why dev. always do something with scout mech in every patch
#1
Posted April 18 2014 - 04:07 AM
I DON'T CARE
i want to tell you a true story , once upon a time everyone was a perfect pure NOOB ^_^
#2
Posted April 18 2014 - 04:11 AM
As Houruck once said: "I can tank damage with the Scout, that should not be possible."
And besides, it is still not that hard to use. It still wreck faces in pubs.
#5
Posted April 18 2014 - 04:23 AM
"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."
- FakeName
#6
Posted April 18 2014 - 04:32 AM
#7
Posted April 18 2014 - 04:51 AM
FakeName, on April 18 2014 - 04:23 AM, said:
Burst or DPS (Mini-Flak or Flak/HEAT), not both at the same time, though still very dangerous.
Someone elses data of Hawken gear/mechs | and another one
#8
Posted April 18 2014 - 05:27 AM
Even reapers are scary now to the scout..
#9
Posted April 18 2014 - 06:41 AM
I DON'T CARE
i want to tell you a true story , once upon a time everyone was a perfect pure NOOB ^_^
#10
Posted April 18 2014 - 06:43 AM
dorobo, on April 18 2014 - 05:27 AM, said:
Even reapers are scary now to the scout..
Scootin' and Shootin | Ballin' and Brawlin' | Ragin' and Raidin'
I am Omega Null. The abyss is my home and your last frontier. Welcome to my lair and become my Prey. As I track your scent through this nether,
my mouth begins to water. Your Demise will be quick and wretched.
Enjoy your Pain and Suffering as I tear Limb from Limb. Prepare to meet your Final End.
Member of Violent Resolution
#11
Posted April 18 2014 - 06:47 AM
RozerMahbub1, on April 18 2014 - 06:41 AM, said:
#12
Posted April 18 2014 - 07:06 AM
Stingz, on April 18 2014 - 04:51 AM, said:
No
MiniFlak: very High DPS
Flak: High DPS + high burst
Heat: High DPS + Burst + High range
THAT'S HOW IT LOOKS LIKE!
Don't tell me HEAT and FLAK have low DPS. The only weapon ingame (primary) which has low DPS is the EOC.
"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."
- FakeName
#13
Posted April 18 2014 - 11:40 AM
FakeName, on April 18 2014 - 07:06 AM, said:
YAP AGREE WITH U
I DON'T CARE
i want to tell you a true story , once upon a time everyone was a perfect pure NOOB ^_^
#14
#15
Posted April 20 2014 - 09:46 AM
I imagine that the reason it has the same weapons as a lot of other mechs is because it was one of the initial mechs, and therefore there wasn't enough content in the game, so it just shared weapons with other mechs instead of getting its own.
#16
Posted April 20 2014 - 11:19 AM
FakeName, on April 18 2014 - 07:06 AM, said:
The main issue is the ease of using both flak weapons. They're both shot guns and have hitscan, and as long as your reticule I vaguely on your target, you'll land a decent amount of damage. If you meet at beastly heat cannon scout, they deserve that respect, because the heat cannon is not easy to use at all. I can guarantee that any new player who picks up the weapon will be at the bottom of the score boards while using it for the first time.
#17
Posted April 20 2014 - 12:32 PM
SoldierHobbes11, on April 20 2014 - 11:19 AM, said:
FakeName, on April 18 2014 - 07:06 AM, said:
The main issue is the ease of using both flak weapons. They're both shot guns and have hitscan, and as long as your reticule I vaguely on your target, you'll land a decent amount of damage. If you meet at beastly heat cannon scout, they deserve that respect, because the heat cannon is not easy to use at all. I can guarantee that any new player who picks up the weapon will be at the bottom of the score boards while using it for the first time.
I mostly use the heat just because I don't want to be part of this beginner flak community ._.
"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."
- FakeName
#18
Posted April 20 2014 - 02:28 PM
The game will always be evolving, adaption the name of the game or like me get killed a lot until new tactics work.
#19
Posted April 20 2014 - 07:54 PM
Cloudstorm, on April 20 2014 - 02:28 PM, said:
The game will always be evolving, adaption the name of the game or like me get killed a lot until new tactics work.
Actually, the scout is just simply stuck as is because if the modify it, the also change things on the Brawler. it is some crazy database thing that would literally require complete reworking on their entire system. Change the flak on the scout buff/nerfs the brawler and vice versa. Same thing for the other weapons. So far to nerf it as much as possible, they have made it a glass cannon with the second lowest health in the game. Overall, I think the scout is now much more difficult to play.
Scootin' and Shootin | Ballin' and Brawlin' | Ragin' and Raidin'
I am Omega Null. The abyss is my home and your last frontier. Welcome to my lair and become my Prey. As I track your scent through this nether,
my mouth begins to water. Your Demise will be quick and wretched.
Enjoy your Pain and Suffering as I tear Limb from Limb. Prepare to meet your Final End.
Member of Violent Resolution
#20
Posted April 21 2014 - 02:33 PM
OmegaNull, on April 20 2014 - 07:54 PM, said:
It shouldn't be too hard to split it off into its own weapon from a programming perspective. Just give it its own class or inherit from the main flak class and tweak some of the values. I really do think the brawler and scout flak should be split for balance purposes.
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