Being outside of the mech as Human.
#21
Posted April 21 2011 - 01:38 PM
It'd be nice to see your little pilot hop out and start hammering/welding your mech during the "repair mech" animation, even if you can't actually roam outside the mech.
If this is implemented, I hope that A. the pilots are ambiguously human (the OP pic seems appropriate) and B. mechs will be able to squish pilots.
#22
Posted April 22 2011 - 12:21 PM
#23
Posted April 23 2011 - 07:01 AM
Although it could hopefully open some few interesting multiplayer modes as for example humans vs 1 or 2 mechas.
Nevertheless, I do not think this would be of any great value for the final first release of this game.
.
"The difference between theory and practice is smaller in theory than it is in practice"
#24
Posted April 23 2011 - 08:20 AM
#25
Posted April 24 2011 - 08:44 AM
However, i don't think thats the best direction for hawken. I mean, if you can eject at all, there'd have to be some sort of point to doing it. There'd have to be some sort of advantage to not simply respawning, otherwise why include it as an ability_ If there is a point to exiting, it'd have to be good enough to offset the fact that you are not already in a new mech, ready to fight again. Which leads to the problem of dangerous pilots. i.e. making them useful outside of their mechs. I've already seen that happen enough times, done it myself too, in MWLL, of bailing out of a mech in a close pitched fight and finishing off the badly damaged "winner." At the least its downright annoying having to run around on foot when you want to get back in a mech, and annoying having to hunt down that person.
#26
Posted April 28 2011 - 09:24 AM
I imagine your mech would get disabled to point of ejecting the pilot, and you have to scramble to a new mech station or something before getting shot down. That would be pretty exhilarating.
#27
Posted April 28 2011 - 09:56 AM
It's not like people would start running around on foot, as they're soft as shit and would die quickly.
#28
Posted May 21 2011 - 11:11 AM
ok so you die in your mech. you spawn as the astronaut guy (seen above) and you can shoot other astronaut guys on the opposing team, this could score more points for your team_
and hey maybe this could end up being a neat little thing where you could even customize the astronaut, and improve him_
i think it would be very VERY neat. but as Indie is a smaller team, this would be difficult to put in the game which is understandable.
and i could also see this as pointless because youre most likely not going to be playing as a single pilot long enough for any of what i said above to even matter
but i still think it would be an interesting feature in the game no doubt
#29
Posted May 21 2011 - 11:13 AM
Flyingdebris said:
However, i don't think thats the best direction for hawken. I mean, if you can eject at all, there'd have to be some sort of point to doing it. There'd have to be some sort of advantage to not simply respawning, otherwise why include it as an ability_ If there is a point to exiting, it'd have to be good enough to offset the fact that you are not already in a new mech, ready to fight again. Which leads to the problem of dangerous pilots. i.e. making them useful outside of their mechs. I've already seen that happen enough times, done it myself too, in MWLL, of bailing out of a mech in a close pitched fight and finishing off the badly damaged "winner." At the least its downright annoying having to run around on foot when you want to get back in a mech, and annoying having to hunt down that person.
exactly, ejecting would have to serve some purpose. like activating turrets_
or possibly activating other team-beneficial things.
#30
Posted May 21 2011 - 11:14 AM
hitmonInfinity said:
I imagine your mech would get disabled to point of ejecting the pilot, and you have to scramble to a new mech station or something before getting shot down. That would be pretty exhilarating.
i'd dig that :!:
#31
Posted June 22 2011 - 09:10 AM
#32
Posted June 22 2011 - 11:30 AM
Come hang out on #hawken and #hawkenscrim, http://webchat.quakenet.org/
https://robertsspace...orgs/OMNISCIENT
#33
Posted June 25 2011 - 05:00 AM
#34
Posted June 29 2011 - 02:17 PM
.
"The difference between theory and practice is smaller in theory than it is in practice"
#35
Posted June 29 2011 - 02:51 PM
I don't see the need for a literal space suit kind of guy running around unless that is tied to gameplay.
#36
Posted September 05 2011 - 04:35 PM
#37
Posted September 05 2011 - 11:05 PM
However I would definitely like to see this worked on after the games release and added on to as an update/expansion to the game.
#38
Posted September 06 2011 - 12:50 PM
MainHawkenMan said:
Can we get a muzzle over here_
Anyways, if and when i die i would much rather spectate my teammates or the person who killed me to actually see if they outplayed me or got a lucky secondary on me.
Running around outside of your mech seems rediculous and adds a very non-serious element to the game if it were implemented.
I do not support.
*oh and there should be a disagree option because all of the current options are just different degrees of how much you want it lol
#39
Posted September 08 2011 - 01:44 PM
That is all.
#40
Posted September 09 2011 - 12:51 PM
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