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G2 Raider Update Patch Notes

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#141 Fuzzy_Bunny

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Posted May 02 2014 - 01:33 AM

Common knowledge, or not, it's still telling that you don't have nothing to show for your highly egotistical "This hurts me as a graphic designer...".  Put up, or shut up.  Where's your work_  Ain't it easy to criticize when you don't show your own "work" for others to judge_

EDIT:  Quoting didn't work.  See below for quote.

#142 Fuzzy_Bunny

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Posted May 02 2014 - 01:37 AM

AsianJoyKiller, on April 30 2014 - 09:11 PM, said:

Posted ImageFuzzy_Bunny, on , said:

Let's see your portfolio, and then we'll know if we can take your commentary seriously.
You realize that a 2-3 font limit is one of the first things that is taught in any decent graphic design program_ It's common knowledge among any graphic designer.

Common knowledge, or not, it's still telling that you don't have nothing to show for your highly egotistical "This hurts me as a graphic designer...".  Put up, or shut up.  Where's your work_  Ain't it easy to criticize when you don't show your own "work" for others to judge_

#143 WarlordZ

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Posted May 02 2014 - 01:40 AM

I don't think the G2 Raider needs more armor, simply because that would make it too much of a vanguard or brawler.  Focus on mobility instead; things like better speeds, more fuel, or an improved ability would do a lot for it while keeping it distinct from other heavies.

#144 Zdragow

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Posted May 02 2014 - 01:43 AM

View PostMcChizzl3, on May 01 2014 - 05:32 PM, said:

WHY WHY WHY WHYYYYYYYYYY_!_!_!_ Why did you take away the grenadiers turret mode!_ he was my favorite mech and now his new ability sucks. Please revert the granadier back to its formal glory!

To be honest, the rework of the Grenadier's ability is more beneficial to it than harmful.

If you look back, turret mode honestly was a death trap for the Gren if you didn't use it properly. Many people didn't.
The damage reduction didn't exactly fit the amount of mobility you lost while in turret mode.

Think of the new ability as a more tactical Ballistic Barrage. You retain your mobility while still being able to rain death upon your enemies. In all honest, I find myself using the ability more in an average game than I did turret mode. It works.


View PostKejiGoto, on May 01 2014 - 05:42 PM, said:

It can get a little ridiculous when there are several Grenadiers on the map in objective modes but I think that will even out once everyone gets it out of their system and starts returning to their original preferred mechs.

It disappoints me that most are only playing it because of the update, but will eventually abandon it. The Grenny is such a beautiful mech.

Edited by Zdragow, May 02 2014 - 01:46 AM.


#145 VBMCBoy

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Posted May 02 2014 - 07:23 AM

I think it would be cool, when you make a G2-variant of the Technician or if you finally make a Prestige-Weapon for him...

#146 talon70

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Posted May 02 2014 - 08:01 AM

The added damage during ability makes the grenadier a beast! The new g2 is a must have to complete any garage, that is about all. It needs more burst speed.

I play from Phoenix and ping the the central servers the same as the east, 80-90ms and although they seem steady as the experimental east ones did, full servers at peak traffic time is the real test. Lower ping makes more of a difference for me regarding aiming and registration .

The West area servers have been great lately for me!

Thanks for the update, I will buy some cosmetics :D

#147 ticklemyiguana

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Posted May 02 2014 - 12:35 PM

View PostFuzzy_Bunny, on May 02 2014 - 01:37 AM, said:

AsianJoyKiller, on April 30 2014 - 09:11 PM, said:

Posted ImageFuzzy_Bunny, on , said:

Let's see your portfolio, and then we'll know if we can take your commentary seriously.
You realize that a 2-3 font limit is one of the first things that is taught in any decent graphic design program_ It's common knowledge among any graphic designer.

Common knowledge, or not, it's still telling that you don't have nothing to show for your highly egotistical "This hurts me as a graphic designer...".  Put up, or shut up.  Where's your work_  Ain't it easy to criticize when you don't show your own "work" for others to judge_
Dude.. shut up. You're being an a**hole.


Meanwhile, response to G2R... Like it. But the ability is seriously lacking. It's a good CQB mech, and the variable fire on the corsair can be handy, buuuuuut... that ability just kills my desire to play it very much.

Edited by ticklemyiguana, May 02 2014 - 12:36 PM.

Posted Image

#148 Zaxik

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Posted May 02 2014 - 01:11 PM

The G2 raider is weird. he is very slow and I didn't figure out how to use his ability effectively. It drains fuel really fast and the fuel regen is very slow. Pushing with this is a death trap as you can't back out without fuel and it's not good for escaping either, simply boosting is much more efficient. No idea what is the ability good for.

On the other side, the new grenadier is awesome! With vulcan, he almost feels like zerker, but heavy :-)
Got few Hawken vids here on my YT.

#149 Hijinks_The_Turtle

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Posted May 02 2014 - 01:23 PM

Oh I love my Grenadier so much! <3  Almost as much as Predator!

Edited by Hijinks_The_Turtle, May 02 2014 - 01:23 PM.


