The Miracle Patch {AKA: The Lazarus Effect}
#81
Posted September 08 2014 - 05:43 AM
#82
Posted September 08 2014 - 12:00 PM
Odinous, on September 08 2014 - 05:43 AM, said:
And Jesus Christ, stop protecting the game like it was a precious ring. The game is a product that was made to entertain, and if it doesn't entertain people they are totally allowed to voice their opinion. This is not Sovjet.
#83
Posted September 08 2014 - 03:16 PM
#84
Posted September 09 2014 - 04:51 AM
Odinous, on September 08 2014 - 03:16 PM, said:
#85
Posted September 09 2014 - 09:53 AM
They are tracking players online,atm we have 541 players,its not 250,and again it shows players ONLINE
Edited by Odinous, September 09 2014 - 10:25 AM.
#86
Posted September 09 2014 - 11:50 AM
Odinous, on September 09 2014 - 09:53 AM, said:
They are tracking players online,atm we have 541 players,its not 250,and again it shows players ONLINE
541 at 12:53 pm, means right after lunch in the US where it is said is the majority of players. That means that either 1.) we have a lot of people going home on lunch break to play the game or 2.) We still have a lot of players and even players playing from a lot of other regions cause this would be during their peak playing time.
Fred is sad hes not like the other robots
[12:43] <@ThirdEyE> skitzo1d = worst reaper NA
#87
Posted September 09 2014 - 12:06 PM
Odinous, on September 08 2014 - 12:12 AM, said:
I used to log in daily to play. I don't like deathmatch or team deathmatch.
No one seems to play anything else unless it's co-op.
MA and Siege for me = Me and 5 noobies vs. 3 pros and 3 smurfs.
It's always a slaughter and no one but the other team reads chat.
The noobies constantly rotate out of game just to come back at the end and my side accomplishes nothing.
Noobies don't want to play because of having their asses handed to them all night; and I don't enjoy playing because I never have an equivalent team to have a balanced game.
You can lose but still have a great match. Being slaughtered like a newborn lamb to a hungry lion is not a great game. Only to repeat the event over and over all night; day in and day out.
I check the forums and steam charts several times a day just to see that ray of hope that something is happening... I am still disappointed.
To see the Hawken steamcharts yourself look here: http://www.steamchar.../app/271290#All
So far, not a single deadline given.
What I and everyone here want to know is, "WHEN CAN WE EXPECT AN OFFICIAL STATEMENT WITH REAL SUBSTANCE OR SOME CONTENT_ WHEN WILL WE EXPECT IT DUE"
Failure to provide these answers will only contribute to Hawkens demise.
Notice to Noobies
Hawken Tips and Tricks Thread
Hawken Community Values
Moves Like Mech Jagger
Weapons Classifications {P.A.R.I.S}
Hawken Release on Steam_
Low FPS_
#88
Posted September 09 2014 - 01:37 PM
Such as I.
You'd get better news from Pravda
Lingua-indigenae *=0=* Clans & Guilds *=||=* Which Mech_ *=X=* GPU Test *=W=* CPU Test *=O=* Dementia
#89
Posted September 15 2014 - 01:18 PM
The numbers dont lie, its gonna take a miracle to revive this game...
Check it.
https://community.pl...ed-open-letter/
Edited by DoctorStein, September 15 2014 - 01:19 PM.
I <3 Cat Faces: =3 X3 ;3 :3 >=3
#91
Posted September 15 2014 - 11:49 PM
There is no cake for failure...
Notice to Noobies
Hawken Tips and Tricks Thread
Hawken Community Values
Moves Like Mech Jagger
Weapons Classifications {P.A.R.I.S}
Hawken Release on Steam_
Low FPS_
#93
Posted September 16 2014 - 06:30 AM
Zycon, on September 16 2014 - 12:08 AM, said:
If another patch comes out, we get a booster shot that might fix things.
So the chance of Hawken dying is in the breeze. A death note fixes the direction of that breeze.
"Or maybe we'll just have to go through you"
#94
Posted September 16 2014 - 01:33 PM
IronClamp, on September 16 2014 - 06:30 AM, said:
What reason do we have to believe the next time would be any different_
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#95
Posted September 16 2014 - 01:42 PM
AsianJoyKiller, on September 16 2014 - 01:33 PM, said:
IronClamp, on September 16 2014 - 06:30 AM, said:
What reason do we have to believe the next time would be any different_
It won't be different (you'll notice I'm refraining from saying a certain three-word phrase), that's exactly true.
