#1
Posted March 27 2014 - 09:48 PM
Is it balanced, underpowered, overpowered_ Or is it a mix of these options_
How does it fair with the buffed T-32_ What could it still use, if it even needs anything at all_
Curious to hear your opinions.
ideas are bad
#3
Posted March 27 2014 - 10:12 PM
#4
Posted March 27 2014 - 10:14 PM
Exeon is fuzzy bunny bad.
Currently inactive. Estimated return: TPG 2
#5
Posted March 27 2014 - 10:15 PM
Scootin' and Shootin | Ballin' and Brawlin' | Ragin' and Raidin'
I am Omega Null. The abyss is my home and your last frontier. Welcome to my lair and become my Prey. As I track your scent through this nether,
my mouth begins to water. Your Demise will be quick and wretched.
Enjoy your Pain and Suffering as I tear Limb from Limb. Prepare to meet your Final End.
Member of Violent Resolution
#6
Posted March 27 2014 - 10:18 PM
#7
Posted March 27 2014 - 10:25 PM
#8
Posted March 27 2014 - 10:26 PM
#9
Posted March 27 2014 - 10:36 PM
it tickles, it's cute.
#10
Posted March 27 2014 - 10:39 PM
#11
Posted March 27 2014 - 10:56 PM
The Bolt is reliable now. Works good. Speed could be a little bit more.
The secondary cool down is a game breaker.
Why the corsair tow and MIRV have now the same long cool down. Nearly 4 seconds.
This is pathetic in relation to the much faster reloading Tow and GL.
It feels like not having any secondary weapon.
In this 4 seconds every scout rip you apart.
In lower pub games maybe there is a place for this mech. Where the enemy don't know how to aim but over 1800 this mech is a sitting duck IMO.
Don't know which play style could support this mech. But for sure its useless for the function intended.
Sustained Weapons and A class domination. With the speed buff, now more then ever.
I think I move my raider back in the darkest corner of the garage and cover him with dust planes. Waiting for the next patch.
Edited by palad1ne, March 27 2014 - 10:57 PM.
#12
Posted March 27 2014 - 10:59 PM
the raider really requires you to never miss ur shots, because that wlil either kill you, or save you.
and the fact that mechs ilke to hover around, it doesn't do any justice when the GRENADE can't even explode mid air, making raiders more useless when mechs are fighting in the air.
but i guess that's the detonator and H.E. charge is for, to compensate for the length of the raider.
#13
Posted March 28 2014 - 12:41 AM
#14
Posted March 28 2014 - 12:46 AM
#15
Posted March 28 2014 - 09:22 AM
#16
Posted March 28 2014 - 12:19 PM
#17
Posted March 28 2014 - 12:20 PM
Retorrent, on March 28 2014 - 12:46 AM, said:
The devs have stated that the animation of the Corsair/MIRV can't be sped up any further, so although they would like to tweak it more it is not possible without an extensive rework. Raising the damage was a workaround rather than a true fix.
Just Saying: "If an officer of the law expects to be treated as such, then they had better act as one and uphold our laws and Rights in the pursuit of Justice."
#18
Posted March 28 2014 - 12:40 PM
PoopSlinger, on March 28 2014 - 09:22 AM, said:
I gave today my Raider a second chance, after watching some friend handling the new raider proper. My Problem was that i played a very long time Mechs with TOW and GL in combination with sustained Weapons. So the timing was totally different.
Now the secondary must be saved like a little baby for the final Facehug.
Anyway, after some good matches the timing runs better. It takes a while to adapt when switching from faster reload mechs.
If they cant do something about the cooldown because of the Animation Problem then lets give the Raider some Speed like the Assault.
#19
Posted March 28 2014 - 12:54 PM
Bolt feels more useful, and is able to dish out some impressive damage. It also helps with heat management, as you play a more active role in firing it. I still find myself steering towards using the Reflak more often, but I will keep trying out the Bolt.
The MIRV needed this damage buff. It now hits hard, but you do have to be fairly close to get the most effect out of it. I still would prefer to have a slight reduction in the reload time, as it feels like an eternity between shots (and compared with the TOW, it might as well be).
#20
Posted March 28 2014 - 01:14 PM
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