Posted November 27 2012 - 06:19 AM
Since the announcement of the packages, I've been lurking the forums because this F2P model really concerns me. Before I delve into the reasoning, I have to address a few comments just on this thread: Stop with asking mods to lock this thread, I did a google search and forum search and there's always someone telling others to search or link to another thread about this issue. There will always be fanboys that defend the company all the way until they close their doors and then wonder WTF happened. If you truely like the game, help the devs address the issue instead of criticizing people that could end up spending hundreds/thousands of dollars in this game. I'm posting because I WANT this game to succeed (Since I'm all for a US based company, I have friends that develop games, and I like this game better than the successful TF2 due to it being mechs.)
The other thing people don't realize with their CC spouting pay for progress (not really a category) is that what makes successful game is the players that do NOT pay a dime. They invest time into the game and thus keep coming back and thus populate the servers which forms groups, which brings in the paying players like you and I. I've "paid" into many other games and have seen many close down due to lack of players beyond the core group that eventually "burn out". With the current model, Hawken has a flawed system that, imho, won't retain players. Pay for convience like pay to play or pay to win, since the people that played have not invested anything that makes them want to return.
Right now, there is no "goal" for players and EVERYTHING can be bought with money except for the skill tree bonus. Yes a skilled FPS player can use the basic mech and destroy others, he also, again, have no vested interested since everyone suck. For those of us less skilled and with limited time, we'll walk away since we aren't having fun. Right now, you can't take the basic free chassis and keep up since you are thrown into the fray with higher level players. You can't think of starting with a stock unit if you aren't skilled since you'll face skilled players with level 10,15, 20 players. On top of that, I've been in quite a few games last night that had players leave and it was 4-5 on 1-2 and no one wanted to join the "for sure" losing side since you get less xp/HC.
Right now, I use the $15/month as a guide to see if it's worth me spending money in the game. As of right now, spending $60 bucks nets you only 7 days of bonuses versus MWO and WoT that gives you 30 days. Yes you get 100% bonus versus 50% BUT I'll only feel obligated to play 7 days instead of 30 to "get my money's worth." You don't know of how many times I hear people play because of this. Then when the crack, I mean bonuses ends, it sucks to make less money/xp and you end up paying for another 30days.
I've plopped down a lot of money in the other games and I really enjoy Hawken but not enough to even get any of the bundles since I've been here before with other failed F2P mech games that has closed down with this exact same model. Sure you can grind up the ingame money but most opt to "buy it" and players stopped playing because it wasn't worth it. Using my alliance, clan, guild from other games as a small sample size, Hawken is fun but there's nothing that lets them feel like they want to keep coming back.
tl;dr Hawken's current model is similiar to two previous mech games that had a lot of potential but folded due to the high barrier to HP so few non-paying players played.