But Hawken will survive for a little longer, won't it_ So what really is the difference between saving Hawken and bumping it up_
To answer my own question, luck and length.
"Or maybe we'll just have to go through you"
#96
Posted September 16 2014 - 03:38 PM
IronClamp, on September 16 2014 - 01:42 PM, said:
AsianJoyKiller, on September 16 2014 - 01:33 PM, said:
IronClamp, on September 16 2014 - 06:30 AM, said:
So the chance of Hawken dying is in the breeze. A death note fixes the direction of that breeze.
What reason do we have to believe the next time would be any different_
It won't be different (you'll notice I'm refraining from saying a certain three-word phrase), that's exactly true.
But Hawken will survive for a little longer, won't it_ So what really is the difference between saving Hawken and bumping it up_
To answer my own question, luck and length.
If they started releasing patches regularly, that would bring it back up. But then, that would require them doing stuff they haven't done before.
#97
Posted September 16 2014 - 04:00 PM
ticklemyiguana, on August 14 2014 - 11:48 AM, said:
It is more than possible that they just don't need or even want a huge playerbase right now, as they may or may not have a very specific vision that they want to achieve before gaining one.
I think that vision, and it is one that I like, is a vision of a very fast paced, high TTK, complex first person shooter with the aesthetics and much of the functionality of a mech game. When they decide they have everything right, or close to it, I would not be surprised if we started to see an actual ad campaign, something that just wouldn't make sense right now. The game is great, and closer to a finished product than it's ever been, but it has issues that kill the playerbase-that unlike what ____ is stating, are not issues with the gameplay, so why focus on increasing the playerbase quickly with a few bits of nonsense that they may remove in the long run when they can focus on tweaking the mechanics and fixing some of the larger issues like voip and clan/community support_ These are things that take a long time to implement especially if the game was built on a shaky foundation (which they are currently trying to solidify).
Guys. Seriously_
Would you all just shut up_
This was posted in this same exact thread. It's blatantly obvious that people are working on the game. There have been several server updates since the devs went silent.
Steam charts, to the best of my knowledge don't track people who load up from the .exe, or else my hours played on the client would have actually gone up in the last couple weeks instead of remaining the same.
Get a grip. Development of a game is not this simple thing. It's about more than how many players are playing right now. There are plenty of games out there that turned into something great down the road, but on release were pretty poor, and that killed them.
It's fully possible that the lack of communication has to do with something pretty big, funding-wise, and whoever's funding it doesn't want the devs fuzzy bunny it up by talking about it, dragging more people into an incomplete game, and getting fuzzy bunny reviews like this one:
http://www.forbes.co...of-video-games/
Chill the fuzzy bunny out.
In the meantime, War Wednesdays is tomorrow.
Edited by ticklemyiguana, September 16 2014 - 04:01 PM.
#98
Posted September 17 2014 - 01:00 AM
ticklemyiguana, on September 16 2014 - 04:00 PM, said:
And the Steamcharts reference: http://www.steamchar.../app/271290#All
The title is biased:
Quote
Note the date of it: 6/21/13
And the bias of the writers closing remarks:
Quote
As for the Steamcharts: http://www.steamchar.../app/271290#All
The Steamcharts are an excellent reference guide. They show a downward trend in players.
It would be pretty safe to say that the majority of players are not switching from steam launch to Hawken direct launch. I won't say that there are not people doing direct launch; but the majority are using the Steam launcher.
Only the dev's would know for sure. But they aren't saying anything about the game.
So we must use the only available data.
It is the most solid thing we currently have to go on.
Notice to Noobies
Hawken Tips and Tricks Thread
Hawken Community Values
Moves Like Mech Jagger
Weapons Classifications {P.A.R.I.S}
Hawken Release on Steam_
Low FPS_
#99
Posted September 17 2014 - 02:42 AM
#100
Posted September 17 2014 - 05:26 AM
Arevizz, on September 08 2014 - 12:00 PM, said:
And GOD DAMN, stop ruining it on people like the devs have killed your parents.
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