In-Game Mapping!
In my near-year of squad leading experience in TAW's Hawken Division, I often found myself shifting to the map, as being essential for keeping an overview of the battlefield, due to how fast-paced the game is, and how chaotic the spawning becomes at times. But the one flaw I found in it was the fact you had to stop all movement entirely to bring it up as a new overlay. What I feel we need is a fast map that can be pulled up, perhaps like the mech's starting sequence in siege and missile assault mode. (Or like the old one, that just took up an overlay) But not have it stop you from moving!
Some may argue that the mini-map suffice, along with proper voice communication. I agree, it "suffice" but can be improved with access to a proper battlefield overview, especially with the use of radars and enemy call-outs.
Hangar Mapping!
Basically, my thought here is to have access to each map without being in a round, and possibly have it be interactive in a party to allow for optimal planning. This could be zone-naming, exemplary situation solving (How to behave under certain conditions), and just to have proper knowledge of each map, without the chaos of a battle.
So, what do you tacticians out there think_ We have seen how maps can change fights through other FPS games.
Edited by LuchiousCaine, April 09 2014 - 03:24 AM.