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Top Internal Setups


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#41 TTU_Phoenix

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Posted April 24 2014 - 02:34 PM

View PostIareDave, on April 04 2014 - 09:41 AM, said:

Deflectors universally reduce the same damage on mechs regardless of their class. Fusors for As and most Bs is fundamentally useless.

I disagree, but I happen to really like the Armor Fusor, and I find that it synchronizes well with my playstyle.  Helps keep me alive in combat a little, and also reduces my downtime while repairing.  The Reconstructor would be faster at getting back in the fight, but it also doesn't work while I'm fighting.

#42 Lightangel112

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Posted April 24 2014 - 11:26 PM

You can actually dodge HF's you just have to dodge it the same way it is coming at you at the last second not away or it can still sharp turn on you.

View PostMeraple, on June 01 2014 - 11:54 AM, said:

If you want to be a Professional Yolodriver just go with DETs and the rest EMPs.

#43 Amisto

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Posted April 29 2014 - 12:26 PM

View PostSkitzo1d, on April 24 2014 - 08:45 AM, said:

View PostAmisto, on March 20 2014 - 02:05 PM, said:

To  those who say cloak is bad,It comes down to user experience. very useful in the middle of combat, evading potential hellfires,  for positioning, sneaking up on people, getting in close and unloading an alpha on someone.

The problem with that is cloaking does not evade hellfires.  When they lock on cloaking yourself after doesnt evade and ALSO which the 2nd one is a big one, that even when your cloaked they can still lock on and therefore very easy to notice an invise enemy is there.

I still agree that its cloaking is based on user effectiveness, as I still like it and find it useful for flanking.


Notice I said Potential hellfires, that means, if you see a mech with hellfires, and he turns to face you, you can cloak *before* he gets a lock.

Update to this thread though, I don't run compressor anymore, staying on ground and using dodge and cover is better, it's too easy t high level for people to shoot you when you are landing, and compressor makes you jump up more than not having compressor =) .  I use the extra spots for fail safe on infil, and composite armor on heavies.

#44 Lightangel112

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Posted April 29 2014 - 03:45 PM

My top internals for Predator atm are:
Air Compressor
Deflector
Basic Reconstructor

Edited by Lightangel112, June 22 2014 - 05:46 PM.

View PostMeraple, on June 01 2014 - 11:54 AM, said:

If you want to be a Professional Yolodriver just go with DETs and the rest EMPs.

#45 RaphaBr

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Posted May 19 2014 - 05:39 AM

I'm new to rocketeer which a good combination of items_

#46 Skitzo1d

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Posted May 19 2014 - 11:51 AM

View PostAmisto, on April 29 2014 - 12:26 PM, said:

View PostSkitzo1d, on April 24 2014 - 08:45 AM, said:

View PostAmisto, on March 20 2014 - 02:05 PM, said:

To  those who say cloak is bad,It comes down to user experience. very useful in the middle of combat, evading potential hellfires,  for positioning, sneaking up on people, getting in close and unloading an alpha on someone.

The problem with that is cloaking does not evade hellfires.  When they lock on cloaking yourself after doesnt evade and ALSO which the 2nd one is a big one, that even when your cloaked they can still lock on and therefore very easy to notice an invise enemy is there.

I still agree that its cloaking is based on user effectiveness, as I still like it and find it useful for flanking.


Notice I said Potential hellfires, that means, if you see a mech with hellfires, and he turns to face you, you can cloak *before* he gets a lock.

Update to this thread though, I don't run compressor anymore, staying on ground and using dodge and cover is better, it's too easy t high level for people to shoot you when you are landing, and compressor makes you jump up more than not having compressor =) .  I use the extra spots for fail safe on infil, and composite armor on heavies.

Maybe you didnt understand my post_  Even if your cloaked they can still lock on you while you are cloaked.  Meaning in order of steps 1.) you go invis, 2.) they click lock button ,  3.) you get locked on even while your invis.

That is the part that needs to change.

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#47 RaphaBr

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Posted May 23 2014 - 03:22 AM

Hello everyone, I started playing a bit at Hawken and I'm a big trouble hitting the inernal my Vanguard. Could you give me way forward please_

#48 SoldierHobbes11

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Posted May 23 2014 - 05:52 PM

View PostSoldierHobbes11, on April 23 2014 - 06:29 AM, said:

I use this set up on all my mechs but my tech: Air Compressor, basic deflectors, basic reconstructor, and a basic fuel converter. With this set up, I've always got the utility if the air dodge (even on my brawler it's proven to be useful) and I can get some modest protection while boosting about, worry about my fuel a little less and shorten my repair time by a bit. I personally don't like to use my internals as a crutch. I'd much rather rely more on my piloting skill to save my skin (air compressor isn't a crutch as it requires you have the ability to dodge effectively). I have a slightly different one for my tech. It's just a Replenisher with an air compressor. While I still see the Replenisher as a bit of a crutch, I use it to save my teammates' lives more than my own so I'm willing to compromise on that.
I've actually changed my set-up recently. I swapped out the Basic fuel converter and reconstructor for an evasive device on all my mechs. Helped me escape a lot of sticky situations with that extra little speed boost.
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#49 Meraple

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Posted May 24 2014 - 12:13 AM

I usually use one of these:
Air Compressor, Deflectors, Basic Fuel Converter.
Air Compressor, Advanced Reconstructor.

