#141
Posted May 02 2014 - 01:33 AM
EDIT: Quoting didn't work. See below for quote.
#142
Posted May 02 2014 - 01:37 AM
AsianJoyKiller, on April 30 2014 - 09:11 PM, said:
Common knowledge, or not, it's still telling that you don't have nothing to show for your highly egotistical "This hurts me as a graphic designer...". Put up, or shut up. Where's your work_ Ain't it easy to criticize when you don't show your own "work" for others to judge_
#143
Posted May 02 2014 - 01:40 AM
#144
Posted May 02 2014 - 01:43 AM
McChizzl3, on May 01 2014 - 05:32 PM, said:
To be honest, the rework of the Grenadier's ability is more beneficial to it than harmful.
If you look back, turret mode honestly was a death trap for the Gren if you didn't use it properly. Many people didn't.
The damage reduction didn't exactly fit the amount of mobility you lost while in turret mode.
Think of the new ability as a more tactical Ballistic Barrage. You retain your mobility while still being able to rain death upon your enemies. In all honest, I find myself using the ability more in an average game than I did turret mode. It works.
KejiGoto, on May 01 2014 - 05:42 PM, said:
It disappoints me that most are only playing it because of the update, but will eventually abandon it. The Grenny is such a beautiful mech.
Edited by Zdragow, May 02 2014 - 01:46 AM.
#145
Posted May 02 2014 - 07:23 AM
#146
Posted May 02 2014 - 08:01 AM
I play from Phoenix and ping the the central servers the same as the east, 80-90ms and although they seem steady as the experimental east ones did, full servers at peak traffic time is the real test. Lower ping makes more of a difference for me regarding aiming and registration .
The West area servers have been great lately for me!
Thanks for the update, I will buy some cosmetics
#147
Posted May 02 2014 - 12:35 PM
Fuzzy_Bunny, on May 02 2014 - 01:37 AM, said:
AsianJoyKiller, on April 30 2014 - 09:11 PM, said:
Common knowledge, or not, it's still telling that you don't have nothing to show for your highly egotistical "This hurts me as a graphic designer...". Put up, or shut up. Where's your work_ Ain't it easy to criticize when you don't show your own "work" for others to judge_
Meanwhile, response to G2R... Like it. But the ability is seriously lacking. It's a good CQB mech, and the variable fire on the corsair can be handy, buuuuuut... that ability just kills my desire to play it very much.
Edited by ticklemyiguana, May 02 2014 - 12:36 PM.
#148
Posted May 02 2014 - 01:11 PM
On the other side, the new grenadier is awesome! With vulcan, he almost feels like zerker, but heavy :-)
#149
Posted May 02 2014 - 01:23 PM
Edited by Hijinks_The_Turtle, May 02 2014 - 01:23 PM.
#150
Posted May 02 2014 - 01:49 PM
#151
Posted May 02 2014 - 02:47 PM
GuardianPhoenix, on May 01 2014 - 06:31 PM, said:
Unless they change it so Hellfires lobby double missiles OR smart-flight (IE, they'll not turn and bash right into some oldarse building when a fuzzy bunny A class dodges behind a building), leave the damn bloody thing alone!
#152
Posted May 02 2014 - 03:13 PM

[HWK]ZamboniChaos, on April 23 2014 - 11:13 AM, said:
#153
Posted May 02 2014 - 03:17 PM
ticklemyiguana, on May 02 2014 - 12:35 PM, said:
Fuzzy_Bunny, on May 02 2014 - 01:37 AM, said:
AsianJoyKiller, on April 30 2014 - 09:11 PM, said:
Common knowledge, or not, it's still telling that you don't have nothing to show for your highly egotistical "This hurts me as a graphic designer...". Put up, or shut up. Where's your work_ Ain't it easy to criticize when you don't show your own "work" for others to judge_
Meanwhile, response to G2R... Like it. But the ability is seriously lacking. It's a good CQB mech, and the variable fire on the corsair can be handy, buuuuuut... that ability just kills my desire to play it very much.
#154
Posted May 02 2014 - 03:38 PM
Fuzzy_Bunny, on May 02 2014 - 03:17 PM, said:
ticklemyiguana, on May 02 2014 - 12:35 PM, said:
Fuzzy_Bunny, on May 02 2014 - 01:37 AM, said:
AsianJoyKiller, on April 30 2014 - 09:11 PM, said:
Common knowledge, or not, it's still telling that you don't have nothing to show for your highly egotistical "This hurts me as a graphic designer...". Put up, or shut up. Where's your work_ Ain't it easy to criticize when you don't show your own "work" for others to judge_
Meanwhile, response to G2R... Like it. But the ability is seriously lacking. It's a good CQB mech, and the variable fire on the corsair can be handy, buuuuuut... that ability just kills my desire to play it very much.
Ahem...
Seeing as how I am also a "Mr. Professional Graphic Designer" with many years under my belt, I'll just say this: AJK is sort of right. It is best practice in MOST cases to limit fonts to less than 3. In fact if you can pull something off with only 1 font, that's usually better. Especially if it's a custom font that gives a brand a unique look (if that's what you're going for).
But saying 2-3 fonts only is a rule is incorrect. It's more like a guideline taught to less experienced designers/students as a basis for understanding the importance of choosing fonts carefully. It can be easy for designers to throw in a lot of fonts that "look cool", but not have any good reason for using that many. It's difficult to pull off mixing lots of fonts if you don't have good reasoning behind it that makes sense to the concept.
A good design can be made with many fonts, but the key is that they work together to form a well balanced design that supports a good concept.
There's no right answer for how many fonts should or shouldn't be used for everything, but in the case of the graphic being discussed, it would probably look better if they used less, though I wouldn't really count the Prosk logomark's type as part of the fonts being used in the graphic since they're an integral part of the logomark itself.
When I make a poster with some sponsor logos on it, I don't count the fonts they use as part of my design.
Edited by nokari, May 02 2014 - 03:45 PM.

