DarkPulse, on November 08 2012 - 02:05 PM, said:
Plus, the faster ROF means that your enemy gets more notice of his armor bleeding away and could give him a chance to turn and burn, whereas with slug, he may be a lot less clear on if he can take the hit or not. Psychological advantage.
Fair enough from your POV and a valid point about feeling his imminent death and fleeing...I still feel the other way though, I find the Hawkins much more effective at taking enemies out than with the Slug. I take a nice chunk from the start with the Sabot and start munching away at their armour with the Hawkins at the same time, then even though the Sabot has since reloaded I wait that extra second or two for the Hawkins to bleed that little bit more armour till they've got about 1/3 to 1/4 left and then fire my last sabot shot to take them out before they realise they're already dead
Sometimes I do change to the slug for variance or when I know I'll be sniping from afar, a lot of the time I am a midfield / on the move sniper and so the Hawkins doubles quite well for a long-mid to close range weapon, especially when you occasionally have face to face run-ins with enemy mechs.
Cheers,
Gagzila
Edited by Gagzila, November 08 2012 - 04:05 PM.





















