SoldierHobbes11, on July 17 2014 - 02:44 AM, said:
Once you've reached this level, they key isn't so much knowing yourself. At this point you should already know how you pilot, your strengths and weaknesses and how you most comfortably pilot your mechs. That kind of thinking will get you through the first half. You should know yourself at this point and you should be able to trust your reactions and instincts while fighting. You already know what you're going to do, and now you must know what your enemy is going to do. I've been at the 2000 MMR range for a month or two, and at some point I started to pilot on instinct. What I mean by that is I don't need to spend a lot of mental energy focusing on my aim and movements, the majority of my focus is predicting what my enemy will do next. I don't try to out pilot enemies, I try to outsmart them. Know your enemy and what they will do next, and your experience will take care of the rest. If you're dying, that means you need to change and adapt. Can't do the same thing and expect a different result. At the higher levels, it's all mind games. You have to do what your enemy won't expect, and you'll gain the advantage.
I feel like I wasn't making much sense, there....
Well, I haven't played in two months, so I probably would play like a 1750 or 1800 if I was to play.
Hobbes, you made some very good points. I just wanted to say a few things from my own experience.
Out piloting: Having complete understanding of your surroundings and knowing where corners and outcroppings are. I.E. When HF are homing in on you jump to a out cropping above you while the HF hit in front of you. Out piloting is knowing where the bugs on a map are. Bunker for instance. There are quite a few areas where you can get stuck. It is knowing how to avoid them and try to get your opponent stuck in them. When you are fighting a Pred, or anything with an EOC you don't want to get hit by their pucks. When ever they are fired make a mental note of their location. Unless they are a good shot and land the pucks on you you can avoid them.
Out smarting: Making your opponent think you went to corner B when you pop back out of corner A, which is where you just were. Then going to corner B while they are waiting for you at corner A. Out smarting is boosting forward then stopping for a second making your opponent think you stopped then continuing in your boost. In a way out smarting is very much like out piloting.
I am not challenging you. I began writing and just kept on writing.
If you disagree or would like to add to either explanation please do.
One thing though, don't be predictable. By solely playing by instinct you will fall into a pattern. You will have signature moves everyone knows and will watch for. Skye has this one move. It is as reliable as the sun's rising. As soon as he begins his boost you hold your fire. Then he pauses and dodges right. Then you just let him have it.
I have never fought against my self or been recorded. So I do not know my signatures. I just try to never make the same mistake twice.
The one thing that you didn't touch on but it the most important is speed. Speed comes from knowing your mechs speed and the exact time you have between each move. I am referring to the CD on dodges, landings and boosts. I have seen some Scout pilots that have such control over their Scout they never seem to pause. The key to beating a better pilot is to simply move faster than they do. Make every move a smooth transition. Don't be jerky or execute them before the CD is done. Hit it right on the buzzer.
I think I made less sense then you.