Assault mechs are still WAY TOO OP.
#61
Posted October 28 2012 - 10:48 AM
That being said I think you just need to change what your doing if you are having problems with Assault Mechs. It's not all ways the game some times it's you that's the problem.
#62
#63
Posted October 28 2012 - 01:22 PM
Simply put:
- More armor = obviously more survivability.
- Relatively accurate, low-heat, good-damage primary weapon.
- Several people running with it = multiplies the effectiveness.
Now, proposed fixes:
- Obviously, putting them back to an A-class would make them more like a light infantryman. They're fast and they hit hard, but they're vulnerable to sustained attack, meaning that someone who puts a few rounds into them can get them to at least temporarily retire from the battle, or be chased off, thus weakining a "Roaming Assault" strategy.
- Either increase the spread for sustained fire, or increase the heat buildup. I would relate this in terms of the Alpha, but of course, NDA, so this half-explanation will have to suffice. Simply put, it makes sustained fire either less accurate, meaning people who merely hold the trigger are going to hit less, or else the heat buildup will force shorter bursts, and to think more carefully about 1-2s, lest they risk overheating and its penalizing cooldown. Either way, it means that the Assault becomes more of a burst-fire combatant than a "spray away" one, which gives some "pause" for the other side to use their weapons too, because they cannot hope to ever fire as fast as the Assault can. (Not counting anyone using the SA Hawkins... but who uses the SA Hawkins_ I know I sure don't - and I hate it when I forget to switch it out first thing every match when I use my Sharpshooter!)
- Replace their secondary arm. This doesn't change the primary fire, so to speak, but it does remove their devastating 1-2. A lot of their power comes from the fact that they can smack you with a TOW Rocket, while peppering you with fire from the primary. The TOW rocket in and of itself is good for removing about about 20-25% health for a direct hit, depending on your class, so when you combine the fires, you can get some seriously good damage in. And obviously, the high ROF means that you have a much better chance to kill your opponent if they try to flee, since all you have to do is spray and pray.
Edited by DarkPulse, October 28 2012 - 01:25 PM.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#64
Posted October 28 2012 - 01:57 PM
#65
Posted October 28 2012 - 05:33 PM
#66
Posted October 28 2012 - 06:37 PM
Overheating pretty much doesn't happen in this build, so it's a wasted ability slot.
Both the AR and the SMG have sub-par dps.
The TOW missile is good, but that's all it has going for it.
Berserker/Infiltrator has more damage output and mobility, Brawler/Rocketeer has more health/damage.
Basically the only class that does less damage is the Sharpshooter right now and the other options have advantages in addition to damage.
#67
Posted October 28 2012 - 08:15 PM
Infiltrator with a HEAT can obliterate Assaults. Just learn to time your dodges so that you avoid the far more dangerous rockets, rather than the bullets.
Look, the way it is, is that everyone starts off with an 'average' mech, so that they can get the feel for it and decide what they want to do from there.
Be that they decide they want to go faster, they'd look for a lighter mech, or maybe they want to have more staying power in a fight, they would choose a heavy. Maybe they are happy with the mech feel, but want different styles of fighting, like long ranged only so they go sharpshooter and... you get the idea, right_
Assaults are far from the be all end all mech, and if you are good with a particular setup then you will beat the assault most of the time, assuming you are playing to your mech's strengths.
If you are a sniper, you'd better make damn sure you don't let him creep up on you. If you do and you die, its your own fault. Honestly, if you let ANY mech creep up on you, you're most likely dead anyway regardless. Oh and it is still your fault. =P
#68
Posted October 28 2012 - 08:32 PM
TL;DR: it's strong, but so is ~everything else.
It was fun while it lasted.
#69
Posted October 28 2012 - 09:08 PM
Unless you run into someone who's good with an infiltrator, then good luck hitting anything.
And I was in a match where I quickly learned to fear the sharpshooters. They had two or three on their team and they kicked my ass 9 times out of 10.
It's all about skill. Assault is a very basic aim and shoot class, and people with skill will be able to take extra advantage of the TOW.
But with enough skill, all the classes become deadly, though I've only messed around with Infiltrator and Sharpshooter so far. Infiltrator is really good too. Sharpshooter I know from being killed by it so much is good, but by the time I started using it I was way too tired (it was midnight) to be any good. And I usually suck at sniping anyway.
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