Assault mechs are still WAY TOO OP.
#1
Posted October 26 2012 - 03:00 PM
Assault mechs have much higher mobility AND damage output than the heavies. And a little additional health for heavy mechs is useless, since any weapon eats through it in a split second.
The turret mode for heavy mechs is laughably weak. It slows you to a crawl, but the improved defensive capabilties aren't noticeable at all.
#2
Posted October 26 2012 - 03:04 PM
The Turret mode in general for the heavy mechs are just embarassing in general. It would of been a lot better if the ability did not share the same Armor pool as the mech. It would actually encourage other mechs to flank it or aim for the weak/exposed points for once then. Sacrificing mobility to be a turtle without a shell that actually protects you is pretty pointless. I've never really used the ability when I play with heavies.
Edited by IceTonic, October 26 2012 - 03:04 PM.
#3
Posted October 26 2012 - 03:04 PM
#4
Posted October 26 2012 - 03:14 PM
#5
Posted October 26 2012 - 03:21 PM
#6
Posted October 26 2012 - 03:26 PM
#7
Posted October 26 2012 - 03:35 PM
Make it easier for me.
/sarcasm.
HawkenGame-Win32-Shipping 2012-10-26 15-54-26-48.jpg 50.97K 261 downloads
Edited by Luftwaffle, October 26 2012 - 03:36 PM.
#8
Posted October 26 2012 - 03:50 PM
#9
Posted October 26 2012 - 03:52 PM
RULE#1. YOU DO NOT TALK ABOUT THE ALPHA
RULE#2 YOU DO NOT TALK ABOUT THE ALPHA
#12
Posted October 26 2012 - 04:03 PM
Luftwaffle, on October 26 2012 - 03:35 PM, said:
Make it easier for me.
/sarcasm.
HawkenGame-Win32-Shipping 2012-10-26 15-54-26-48.jpg
That is completely anecdotal evidence, but impressive nonetheless. I have yet to see a brawler in a game.
Edited by Robsbot, October 26 2012 - 04:03 PM.
#13
Posted October 26 2012 - 04:03 PM
#14
Posted October 26 2012 - 04:05 PM
edit: Also I know it's basically the same thing but just played my first match of the closed beta with a berserker and ran 32/5 against a sea of assaults. So pretty happy with that, saw only alt on brawler was hawkins and steered well clear :| I miss the old special bar, the new one is a lot less obvious.
Edited by Dao2SKP, October 26 2012 - 04:15 PM.
#15
Posted October 26 2012 - 04:06 PM
CharlieCroker, on October 26 2012 - 04:03 PM, said:
Non-assault maps does that mean siege type games_ The only one I haven't played yet that drops orbs.
#16
Posted October 26 2012 - 04:13 PM
SilentCid, on October 26 2012 - 04:06 PM, said:
CharlieCroker, on October 26 2012 - 04:03 PM, said:
Non-assault maps does that mean siege type games_ The only one I haven't played yet that drops orbs.
I've been playing too much video games recently, my brain is mush now so I dunno.
#17
Posted October 26 2012 - 04:23 PM
..which doesn't sound like total agreement on a class that is different in this test anyway
Voidgazer, on October 26 2012 - 03:00 PM, said:
#18
Posted October 26 2012 - 04:44 PM
Robsbot, on October 26 2012 - 04:03 PM, said:
Luftwaffle, on October 26 2012 - 03:35 PM, said:
Make it easier for me.
/sarcasm.
HawkenGame-Win32-Shipping 2012-10-26 15-54-26-48.jpg
That is completely anecdotal evidence, but impressive nonetheless. I have yet to see a brawler in a game.
The turret mode has some uses, imo... it's a very situational abilitiy, though. I just wish I could see my health while in turret mode. It's hard to judge how useful it is when you can't see your health.
#20
Posted October 26 2012 - 05:49 PM
Beemann, on October 26 2012 - 04:47 PM, said:
Or on the flip side, give almost all abilities a downside. For example damage increases all incur a damage increase(albeit smaller than the damage output increase) upon the user himself.
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