From what I understand there, the Assault Rifle maintains damage at slightly longer ranges. SMC's 40-160 vs. AR's 60-200 fall-off damage. And for what it's worth, the AR has a tiny bit less spread, too. The reason I was looking more into the AR was because of its range, I know it's weaker, but being able to do full damage at longer range is a big thing I think, for Bruiser who can attack from any distance with hellfires. Is the range effectiveness difference actually negligible_
But again, I think for now I'm sticking with the vulcan... Vulcan and hellfires are two different extremes which can work oddly well together, they make up for the others' weak points, and work very nicely at the perfect midrange. Heat's a big problem, but eh, I've gotten used to it, and the Bruiser is a mech that loves to use cover when possible, which lets him take heat breathers.
Shield and Blockade is a pretty tough choice. Both are similar yet more useful in different situations... I'm leaning towards Shield for now, though. Because theoretically, jumping just outside of the dome's top and arcing missiles around it sounds very fun and effective at the same time, and provide a more teamplay use than a short wall. Or heck, I may just run both, because turret's been kind of 'meh' in usefulness despite how much I like it.
The turret's damage barely even scratches A types and they go down so easy... I love to use them near corners or places people wouldn't normally see, they provide an awesome distraction and when my crosshair flashes yellow while I'm somewhere else, I know where one of my enemies is. It's just... Not a threat at all, though. If I like turrets, would the rocket one be a little better_
And for Hologram, I know it's an odd choice, but it's just a preference of mine. I love being able to create 'afterimages.' They can be a bit confusing even in duel situations. The radars are great but just not my thing I guess. Maybe because I've gotten used to them being used against me and they hardly bother me anymore. Scrambler is actually fairly easy to see past if you examine the circles, and the radar, I prefer overall awareness over having something like that.
In fact, I use hellfire's lock-on scan to see through visibility obstructions (especially the forest stage) and to confirm enemy locations around corners, even made it a habit to scan around constantly because it can detect a cloaked user at any range. By the way, is there any exact info on Bruiser's ability_ The exact time it lasts, and the percentage it absorbs_ From what I know, it's like 1.5 seconds and 70%~, but never been able to tell exactly.
Edited by Claxus, March 11 2014 - 06:00 PM.