Being outside of the mech as Human.
#61
Posted February 09 2012 - 04:58 AM
In any case I'm going by BattleTech, and in that universe these would be closer to Elementals than actual Mechs.
I also think that hopping out to swap into a different Mech for a given situation just makes this into another Modern Warfare. The meat and potatoes of this game I would hope would be building one well rounded Mech that works for you in most situations. If we want to look at this more realistically, a pilot isn't going to have a half dozen Mechs to choose from during combat. You'd choose your Mech based on the mission at hand and would have to adapt during a match to different challenges. If I could just look and see what the other team is using and pick a different Mech at respawn, or hop out and change my Mech and load out... Wheres the challenge in that_
#62
Posted February 09 2012 - 05:49 AM
PiGPEN said:
PiGPEN said:
If that's not a mech video game then I don't know what is.
PiGPEN said:
When mechs become more like giant bodies and less like giant mechanical beasts with legs then I start losing interest.
FASA Corp.se said:
#63
Posted February 09 2012 - 08:51 AM
FASA Corp.se said:
In any case I'm going by BattleTech
Although even some of the Mechwarrior videogames had ejecting (Mechwarrior 2 Mercenaries) it just didnt play into the combat, it was for the RPG building management stuff.
FASA Corp.se said:
#64
Posted February 09 2012 - 09:52 AM
PiGPEN said:
Battletech is to mech games what D&D is to rpgs.
#65
Posted February 09 2012 - 11:37 AM
Arseface said:
Arseface said:
Battletech is to mech games what D&D is to rpgs.
And i find your manga/anime hate kind of disgusting when that's the origin of the genre, Battletech especially. Battletech's mecha veneer wouldn't exist without ripping off Macross and heavily sampling the mecha culture Japan had been popularizing for a good 20+ years beforehand.
#66
Posted February 14 2012 - 08:08 PM
for example:::
Hacking as just as the pilot (anything, turrets, bridges, tunnels, doors, radars, bases, scramblers, etc...)
Repair anything...
Sabotage anything...
Capture the Flag..._
Completing objectives All of them perhaps
I feel like humans would easy get torn to pieces outside of their said mechs, hacking/repairing/sabotage would need to be a risk worth taking. adding an whole new strategic sense with teams.
If done right it could make the game, if wrong... ruin it.
#67
Posted February 14 2012 - 10:27 PM
Spawning outside of the mech. When the game starts you can enter the cockpit.
#68
Posted February 15 2012 - 02:06 AM
NightSnowCrow said:
Repair anything...
Sabotage anything...
Capture the Flag..._
Completing objectives All of them perhaps
People against it seem to think we want cowaduty shoved into the game.
#69
Posted February 15 2012 - 06:57 AM
PiGPEN said:
I don't want to shoot at tiny baby men, I want to shoot at mechs. People getting out of their mechs takes away from the metal monsters I get to shoot at.
I never asked to get out of my truck in Twisted Metal:Black, why would I want to get out of my mech here_ MW:O has the right idea. No getting out of the cockpit under any conditions. The game is about mechs, not men.
#70
Posted February 15 2012 - 08:18 AM
#71
Posted February 15 2012 - 07:24 PM
Arseface said:
Only NightSnowCrow's suggestions of human-required objectives would be something that leaves someone open regularly... but in gameplay terms that would make that team concentrate all their effort into protecting that person. It's good stuff.
#72
Posted February 27 2012 - 05:38 AM
If we want out-of-mech gameplay to be anything more than the simulator of "OH FUCK MECH SAW ME GOTTA RUN AND HIDE OF FUCK OH FUCK OH SHIT FUCK *respawn*", mech vs infantry combat have to be balanced in terms of risk for a mech to attack a same-priced platoon of infantry. And, as 1 vs 1 is certainly not an option here, we have to have lots and lots of foot soldier players vs a handful of mechs to balance things out, which is not really the way I think hawken should be played. It is a mech game most of us want, not mixed arms game, infantry combat hardly has a place in it.
As for non-combat appliance for infantry, like capturing or repairing something, it, for the gameplay purposes, could be pretty much summed up as "being extremely vulnerable for XX seconds", which is much easier to implement as "mech is stationary and powered down, countdown to complete action XXX in progress". Don't forget, even though "getting out and making repairs/capping a point" is somehow cooler, it would require a lot of dev team efforts to implement such, almost entirely cosmetic, feature.
In other words, I think OP suggestion is rather fun but non-practical and hardly worth the efforts to implement it.
#73
Posted February 27 2012 - 07:11 AM
I'm having second thougths on this idea.
.
"The difference between theory and practice is smaller in theory than it is in practice"
#74
Posted May 31 2012 - 04:15 PM
i disliked mechwarrior 2's battlesuits or detonation packs on foot. i think if you can get outside your mech, it should not be for combat purposes.
#75
Posted June 07 2012 - 01:25 PM
Have the humanoid player doing whatever. There are various ranks to military and as Mech Piots there would be.
BUT what if the pilots were just average joes in the world doing their boring everyday job_ Garbage collector, Wall Street , Lawyers, Doctors, Mom's, Dad's, Students, etc. Average people that take on the pilot role of the Mech and become a part of the world.
Might make for an expansion...the world outside the Mech. Who are these people inside the Mech and how did they actually get there.
#76
Posted June 07 2012 - 03:48 PM
^^ Live action teaser trailer.
According to the Twitch TV @ E3 interviews with various people involved in the game, the live action thingy will be about that; "Who are these people piloting these mechs_" "Why are they fighting_" Etc.
#77
Posted June 15 2012 - 05:11 PM
#78
Posted June 16 2012 - 06:10 AM
.
"The difference between theory and practice is smaller in theory than it is in practice"
#79
Posted August 26 2012 - 01:45 PM
Allowing the player to leave the cockpit allows for so many unique game modes where you will have to dismount to play the objective. It generally support team play as you will require your team to defend you while you are vulnerable. In addition, it will add fun moments such as hijacking suits. If this feature is implemented correctly it can add a lot more depth and fun to the game play. People that say otherwise haven't experienced seeing huge mechs fly by as they are on foot. And if anyone is truly against the feature there could always be an option to play matches without it. This feature might
e pointless for modes like tdm. I agree on that point but for objective game modes this feature will be a well welcomed addition that adds more depth and team play. Some people nowadays have too short of an attention span to enjoy such intricacies in a
Game that looks like an fps. Now don't get discouraged by that because there are plenty that do. Don't make hawken a COD with mechs. Make it something new and refreshing. I can see the amount of work the team put into the game so far to provide a truly special experience. The fact that you were able to provide that screenshot of the dismounted player shows you care. Take the little extra time to add something that has the potential create a whole different experience in hawken.
#80
Posted August 26 2012 - 02:47 PM
1. If you go out as a human you end up being a wondering ant waiting to be flattened or get wholes with 40 MM guns.
2. Modeling, animating, rigging, polygon modeling and detailing makes the implementation impossible. Your team only have 9 individuals.
You have to model the interior and the exterior.
Coordinate the animation and control handling.
Implement the complexity of the camera view and control movement making the head view independent of the mech movement.
A lot of assets, animations, sound files, detection should be added. The work is just too much for the team.
3. Game play, coordination and interactivity between the human and the mech.
Would be great to have this, realistically, it doesn't fit on Adhesive's plans.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users