#1
Posted August 18 2014 - 04:28 PM
#2
Posted August 18 2014 - 04:51 PM
The best explanation I have is that MMR is scrimbot's best guess at your skill level. Every time you play, it takes some factors, and reevaluates that guess. These factors as far as I know do not actually include the number of deaths in a game, though it does consider who is killing you. It also considers your score per unit of time- so yes, assists would be factored into that calculation.
However, there's little need to worry about it. Matchmaking does as good a job as it really can without detailed profiles of people's purpose when they play (when I teach or host events, my MMR goes down) or more players. (big factor).
So, don't worry about it too much, keep trying out different mechs and just focus on getting better at the game.
Also, in the future, this sort of thread probably belongs in the general discussion forum. Not a huge deal, but it just helps maintain what organization there is in the forums.
Edited by ticklemyiguana, August 18 2014 - 04:52 PM.
#3
Posted August 18 2014 - 05:15 PM
#5
Posted August 18 2014 - 06:25 PM
The gist is that it's an algorithm and there's a lot of factors at play, but it's mainly based on your performance per match, for how long you're in a match, and even slightly about how often you play in general. It's a pretty complicated algorithm and the accuracy of its data is dependent on lots of input, which means lots of playing.
Switching mechs won't affect your MMR directly. My guess is whoever said that to you misunderstands switching only has an affect based on how well you perform with different mechs and that there is no actual weighting given to different mechs.
#6
Posted August 18 2014 - 06:39 PM
nokari, on August 18 2014 - 06:25 PM, said:
I don't think either of us thought that. It's pretty clear that switching mechs often decreases performance, hence lowering mmr.
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