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Boost Delay


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4 replies to this topic

Poll: Boost Delay (18 member(s) have cast votes)

What changes should be made to the boost delay_

  1. Increase it. (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Don't change it. (9 votes [50.00%] - View)

    Percentage of vote: 50.00%

  3. Decrease it. (4 votes [22.22%] - View)

    Percentage of vote: 22.22%

  4. Revert to how it was before the jumpshot glitch was patched. (2 votes [11.11%] - View)

    Percentage of vote: 11.11%

  5. Remove boost and jump delay entirely. (3 votes [16.67%] - View)

    Percentage of vote: 16.67%

  6. Tune the delay differently for each mech. (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 PCP_MD

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Posted May 20 2014 - 06:59 PM

So there's a lot of debate over the boost delay... let's see what people actually think.

Edited by PCP_MD, May 24 2014 - 09:16 PM.

\m/_(>_<)_\m/

#2 nepacaka

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Posted May 21 2014 - 10:27 AM

don't change

#3 Odra

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Posted May 24 2014 - 01:07 AM

No Change.

"Rock is overpowered; Paper is fine" - Scissors
Keep this in mind whenever people talk about balance and nerfs.
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#4 Bazookagofer

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Posted May 24 2014 - 12:04 PM

Ooo let the arguments commence!

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#5 PCP_MD

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Posted May 24 2014 - 09:12 PM

I realized i forgot about an option for the poll when i made it. Scaling delay to individual mechs so that delay would be shorter for mechs with shorter range weapons. Adding this now.
\m/_(>_<)_\m/




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