Detonator or HE or neither_
#21
Posted April 30 2014 - 03:37 PM
#22
Posted May 01 2014 - 02:38 AM
Repair to full, fully dmg yourself, you get a death via pilot error but get your items back scott free.
Edited by Lightangel112, May 01 2014 - 02:39 AM.
Meraple, on June 01 2014 - 11:54 AM, said:
#24
Posted May 01 2014 - 11:48 PM
#25
Posted May 05 2014 - 01:44 AM
The detonator seems to pair best with the Infiltrator, which is probably why I've never decided to get rid of it. In most cases it's like small padding to put you back in the fight, because you're vulnerable waiting for your secondary to reload.
#26
Posted May 06 2014 - 08:37 PM
To be chill, drink warm tea. You paradoxical madman. -TwentyFirstPilot
#27
Posted May 08 2014 - 07:16 AM
#28
Posted May 11 2014 - 11:40 AM
That's about the only time I really use it - I used to depend on it and do dumb things as a result, as was posted upthread.
#29
Posted May 15 2014 - 09:35 AM
other items can provide more unique advantages. for instance instead of hitting your opponent with a detonator you hit them with an ism disruptor. now theyre blind and cant shoot back, and if its a team fight you might be able to ring multiple mechs with that one frisbee.
i typically bring he/det on my burst damage mechs to have an even higher burst potential, and use various other items on my sustained combat mechs.
Edited by ASneakyFox, May 15 2014 - 09:36 AM.
#30
Posted May 22 2014 - 12:16 PM
#31
Posted May 31 2014 - 07:54 AM
ASneakyFox, on May 15 2014 - 09:35 AM, said:
As for that, I don't think you're unable to shoot. You're only blind. (Which is quite effective on its own, of course.)
But whenever I get hit by an ISM-Disruptor I just keep shooting.
Well, I think what SatelliteJack said is probably going to be for me. Just started playing Sharpshooter and I often feel the urge to fire an explosive into the face of some scout or infiltrator that just showed up behind me. Them sneaky little bastards!
And as I haven't played it yet, can someone tell me whether H.E.-Charge does behave like an ordinary grenade or differently_
Thinking about getting a Det for the Sharpshooter ...
#32
Posted May 31 2014 - 02:58 PM
I get that warm fuzzy feeling if I get a midair kill with an HE charge. Dunno why, small victories I guess.
Edit: Death messages used to be more interesting when it displayed what weapon killed you. Stuff like midair Heat, EOC and HE charge kills seemed like exclamation points.
Edited by Goyo, May 31 2014 - 03:07 PM.
#33
Posted June 04 2014 - 08:37 AM
Goyo, on May 31 2014 - 02:58 PM, said:
What do you mean by that_ I'm pretty sure they still do on the killfeed and on the deathcam.
Aspiring Professional Yolodriver
Amidatelion, on May 24 2014 - 01:36 AM, said:
EliteShooter, on September 20 2014 - 08:51 PM, said:
#35
Posted June 08 2014 - 09:01 PM
Edited by EM1O, June 08 2014 - 09:14 PM.
Lingua-indigenae *=0=* Clans & Guilds *=||=* Which Mech_ *=X=* GPU Test *=W=* CPU Test *=O=* Dementia
#36
Posted June 15 2014 - 02:48 PM
#37
Posted June 15 2014 - 08:07 PM
#38
Posted June 16 2014 - 09:44 AM
MushyMoosh, on June 15 2014 - 08:07 PM, said:
against scrubs_
ok
#39
Posted June 17 2014 - 07:17 AM
Moreapples, on June 16 2014 - 09:44 AM, said:
MushyMoosh, on June 15 2014 - 08:07 PM, said:
against scrubs_
ok
2200+ rooms
#40
Posted June 17 2014 - 02:39 PM
Scanner = wallhacks
Emp = enemy team shutdown button (just throw it at a group and someone will hit it )
Repair kit = jumbo sized health orb
Scrambler = severely limits the opponents radar by causing a ton of false positives
The small increase in damage gained by carrying a Det or HE is overshadowed by almost every other item.
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