AIR COMPRESSOR - INTERNAL OR DEFAULT!_
#21
Posted May 03 2014 - 02:34 AM
#23
Posted May 03 2014 - 03:46 AM
#25
Posted May 05 2014 - 05:20 AM
DerMax, on May 03 2014 - 03:46 AM, said:
I dont think so, this is a Mech"shooter", so they can fly, run, dodge, jump. I have the Air Compressor on every mech, because the maps are way to small. I need it too jump out of the way, or over my teammytes to repair them with my tech or flying around the AA in Origin, if i have to kill some mechs in repairmode, or to flee, when my teammates playing too much C Classes and all stuck in the aa, so i dont have a way to repair myself and a jump to the ground can be dangerous (flying crosshair).
So i vote for default. And i dont like to be fodder for Sharpshooter or Hellfires, if i stucke in Mid air, when i use jumpplattforms. If i play againts good players, iam mostly dead for sure, if i dont have one.
Its my second nature now. But i know people who dislike it, because it consumes too much slots.
Mechs = future, so i want even more than what we have, its too simple.
- I want Modifications
- more secondary weapons or the possibility to change the weapon nature a little bit (auto tracking Hellfire for example, but 0,5sec slower firerate)
- secondary weapon on both firearms, but more heat generation
- more Fuel, slower Boostspeed
- more armory and slower walkspeed
- or more walk/boost/flyspeed and lower armor
Or when i play technician a healthbar from every mech from our team with a healthbarcircleindication on the middlescreen, what indicate me, who have low HP with colors like red/yellow/green.
There are so many things broken in this game, that freaks me out.
Best Regards,
Galaxy Radio
Edited by GalaxyRadio, May 05 2014 - 05:24 AM.
#26
Posted May 05 2014 - 05:21 AM
Quote
Edited by Lightangel112, May 05 2014 - 05:23 AM.
Meraple, on June 01 2014 - 11:54 AM, said:
#27
Posted May 05 2014 - 05:36 AM
#28
Posted May 05 2014 - 05:47 AM
Lightangel112, on May 05 2014 - 05:21 AM, said:
Quote
But thats it, if you want it, you have to use 3 Slots or you losing youre airmovement. The Others have the same problem as well. Dont see it the way that you are handycapped, because you want to use the extra space of 3 slots
Best Regards,
Galaxy Radio
Edited by GalaxyRadio, May 05 2014 - 05:48 AM.
#29
Posted May 06 2014 - 01:50 PM
Also an interesting concept would be to make it 4 slots instead of 3, but have B-class have 7 internal slots and C-class have 8 so you can still use it on the less mobile mechs without sacrificing internal space. A-classes that run it (with a skilled pilot) are kinda broken, and personally I feel A-classes, with their smaller frames, should be able to hold less goodies anyway.
#30
Posted May 07 2014 - 10:54 PM
#31
Posted May 08 2014 - 02:48 AM
However, I also feel that A-classes will be brought down a fuzzy bunny ton if its completely removed.
I have for the most part played C's and B's. About a month ago i purchased a scout and a reaper. I realize now how bad A-classes need air compressor to deal with really good teams. A-class is mostly about going in, picking off the weak or vulnerable mechs and then get out of there. Against good teams, it is near impossible to do that without air compressor. It provides the extra mobility, and unpredicitablility to give you a chance to get out of there instead of suiciding.
However, I also realize that having it as a spammable gimmick, really puts out the newer players who are not experienced, nor have good team coordination to be able to deal. I say make it default on A-classes but with a cool down timer. Say 10 - 20 seconds or so. It will make it so that you have to use it wisely instead of just spamming it like most people do these days.
Personally, I never use air compressor on any of my mechs excluding the scout. Reaper, i can deal with for the most part. And even on the scout i rarely ever use it. I suppose it is just a preference_ I can say though that it isn't necessary at all to be a good pilot. I still top the teams on pubs without it, and I have gotten used to A classes using it. I tend to just hide behind a wall until they drop to the ground, then they have no idea what to do without the air compressor aiding them.
Edited by MegaManX, May 08 2014 - 02:54 AM.
#32
Posted May 08 2014 - 10:53 PM
#33
Posted May 16 2014 - 01:01 PM
MegaManX, on May 08 2014 - 02:48 AM, said:
It is not as spammable as you would think. I used to be pretty wreckless with the AC, especially in my berserker, but I learned the hard way of how crippling that can be. This internal EATS fuel. In any A-Class mech, your fuel guage is almost more important than your armor. If you run out of fuel in a light mech, you are dead. So many times, I spammed the hell out of my AC just to get that one kill, only to end up being out of fuel with no where to run. Usually another enemy would just mop me up at that point. People who use this internal have to worry even more about fuel management more so than most other players will. Give some credit where credit is due, fuel management is one of the key skills you must possess to be good at this game. This internal will reward the player with extra mobility but will SEVERELY punish the player for poor fuel management.
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Bingo. That's the best way to counter it right there. That's the main issue with this internal, though; most people aren't used to countering it. It's just like how most people think the Scout is OP until they pilot one and realize all the weaknesses that comes with using it. It's just hard for people to fight against things they aren't used to handling.
Edited by SoldierHobbes11, May 16 2014 - 01:06 PM.
#35
Posted May 30 2014 - 11:38 PM
I have no idea how to use it and i don't want to.
Now I know we can never be friends
-EliteShooter
#36
Posted May 30 2014 - 11:40 PM
That way it'd actually be balanced.
A classes are already OP, please nerf.
#37
#38
Posted June 03 2014 - 08:15 PM
To pronounce my name correctly, just pretend the 't' isn't there. You can also think of it as "Freno - [sodacan opening sound]"
#39
Posted June 07 2014 - 11:38 PM
Frenotx, on June 03 2014 - 08:15 PM, said:
You must position yourself with "movement+dodge" to be able shooting at flying mechs sometimes, don't use your mouse to bring that mech back in your sightline, if you do, you are as good as dead.
And if you are using the air compressor, you can boost forward, jump to fly, do your alphastrike thing, move the camera to the left or right and make an air dodge back to the old position, you where before the jump, so the enemy think you are behind them, but back in front, now in the back of him, shooting again. Its a simple tactic and you have to eat some damage, but its effective and work with the most less unaware pilots, not used to A-Class.
So, that air Dodge thing is more a big problem about positioning yourself in a good way, so you can land your shots with ease.
The second big problem is aiming, for example, i can now move realy good, but iam bad in aiming, so i loose a fight, if the enemy is as good as iam in movement and a little bit better in aiming and prediction mind work, where the enemy will be.
Sometime you will fight againts the same time over and over again, so you learn what they like, where are they coming from (Routine) and so on. You can deal better with them.But it takes realy much time and effort.
Iam not a good pilot out there, but thats my experience i get so far, maybe it helps you a little but.
Kind Regards,
Galaxy Radio
Edited by GalaxyRadio, June 07 2014 - 11:45 PM.
#40
Posted June 10 2014 - 12:49 AM
GalaxyRadio, on June 07 2014 - 11:38 PM, said:
Kind Regards,
Galaxy Radio
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