Daily win bonuses
+ Increase HC earnings greatly
+ Give players a goal beyond simply winning
+ Encourage playing game modes you otherwise might not play
- Encourage leaving immediately after getting the bonus
- Encourage abusing the system to find a match you think you can easily win
- Encourage leaving games early if you think you can't win
How can we keep the positives and reduce the negatives_
Let me borrow some ideas from a few other games. Remove the daily win bonus and replace them with daily objective focused missions. These missions shall give bonus HC for completing multiple objectives - which usually span across different game modes. The objectives are not completed until the game finishes, to help prevent early leaving.
Some examples/ideas:
- Support - Deliver 600 EU in Siege, Get 5 kill assists in DM, Eliminate 30 drones in Coop Bot Destruction
- Alpha - Get 3 critical kill assists in any game mode, Kill 3 mechs standing outside silo control zones in MA, Get a kill streak of 10 in Coop TDM
- Omega - have a 3.0 damage ratio at the end of Coop TDM, Have a score over 2000 in TDM, Kill a mech carrying more than 140 EU in Siege
- TDM Service - Win two games of TDM, Kill 10 mechs in TDM, Become a nemesis in TDM twice, Get two Savior or Revenge bonus kills in TDM.
- MA Service - Win two games of MA, Kill a mech while standing in a friendly silo, Kill a mech while standing in an enemy silo, Obtain all three silos at some point.
- Helping Hand - Get three assists in DM, three in TDM, three in MA, three in Siege, and three in Coop TDM
- Compensation Prize - Lose a game in three different game modes.
- Outstanding Service - Win a game of DM and Coop Bot Destruction, Win a game and be the top of your team in TDM, MA, and Siege, lose in any game mode but have the highest score among everybody on both teams, Volunteer to switch teams in any game mode and end up winning the game.
- Party Mix - (Complete any five) Taunt three times after getting a kill in any competitive mode, use a consumable in Coop Bot Destruction, Deal 100 damage with items, Get a kill while your ability is on cooldown, Chat with the Coop TDM bots, 180-turn 20 times in 10 seconds, Kill or assist in the destruction of a battleship turret in Siege, receive damage while repairing, receive damage from four different enemies and then don't heal for 20 seconds (death and any type of repairing reset this one), have less than a full tank of fuel for 20 seconds, be killed by an enemy launched silo missile in Siege or Missile Assault, Get a crushing kill, kill an enemy who had taunted less than 15 seconds ago, simultaneously be a nemesis and have a nemesis, get a kill having only done damage to the enemy with your primary
or your secondary weapon.
Edited by Hell_Diguner, June 16 2014 - 10:00 PM.