#150 Goraphobia

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Posted May 02 2014 - 01:49 PM

I like the new G2 Raider alot, so far have put a few hour on it in TDM. Overall its pretty decent,it does however have a few drawbacks. (no long range weapons)(ok if you target just right you might get the Corair to hit its target...if theyre not looking or are blind as its so slow in flight). On most maps its not really a problem though bazaar can be a pain as there are some really open spots. Wreckage though i found to be an awesome place to use the G2...the t-32 and the corsair in flak mode in all those tight quarters pretty much chew lights n medium mechs up fast. Ok now for the BAD news I found....The speed boost DOES NOT work...and it eats the fuel WAAAYYY to fast (SRY guys EPIC fail not making the ability work on your new toy)rework this problem and you got a winner :D

#151 NotSparta

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Posted May 02 2014 - 02:47 PM

GuardianPhoenix, on May 01 2014 - 06:31 PM, said:

Why does everyone hate the rocketeers turret mode_  I think I'm in the minority when I say "LEAVE IT ALONE! > :o"  

Unless they change it so Hellfires lobby double missiles OR smart-flight (IE, they'll not turn and bash right into some oldarse building when a fuzzy bunny A class dodges behind a building), leave the damn bloody thing alone!
You are not alone in that opinion, also, I feel like I'm the only one NOT looking forward to the Brawler revamp. The Brawler's turret mode was the whole reason I bought that mech. And now it's probably gonna be replaced with the kind of ability I was trying to avoid (ie: duration and cool-down). First my friends stop playing this game and now my favorite mech could be taken away from me. *sigh* I'm actually thinking of quitting Hawken.

#152 _incitatus

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Posted May 02 2014 - 03:13 PM

You guys are crazy, G2 Raider is awesome.
Posted Image

[HWK]ZamboniChaos, on April 23 2014 - 11:13 AM, said:

You are the undisputed champion of camouflages.

#153 Fuzzy_Bunny

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Posted May 02 2014 - 03:17 PM

View Postticklemyiguana, on May 02 2014 - 12:35 PM, said:

View PostFuzzy_Bunny, on May 02 2014 - 01:37 AM, said:

AsianJoyKiller, on April 30 2014 - 09:11 PM, said:

Posted ImageFuzzy_Bunny, on , said:

Let's see your portfolio, and then we'll know if we can take your commentary seriously.
You realize that a 2-3 font limit is one of the first things that is taught in any decent graphic design program_ It's common knowledge among any graphic designer.

Common knowledge, or not, it's still telling that you don't have nothing to show for your highly egotistical "This hurts me as a graphic designer...".  Put up, or shut up.  Where's your work_  Ain't it easy to criticize when you don't show your own "work" for others to judge_
Dude.. shut up. You're being an a**hole.


Meanwhile, response to G2R... Like it. But the ability is seriously lacking. It's a good CQB mech, and the variable fire on the corsair can be handy, buuuuuut... that ability just kills my desire to play it very much.
The a**hole, as you say, is the presumably Mr. Professional Graphic Designer.  So you shut up.

#154 nokari

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Posted May 02 2014 - 03:38 PM

View PostFuzzy_Bunny, on May 02 2014 - 03:17 PM, said:

View Postticklemyiguana, on May 02 2014 - 12:35 PM, said:

View PostFuzzy_Bunny, on May 02 2014 - 01:37 AM, said:

AsianJoyKiller, on April 30 2014 - 09:11 PM, said:

Posted ImageFuzzy_Bunny, on , said:

Let's see your portfolio, and then we'll know if we can take your commentary seriously.
You realize that a 2-3 font limit is one of the first things that is taught in any decent graphic design program_ It's common knowledge among any graphic designer.

Common knowledge, or not, it's still telling that you don't have nothing to show for your highly egotistical "This hurts me as a graphic designer...".  Put up, or shut up.  Where's your work_  Ain't it easy to criticize when you don't show your own "work" for others to judge_
Dude.. shut up. You're being an a**hole.


Meanwhile, response to G2R... Like it. But the ability is seriously lacking. It's a good CQB mech, and the variable fire on the corsair can be handy, buuuuuut... that ability just kills my desire to play it very much.
The a**hole, as you say, is the presumably Mr. Professional Graphic Designer.  So you shut up.

Ahem...

Seeing as how I am also a "Mr. Professional Graphic Designer" with many years under my belt, I'll just say this: AJK is sort of right. It is best practice in MOST cases to limit fonts to less than 3. In fact if you can pull something off with only 1 font, that's usually better. Especially if it's a custom font that gives a brand a unique look (if that's what you're going for).

But saying 2-3 fonts only is a rule is incorrect. It's more like a guideline taught to less experienced designers/students as a basis for understanding the importance of choosing fonts carefully. It can be easy for designers to throw in a lot of fonts that "look cool", but not have any good reason for using that many. It's difficult to pull off mixing lots of fonts if you don't have good reasoning behind it that makes sense to the concept.

A good design can be made with many fonts, but the key is that they work together to form a well balanced design that supports a good concept.

