IS there Strategy and Tactics any more_
#1
Posted February 13 2014 - 06:11 PM
The game is just plain Boring now...nothing to think about except holding your mouse down and hoping something will run into your crosshairs...
#2
Posted February 13 2014 - 06:48 PM
Zergling animation taken from the amazing Carbot | Come on, I won't bite ya... Ok, maybe I will... | My Steam profile
Suggestions to improve the first time experience of new players (@community and devs)
Suggestions to improve the player retention
My ever-growing list of useful links for Newbies: click me!
#3
Posted February 13 2014 - 06:49 PM
Since it isn't find a teamspeak to habitate.
#4
Posted February 14 2014 - 05:02 PM
Edited by Viconaut, February 14 2014 - 05:03 PM.
#5
Posted February 14 2014 - 05:31 PM
#6
Posted February 21 2014 - 10:16 AM
aspectratio, on February 13 2014 - 06:11 PM, said:
Disagree.
Teams not spreading out like a bad case of herpes is still a key strategy. SS + Tech + 3 medium mechs and a heavy is still a winning combination. Advantages of holding high ground and focus fire from 2-3 mechs is still a winning approach. I suppose this isn't so much "tactics" or "strategy" as it is basic cohesion. And if you can't get these combinations down and apply them properly, you're set up to fail.
Furthermore, Preds and other medium/light ambush/forward mechs have tactics of their own which a lot of people aren't sticking to. Popping up and going 6v1 is gonna get you killed, so you still have to wait for them to engage the bulk of your team before giving them the run around and attacking from behind. But people aren't doing this. They're often choosing the worst possible times to engage.
LEARN NOT TO YOLO is still a tactic, or rather, a form of combat discipline. Work with your team. Remind them to stay tight. Remind them that someone needs to swap out that third SS for a tech. Remind people not to over-extend. Take charge a bit. You'll win more often.
Edited by Fairwater, February 24 2014 - 08:42 AM.
#7
Posted February 21 2014 - 10:53 AM
And that can only happen in games of chance.
So, is Hawken a game of chance_ (mostly or purely)
No.
#8
Posted February 25 2014 - 02:06 AM
aspectratio, on February 13 2014 - 06:11 PM, said:
It sucks. It's an unfortunate thing that happens alot. You'll find yourself getting frustrated because you want to get back into the fight like a hero to help a team mate. By the time you get there you're out of boost, and right before your team mate dies (yet again) , you say, "I shouldn't have come back.." because you feel like an idiot for trying to be a team player, in this regard anyways.
Here's an unsolicited tip: If and when your team falls like dominoes after spawning back in, get into defensive mode; don't worry about kills, just find your team or a team mate(with skill - whichever is greater lol) before having to possibly fend off the enemy, and at the very least, if you can survive long enough to draw your team towards the action by keeping, let's say.. three enemy players busy, you'll give your teammates the chance to get good positioning on your foes. The more enemies that are trying to get you, the bigger chance your teammates will be there to "help" you.
In other words, be an alluring distraction; give them the illusion that you're an easy target while still trying to fend them off(such as taking pot-shots at them) as you work towards getting back to your team. Gauging enemy player's skills, moderate knowledge of enemy mechs' weapons and abilities, having a good idea on enemy position are required - each varying in priority by game - always leaving a way out, and the intuitive timing to say "enough baiting" so you don't get ambushed by an Infiltrator or Predator off radar.
If your team doesn't know how to evaluate the biggest threat to their demise, or you don't become a bigger threat to the enemy team, then you're pretty much screwed. Sorry. At this point they're always pushing because there's always more of them, which means they have more options, tactics and dynamics at their disposal, etc. Until you make them stop and reconsider their tactics, they won't lose momentum.
.
I know that's rather subjective advice, because I know that's difficult to do against a's in a b or c mech, which is why I would suggest using an a mech in that situation, where you can be much more evasive...plus you have less health, which subconsciously players tend to think are quick kills.
Edited by XPloyt, February 25 2014 - 02:12 AM.
#9
Posted February 26 2014 - 01:28 PM
A really good strategy is to find an L shaped alley where you can still escape pressure and only worry about being flanked from one side instead of all four. With this in mind, if you and a teammate are using the engineer and a heavy mech, you can do massive damage and pressure the opposing team to leave that side of the map or spread out, making them weaker.
Overall you don't want to fight on your own since the TTK is so damn large, you're lucky if you can take out one opponent without dying by his teammates. You need to depend on damage from other teammates so you can do stuff like triple kills in order to justify flanking from behind on your own.
#10
Posted February 26 2014 - 05:49 PM
I get it, the spaz-tastic fast-guns hated the longer drawn-out fights. You know, the ones that might have lasted almost 5 seconds. Those overly long, boring fights held back high scores and may have lowered k/d ratios, or whatever score number they worry about. The ones that gave marginal players a bit of a chance to win the duel.
I think I need a break, to wait a while and see how the game evolves. Maybe once the ongoing balance and voip issues are dealt I'll start enjoying it again.
