Being outside of the mech as Human.
#41
Posted September 09 2011 - 09:12 PM
And that is just what comes to my mind, there is a whole manner of things you could do it. Including nothing, just having it there . . .
#42
Posted September 10 2011 - 09:23 PM
+thats quite a bit of work for the devs.
If it was a more slow paced mechwarrior like game sure but it doesn't really work here.
#44
Posted September 11 2011 - 07:04 PM
#45
Posted September 12 2011 - 11:58 AM
J2R said:
I would like to express how much i hate this idea without being rude or arguing in here.
Please.
I'm not completely sure on whether the OP adds a new option to the poll, this will subsequently erase the entire poll results or not..
Lava_
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"The difference between theory and practice is smaller in theory than it is in practice"
#46
Posted September 12 2011 - 12:11 PM
The_Silencer said:
Lava_
#48
Posted September 14 2011 - 10:48 AM
Lava said:
Cool to know.
P.S. I asked because I've found several other forums in which the poll results get deleted with further modification.
.
"The difference between theory and practice is smaller in theory than it is in practice"
#49
Posted January 06 2012 - 01:41 AM
Sorry.
#50
Posted January 06 2012 - 06:50 AM
But would be interesting to see. However, Adhesive game seems to go on another direction.
#51
Posted January 06 2012 - 12:17 PM
Perhaps an energy shield would have sense enough for when you go out of your mech_.
.
"The difference between theory and practice is smaller in theory than it is in practice"
#52
Posted February 03 2012 - 09:51 AM
If you exit on command.... why would you ever want to do that_ Secondly, if you were to leave your mech upon destruction of it, would players who are still alive be able to see the little people_
I could see problems with ghosting arising if that were the case. Other than that I just don't really see the point :0
#53
Posted February 06 2012 - 11:31 AM
Nuff said.
#54
Posted February 06 2012 - 02:16 PM
My suggestion conserns being outside of the mech , but not on the battlefield . Im not sure whats the background story , but if there will be some factions it would be nice to have HQs. Basically , place where humans hang out before entering the battles . Some basic custimization of avatar ( some coloured uniforms to distinct veterans and new players ) and themed place where we can meet , organise and discuss . Dont get me wrong , im all about arcade intense shooting and dont want Hawken to be another grind MMO , but this thing would be nice touch and it would bring more people in - people that look for some rp aspects . Another useful thingy is having some consoles where you can access stats , ladder boards (if there are ladders planned ) and notes from devs .
#55
Posted February 07 2012 - 03:13 PM
Some have asked what the point would be of getting out... go play/watch Metal Warrior for the SNES.
It would greatly increase the strategic aspect. Like having mech spawn points so you could take one and drop it off somewhere to be used as; a fall back position, a decoy, bait.
#56
Posted February 07 2012 - 04:16 PM
PiGPEN said:
This.
#57
Posted February 08 2012 - 01:40 PM
Now if the mechs were much larger (say, taller than your average two story building) and moved slower (comparatively, would be able to cover ground much faster than someone on foot but only due to a much greater stride) having an 'out of mech' experience would work quite well. Say being equip with either two different load outs: pistol, SRM launcher or pistol, carbine, and a laser target designator. This way you could operate as a two man team or solo. The missile carrier could either fire in dummy mode or have the target painted by his target designator, and the target designator could hook up with a missile carrier or paint targets for mechs with LRM racks, granting the ability to indirect fire....
All that being said, please do not put in the ability to be on foot on the battlefield, I just don't see how it would work in this game in a way that would be enjoyable. I would imagine most players outside their mechs would just search for the nearest ledge to jump off from in order to respawn and get back in the battle.
Just my thoughts.
#58
Posted February 08 2012 - 09:44 PM
#59
Posted February 08 2012 - 10:47 PM
PiGPEN said:
If showing the cockpit and movement wobble isn't enough to get you into the feel of being inside a mech, then I don't know what you want.
Getting out of the mechs just doesn't seem like it fits this game in the slightest. I could see it working in certain games... but from what I've seen Hawken isn't one of them.
#60
Posted February 09 2012 - 01:55 AM
Arseface said:
Arseface said:
Arseface said:
Arseface said:
Arseface said:
And i can personally think of dozens of unique strategies that could be formed by simply adding the most basic of hop-in-out functionality. ....how believable most of these strategies in my mind are though depends on how important staying alive will be to Hawken. If there's no detriment to dying (quick respawns) or benefit to staying alive there would probably be few believable tactics available to leaving a mecha. So if Hawken goes that route...like i said, just a FPS with a Mech skin.
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