AsianJoyKiller, on October 26 2012 - 10:07 PM, said:
If you were in turret mode, I wouldn't even have to go from cover to cover.
I can literally peek out of cover, shoot and then dodge back in before you'll be able to react, and even if you do react in time, most of your shot will be hitting the wall I'm peeking out from behind and not me.
In order to hit me I have to be able to hit you. Actually, in order to hit me more than half your hitbox needs to be exposed.
Radar blips will give you away.
AsianJoyKiller, on October 26 2012 - 10:07 PM, said:
Not to mention, if I fuzzy bunny up, I have the option to repair and regain some health to keep chipping away at you.
The repair startup time is about the same as the turret mode deactivation time. You'd essentially be letting me catch up to you. The turret mode of the Brawler also heals you over time, so the more time you spend doing that... yeah.
AsianJoyKiller, on October 26 2012 - 10:07 PM, said:
Or heck, I could just run away, it's not like you'll catch up.
It's not like the heavy could catch up while not being a turret.
AsianJoyKiller, on October 26 2012 - 10:07 PM, said:
You see, I'm not stupid enough to try and go 1v1 head on with a heavy in turret mode. I will use all available means to circumvent the advantage that turret-mode gives in a straight up fight, and fact is, there's plenty of options.
And any heavy mech properly using turret mode will know all of those options and make full use of your actions. In team modes it allows you to filter enemies to choke points.
And like I said, objective based modes. It's easy to force an encounter in those modes. You act as though zoning isn't a factor for both sides.
AsianJoyKiller, on October 26 2012 - 10:07 PM, said:
I'm going to keep disbelieving your claim that turret-mode is good because I have extensive experience in the C-mechs and the fact I have only been killed by turreted mechs about 2-3 times and that is when I first started playing.
Anecdotal evidence is best evidence. Especially in a game where most styles of play have barely been explored.
AsianJoyKiller, on October 26 2012 - 10:07 PM, said:
Also, I love how you imply that any competent player would actually get hit by a Rocketeer volley, especially at a range.
Repeater deals 270 burst damage and you can't dodge it at mid range. That's if none of your Hellfire spread(competent players don't lock on with the hellfire, they spray them) hits.