[HWK]ZamboniChaos, on March 25 2014 - 05:44 PM, said:
- We made significant changes to team balancing in order to fix the numerical imbalances we've been seeing. More weight will now be placed on factors such as the size of each team and which team is losing or winning when determining where new players are placed.
- Parties may now be split up for a team switch if no one volunteers. If a player is switched in this manner, they will receive the same bonus as a player that volunteers.
During yesterday's Cockpit podcast I asked if a party member that volunteers to or is forced to switch will be removed from the party. [HWK]Hughes confirmed yesterday what I experienced myself today: yes, the switched player will be removed from the party. That means that you have to leave the server each time to form a new party after a party member was switched due to the numerical unbalanced teams. From my experience teams are often numerically unbalanced. That's why team balancing became such a big problem in the first place.
I heard that this probably happens due to a technical problem in the SDK itself. It's not easy to fix.
So, if it's not easy to fix then a maybe a temporary workaround can prevent the process of leaving the server each time to form a new party:
- It would be great if it was possible to make the switched player(s) automatically rejoin the party after the match has ended. That means that the players don't have to leave the server and will be put on the same team in the next round until the team balancing logic kicks in again.
- I personally would like it if the switched player(s) switch back to the team that their party belongs to once new players join the game in progress.
Edited by ReEvolve, March 27 2014 - 12:35 PM.