#155
Posted May 02 2014 - 05:37 PM

.
"The difference between theory and practice is smaller in theory than it is in practice"
#156
Posted May 02 2014 - 05:49 PM
KejiGoto, on May 01 2014 - 05:42 PM, said:
At least the G2 series is consistent so far.
Edited by Sylhiri, May 02 2014 - 05:49 PM.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#157
Posted May 03 2014 - 10:29 AM
nokari, on May 02 2014 - 03:38 PM, said:
Fuzzy_Bunny, on May 02 2014 - 03:17 PM, said:
ticklemyiguana, on May 02 2014 - 12:35 PM, said:
Fuzzy_Bunny, on May 02 2014 - 01:37 AM, said:
AsianJoyKiller, on April 30 2014 - 09:11 PM, said:
Common knowledge, or not, it's still telling that you don't have nothing to show for your highly egotistical "This hurts me as a graphic designer...". Put up, or shut up. Where's your work_ Ain't it easy to criticize when you don't show your own "work" for others to judge_
Meanwhile, response to G2R... Like it. But the ability is seriously lacking. It's a good CQB mech, and the variable fire on the corsair can be handy, buuuuuut... that ability just kills my desire to play it very much.
Ahem...
Seeing as how I am also a "Mr. Professional Graphic Designer" with many years under my belt, I'll just say this: AJK is sort of right. It is best practice in MOST cases to limit fonts to less than 3. In fact if you can pull something off with only 1 font, that's usually better. Especially if it's a custom font that gives a brand a unique look (if that's what you're going for).
But saying 2-3 fonts only is a rule is incorrect. It's more like a guideline taught to less experienced designers/students as a basis for understanding the importance of choosing fonts carefully. It can be easy for designers to throw in a lot of fonts that "look cool", but not have any good reason for using that many. It's difficult to pull off mixing lots of fonts if you don't have good reasoning behind it that makes sense to the concept.
A good design can be made with many fonts, but the key is that they work together to form a well balanced design that supports a good concept.
There's no right answer for how many fonts should or shouldn't be used for everything, but in the case of the graphic being discussed, it would probably look better if they used less, though I wouldn't really count the Prosk logomark's type as part of the fonts being used in the graphic since they're an integral part of the logomark itself.
When I make a poster with some sponsor logos on it, I don't count the fonts they use as part of my design.
Great reply, and demeanor. Love it! You see where my gripe was, I hope.
#158
Posted May 03 2014 - 12:05 PM
Fuzzy_Bunny, on May 02 2014 - 01:37 AM, said:
Do you know what a joke is_ Because it seems like everybody except you seemed to have understood it.

That I don't put up any of my own stuff isn't at all telling, because it'd be ridiculous for me to do so, just to prove something to a random guy, oversensitive guy on the internet with no sense of humor.
And like Nokari said, it's more a guideline than a rule, and logos don't usually get counted (The guideline is there to help a piece maintain a cohesive and consistant look, and logos are their own little pieces even if they're on a larger part, and therefor not subject to the same design). And even if you do believe it's a rule, I was taught "Rules are meant to be broken."
Design-wise, it's not terrible or anything, and besides that it's just a patch notes banner so it doesn't even matter.
But **** me for trying to make a joke, right_
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#159
Posted May 03 2014 - 01:12 PM
[HWK]Vanashinkaku, on April 30 2014 - 06:43 PM, said:
The brawler rework should be a melee ability! I want to smash people with claw-shields!
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