#11
Posted February 26 2014 - 10:34 PM
Edited by Krellus, February 26 2014 - 10:37 PM.
#12
Posted February 27 2014 - 04:39 AM
Prior to the big change a noob could join and survive OK even if they went yolo. Now it's suicide. The whole character of the game has changed. While the change benefits some, it has reduced the pleasure others derived from the game. That's just how things go.
#13
Posted February 27 2014 - 05:18 PM
#14
Posted February 27 2014 - 06:53 PM
You can go check out http://www.twitch.tv/mrxacius, http://www.twitch.tv/mexichanman, or http://www.twitch.tv/furymonster as they all have highlights of high level scrims to give you a perspective of what hawken looks like when you play as a team.
Edited by Exeon, February 27 2014 - 06:53 PM.
Dew, on April 04 2014 - 01:15 PM, said:
#15
Posted September 02 2014 - 08:27 AM
It's not so much that tactics and strategies don't work anymore, it's that players aren't using them, which requires great skill and knowledge of the game.
I guarantee a player utilizing strategy in his movement, positioning, and general gameplay will end up on top over players with superior battle technique. This applies for teams as well.
I mean a team playing Siege or Missiles will get utterly destroyed by a team who knows what its doing -> When to go to AA, when to collect EU, when to harass, where to be, how to approach different situations.
It all comes with practice. First you need to get better at situational and positional awareness. Understand what's going on and figure out how to deal with the situation. Figure out what your mech's strong suits are and play with your team in the best way possible. This game gets much better when every player/team gets better, only then do the true strategic and tactical capabilities of the game shine through. As for noobs, they will tend to spray, to disregard general team objectives, and go at it alone. These players usually get utterly destroyed by enemy team combos and/or opposing individual players with more combat skill.
I tend to go around harassing these players and getting easy kills because they don't stick with their team and they jump into nasty situations unaware.
Basically all it takes is time and practice... and, well, luck. It depends on what team members you happen to draw. I've had amazing experiences, where the game went smoothly and flawlessly because each team member knew the general strategies and best practices for particular game modes and maps; I've also had absolutely terrible experiences where no one listened or cooperated, everyone tried to be the hero and basically take on the opposing side alone, etc.
Keep at it man...
- Grand
#16
Posted September 02 2014 - 08:35 AM
Molasses_Jack, on February 26 2014 - 05:49 PM, said:
I get it, the spaz-tastic fast-guns hated the longer drawn-out fights. You know, the ones that might have lasted almost 5 seconds. Those overly long, boring fights held back high scores and may have lowered k/d ratios, or whatever score number they worry about. The ones that gave marginal players a bit of a chance to win the duel.
I think I need a break, to wait a while and see how the game evolves. Maybe once the ongoing balance and voip issues are dealt I'll start enjoying it again.
Molasses_Jack, that's the point - one mech shouldn't be able to take on two mechs and win with ease (I mean, I guess unless you're a pro or something, those guys are insane.) But generally this game relies on strategy and team-work. In the case that you run into two enemy mechs, and neither are about to die, the proper situational awareness strategy is to run Escape, meet with your team, re-cooperate, go back, harass, do whatever it takes to stay alive - intelligently. The game would be downright awful if there were mechs or techniques that a single player could utilize to take on and beat 2 or more mechs alone. What would be the point of a team then_
#17
Posted September 02 2014 - 12:23 PM
Please don't bump old threads like this. If you want to discuss a topic, just start a new thread so it's in the context of the current state of the game.
Edited by mmm_yep, September 02 2014 - 12:25 PM.
#18
Posted September 02 2014 - 04:04 PM
When the Health pools got changed, my game play sucked balls, but I adapted and over came. Now, I feel like i'm back to my old self.
I miss the larger health pools too but, eh... whatcha gonna do_
Just play and get better at the game. You did it once. You can do it all over again.
#19
Posted September 03 2014 - 09:45 AM
In missile assault: - strategy - If you are outnumbered you lose almost no matter what. If teams are even then take and hold two of the missile silos. Have two people static always guarding each one and two people floating between the two to help over power a typical group of 3 that will assault the position. If the team is massing on you (6v less than 6) then you need to pick them apart and use area denial mechs like the grenadier and incinerator to break up the formation. If they have a tech...kill the tech first. Then they'll all fall much easier.
#20
Posted September 03 2014 - 09:48 AM
ThatDamnedBoedy, on September 03 2014 - 09:45 AM, said:
In missile assault: - strategy - If you are outnumbered you lose almost no matter what. If teams are even then take and hold two of the missile silos. Have two people static always guarding each one and two people floating between the two to help over power a typical group of 3 that will assault the position. If the team is massing on you (6v less than 6) then you need to pick them apart and use area denial mechs like the grenadier and incinerator to break up the formation. If they have a tech...kill the tech first. Then they'll all fall much easier.
Sorry but I think you totally missed the point of the OP....
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users