I'm a bit more in-line with the US-side of HAWKEN about the Air Compressor.


View PostRaphaBr, on May 23 2014 - 03:22 AM, said:

Hello everyone, I started playing a bit at Hawken and I'm a big trouble hitting the inernal my Vanguard. Could you give me way forward please_

If you want to YOLOTURRET 24/7:
Advanced Repair Kit, Fuel Converter, Basic Power Surger.

For playing seriously I use:
Air Compressor, Deflectors, Basic Fuel Converter.

Edited by Meraple, May 24 2014 - 12:15 AM.

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#50 RaphaBr

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Posted May 24 2014 - 03:26 AM

Meraple what YOLOTURRET 24/7 so the tower Vanguard_

#51 Meraple

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Posted May 24 2014 - 05:36 AM

View PostRaphaBr, on May 24 2014 - 03:26 AM, said:

Meraple what YOLOTURRET 24/7 so the tower Vanguard_

YOLOTURRET means you'll be doing Turret Mode the whole time.
In this case I ment the Vanguard.

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#52 RaphaBr

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Posted May 24 2014 - 05:38 AM

Got it, thanks for the explanation.

#53 Frisbee_Player

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Posted May 24 2014 - 08:19 AM

I don't have a set internal scheme, because every mech I have I play differently... the only exception is the shock coil... I don't like fall dmg at all.

air compressor is a waste of time

Edited by Frisbee_Player, May 24 2014 - 08:20 AM.


#54 RaphaBr

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Posted May 24 2014 - 01:38 PM

If you want to YOLOTURRET 24/7:
Advanced Repair Kit, Fuel Converter, Basic Power Surger.

This server configuration in rocketee_

#55 Meraple

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Posted May 24 2014 - 02:10 PM

Don't even hit F when playing Rocketeer.
Air Compressor, Fuel Converter/Advanced Reconstructor.
If you're going Fuel Converter, pick your favorite 1-slot Internal and you'll be good to go.

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#56 Reippers

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Posted June 17 2014 - 03:37 AM

View PostXynno, on March 17 2014 - 06:44 PM, said:

On my lights or anything that is constantly on the move I put,

-Air compressor
-deflectors
-extractor or shock coil if its the infiltrator.

For the pred though who is the exception to this rule

-Air compressor
-basic fail safe
-basic reconstructor
-shock coil


On my fat C's with alot of explosive weaponry

-Air compressor
-failsafe
-basic deflectors

For the brawler
-Air compressor
-advanced reconstructor.

These settings are for the Berserker_

If not, what is the setting for moves fast, both on the ground and in the air_

#57 mmm_yep

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Posted June 17 2014 - 05:55 AM

View PostReippers, on June 17 2014 - 03:37 AM, said:

View PostXynno, on March 17 2014 - 06:44 PM, said:

On my lights or anything that is constantly on the move I put,

-Air compressor
-deflectors
-extractor or shock coil if its the infiltrator.

These settings are for the Berserker_

If not, what is the setting for moves fast, both on the ground and in the air_
I would try the basic deflector, air compressor, and evasive device. Maybe switch out the evasive device for a fuel converter if you want more air time.

Edited by mmm_yep, June 17 2014 - 05:57 AM.


#58 Gh0stMantis

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Posted June 30 2014 - 04:43 PM

View PostRaphaBr, on May 23 2014 - 03:22 AM, said:

Hello everyone, I started playing a bit at Hawken and I'm a big trouble hitting the inernal my Vanguard. Could you give me way forward please_

Hey dude.

My internal setup for vanguard is as follows
-Advanced armour fuser
-Basic deflectors
-Extractor

My items (just in case you wanted item help as well) are
-MK2 Shield
-MK2 Repair charge.

the detonator, (standard item for vanguards) whilst good for getting in a bit of extra damage, does not compare to the survivability gained by using the shield/repair combo. If I were you I'd swap it out.
And if you want a bit of extra mobility, maybe try swapping out the armour fusor for air compressor, but i find ground dodging to be effective enough. Plus, the heals from the fusor add a little more to your survivability.

This all being said, this is just what fits MY playstyle. Use this as a guide if you want, but dont be afraid to play around. There's always more HC ;)

hope this helps.

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but the opportunity of defeating the enemy is provided by the enemy himself.'

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#59 Gh0stMantis

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Posted June 30 2014 - 04:52 PM

Quote

These settings are for the Berserker_

If not, what is the setting for moves fast, both on the ground and in the air_

Berserker setup for fancy air combat:
-Air compressor
-Deflectors
-Basic extractor

Works like magic.

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'The opportunity to secure ourselves against defeat lies in our own hands,

but the opportunity of defeating the enemy is provided by the enemy himself.'

- Sun Tzu -


#60 Hyginos

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Posted July 01 2014 - 01:53 PM

View PostFrisbee_Player, on May 24 2014 - 08:19 AM, said:

I don't have a set internal scheme, because every mech I have I play differently... the only exception is the shock coil... I don't like fall dmg at all.

Shock coil is made completely obsolete by tapping space before you hit the ground.

IMO advanced fusor is core on all c mechs, except maybe rocketeer.

Deflectors are good on everything. Perhaps not optimal in all cases, but never bad.

One thing I'm curious to explore is the prevalence of 3,2,1 slot use as opposed to, say, 3,1,1,1 or 2,2,2.
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