There's no right answer for how many fonts should or shouldn't be used for everything, but in the case of the graphic being discussed, it would probably look better if they used less, though I wouldn't really count the Prosk logomark's type as part of the fonts being used in the graphic since they're an integral part of the logomark itself.
When I make a poster with some sponsor logos on it, I don't count the fonts they use as part of my design.

Edited by nokari, May 02 2014 - 03:45 PM.

Posted Image


#155 The_Silencer

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Posted May 02 2014 - 05:37 PM

Just "as side note" but I think that there's more important stuff to discuss about in here...

Posted Image

.

"The difference between theory and practice is smaller in theory than it is in practice"


#156 Sylhiri

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Posted May 02 2014 - 05:49 PM

View PostKejiGoto, on May 01 2014 - 05:42 PM, said:

I'm very underwhelmed by the G2 Raider to be honest.

At least the G2 series is consistent so far.

Edited by Sylhiri, May 02 2014 - 05:49 PM.

[13:14] <nonsiccus_work> uh oh

there's gravy in my keyboard

----------------------------------------------------------------------

[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell


#157 Fuzzy_Bunny

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Posted May 03 2014 - 10:29 AM

View Postnokari, on May 02 2014 - 03:38 PM, said:

View PostFuzzy_Bunny, on May 02 2014 - 03:17 PM, said:

View Postticklemyiguana, on May 02 2014 - 12:35 PM, said:

View PostFuzzy_Bunny, on May 02 2014 - 01:37 AM, said:

AsianJoyKiller, on April 30 2014 - 09:11 PM, said:

Posted ImageFuzzy_Bunny, on , said:

Let's see your portfolio, and then we'll know if we can take your commentary seriously.
You realize that a 2-3 font limit is one of the first things that is taught in any decent graphic design program_ It's common knowledge among any graphic designer.

Common knowledge, or not, it's still telling that you don't have nothing to show for your highly egotistical "This hurts me as a graphic designer...".  Put up, or shut up.  Where's your work_  Ain't it easy to criticize when you don't show your own "work" for others to judge_
Dude.. shut up. You're being an a**hole.


Meanwhile, response to G2R... Like it. But the ability is seriously lacking. It's a good CQB mech, and the variable fire on the corsair can be handy, buuuuuut... that ability just kills my desire to play it very much.
The a**hole, as you say, is the presumably Mr. Professional Graphic Designer.  So you shut up.

Ahem...

Seeing as how I am also a "Mr. Professional Graphic Designer" with many years under my belt, I'll just say this: AJK is sort of right. It is best practice in MOST cases to limit fonts to less than 3. In fact if you can pull something off with only 1 font, that's usually better. Especially if it's a custom font that gives a brand a unique look (if that's what you're going for).

But saying 2-3 fonts only is a rule is incorrect. It's more like a guideline taught to less experienced designers/students as a basis for understanding the importance of choosing fonts carefully. It can be easy for designers to throw in a lot of fonts that "look cool", but not have any good reason for using that many. It's difficult to pull off mixing lots of fonts if you don't have good reasoning behind it that makes sense to the concept.

A good design can be made with many fonts, but the key is that they work together to form a well balanced design that supports a good concept.

There's no right answer for how many fonts should or shouldn't be used for everything, but in the case of the graphic being discussed, it would probably look better if they used less, though I wouldn't really count the Prosk logomark's type as part of the fonts being used in the graphic since they're an integral part of the logomark itself.
When I make a poster with some sponsor logos on it, I don't count the fonts they use as part of my design.

Great reply, and demeanor.  Love it!  You see where my gripe was, I hope.

#158 AsianJoyKiller

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Posted May 03 2014 - 12:05 PM

View PostFuzzy_Bunny, on May 02 2014 - 01:37 AM, said:

Common knowledge, or not, it's still telling that you don't have nothing to show for your highly egotistical "This hurts me as a graphic designer...".  Put up, or shut up.  Where's your work_  Ain't it easy to criticize when you don't show your own "work" for others to judge_
Dude. Chill out. It's called a joke.
Do you know what a joke is_ Because it seems like everybody except you seemed to have understood it.
Posted Image

That I don't put up any of my own stuff isn't at all telling, because it'd be ridiculous for me to do so, just to prove something to a random guy, oversensitive guy on the internet with no sense of humor.

And like Nokari said, it's more a guideline than a rule, and logos don't usually get counted (The guideline is there to help a piece maintain a cohesive and consistant look, and logos are their own little pieces even if they're on a larger part, and therefor not subject to the same design). And even if you do believe it's a rule, I was taught "Rules are meant to be broken."

Design-wise, it's not terrible or anything, and besides that it's just a patch notes banner so it doesn't even matter.

But **** me for trying to make a joke, right_

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

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#159 Skunch

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Posted May 03 2014 - 01:12 PM

View Post[HWK]Vanashinkaku, on April 30 2014 - 06:43 PM, said:

Not if you like having nearly wayyyy more armor and a lot more defensive ability (plus you havn't even seen what's going to happen when we rework the Brawler ability ;))

The brawler rework should be a melee ability! I want to smash people with claw-shields!
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#160 Houruck

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Posted May 03 2014 - 01:14 PM

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