Female, on November 08 2012 - 04:14 PM, said:
Unfortunately that isn't it's job. Sharpshooters take out my level 12 armor specced Brawler in 3 shots.
It takes a considerable amount of time for a sharpshooter to take you out (unless you're weakened, which is a whole other story). The Sabot Rifle has a nasty recharge delay. For them to "easily" do this, it takes at least 10-15 seconds, so it's not like they can just snap their fingers and you're toast.
Do you pay attention where you're being shot from at all_ I almost never have snipers picking me off like that.
TheChaffeemancer, on November 08 2012 - 04:35 PM, said:
Actually, it is a cannon. It's a mech-sized "rifle" but the word "cannon" doesn't really indicate that it has to be a size relative to what it's on.
True enough, I guess. But if you can hear the damn thing across half the map, the usefulness of Sharpshooters will be pretty much nil, since everyone will know they're around and start immediately scanning for them.
It doesn't need to be noticeable to the point where you can tell when they're around every time they fire. Their weakness is that they're not able to hold their own on 1v1 combat (unless they're good), so if you eliminate that element there's almost no point to playing them.
TheChaffeemancer, on November 08 2012 - 04:35 PM, said:
Funnily enough, HE charges have a distinct bounce sound, and rockets from the rocketeer trigger a warning when you're locked on. Why should these relatively easy to dodge/slow attacks have so much more of a warning then a hitscan weapon that can be shot at long range where people are less likely to notice the shooter.
Simple: They're a lot closer to you, and not traveling at speeds over the speed of sound.
I know it's poor to bring real-life examples into a videogame, but in real life, a sniper bullet travels faster than the sound from it does. Oftentimes you won't even hear it before it hits unless they're very close by. Even then, though, what Female is basically asking is not only for an auditory clue where they are, but for a visual clue, on the radar. While I could see the sound as long as it's reasonable, if we add in both_ You might as well paint them in day-glo colors, because everyone will just gang on the snipers - which is their weakness.