[HWK]HUGHES, on June 16 2014 - 09:55 AM, said:
We've also mentioned in the past that we plan to remove server rollovers when custom servers are a full feature. The "long" delay between matches was a mix of a conscious creative director decision, internal feedback and feedback from specific sources (non-public industry personnel connected to company interests) to address match fatigue concerns but this won't be as much of an issue with rollovers being removed from Quick Match.
That full custom servers I was talking about. I absolutely dislike custom server ideas because it makes you to meet and play with same players most of the time as players will have preferred servers to join over the others. Also customizable servers make the gameplay too inconsistent and it's confusing. People tend to cozy up each other on custom servers because that guy you are playing with is the guy you played with last night. Server mods would abuse their mod power to ban people they don't like for whatever reason, have high ping, too noob or too god mode, and many other reasons.
And please don't tell me I know less about this stuff than any others, including devs. I know less about programming than you, of course, but I do know how custom servers end up being a cozy up league. I started to play online games back in 1998, I have plenty experiences too. Bottom line, you need to suck the server mods ass to keep play on that server. Not to mention that people say "hello xxx" to each other and make jokes with those are familiar, while new faces feel being alienated.
Sure, there could be positive stuff about custom servers, too. But I believe there are more downsides than upsides with custom servers, and I've seen you are adding up customizable servers recently, that's where the frustration came in. These are just my opinions that probably no one would care tho.
Edited by rekina, June 17 2014 - 11:39 AM.