Night combat_
#181
Posted April 15 2014 - 01:02 AM
But I wouldn't like to play completely all the time in dark/night, rather to have only a few very dark (but key) places on map, where the use of thermal optics would be vital, like some underground bunkers with one or two goals to achieve. Playing partially in bright area, partially in dark, where some mechs can utilize their advantages (cloaking) more than others.
#182
Posted April 15 2014 - 03:24 AM
How do you like it_
Edited by Sadistic_Dentist, April 15 2014 - 07:38 AM.
WT: Nice game, tanks finally implemented!
MWO: P2W, movement is fuzzybunnied up
HAWKEN: Great game, but crashes sometimes
#183
Posted April 15 2014 - 04:19 AM
Quote
How do you like it_
Well, I like this idea.
Why we wont get a 1 slot flashlight- and a 2 slot night-vision-internal.
If this kind of gamemode ever gets implemented.
Edited by AmpliFIRE, April 15 2014 - 04:59 AM.
#184
Posted April 15 2014 - 04:58 AM
Good idea.
WT: Nice game, tanks finally implemented!
MWO: P2W, movement is fuzzybunnied up
HAWKEN: Great game, but crashes sometimes
#185
Posted April 15 2014 - 02:13 PM
Dynamic lightning can also work wonders for gameplay. I still remember playing the original Doom - walking into a room and the lights go out *completely*...then you hear the demons and are forced to flee clumsily by the sporadic light of your muzzle flashes. Epic.
#186
Posted April 17 2014 - 08:15 AM
A short story of mine to go alongside it to capture the mood.
--{{"The water reflected the incoming shell with resolution as crisp as it shone within my visor. Chains and hooks lightly battering in the salty wind, I felt at home. My once naval town has become a place of destruction and chaos. The smouldering husk of my best friend "Raider" lies against a crane, ceasing it into place. Through my smart system targeting It confirms Raider is no longer active. All systems and subsystems inside have failed. It's difficult to distinguish from this distance if the greasy liquid depositing from the rear of the blast hole behind the cockpit is that of high pressure pneumatic fluid or blood. Regardless, I must fight on to secure my stronghold in my hometown. The rust on my joins date me old and frail. The water reflected the incoming shell with resolution as crisp as it shone within my visor. The whirring from the 120mm sabot is the will be the last thing I record"}}- - #End-recording.
- #BLACK_BOX-capture
-
-
-
- #PRE
- #INVESTIGATE_BLACK_BOX
- #CLASS: CR-T
- #PILOT: "S%DEAN"
- #MEANS: AI [subsystem]-//:Black_box_retrieval
- [download uplink complete]
- [wipe_ Y/N]
-
- [Y]
#187
Posted April 19 2014 - 04:11 PM
#189
Posted April 27 2014 - 10:41 PM
Qwet, on April 20 2011 - 12:48 AM, said:
Personally the thought of night combat in those environments gives me the chills just think about it your visibility would be lower making escaping easier, guerrilla warfare tactics anyone_ Bullets and rockets would stand out against darkened environments and, it would be easier to spot muzzle flare from long range snipers and firefights.
Think about that new dynamic to the game play give the predators thermal vision and booster and repair flashes, and would emphasize radar use
It would also give a new dynamic to the maps themselves. eg. streetlights in uptown, prosk, and frontline, building lights in the facility and Origin, brilliant moon light in lost eco, bizaar, bunker, and wreckage!
#190
Posted May 29 2014 - 08:02 AM
CaJ666, on April 27 2014 - 10:41 PM, said:
Qwet, on April 20 2011 - 12:48 AM, said:
Think about that new dynamic to the game play give the predators thermal vision and booster and repair flashes, and would emphasize radar use
It would also give a new dynamic to the maps themselves. eg. streetlights in uptown, prosk, and frontline, building lights in the facility and Origin, brilliant moon light in lost eco, bizaar, bunker, and wreckage!
Inly if mecks drestroy street lamps
#191
Posted May 30 2014 - 07:43 AM
THEN it would be "interesant". heh.
Lingua-indigenae *=0=* Clans & Guilds *=||=* Which Mech_ *=X=* GPU Test *=W=* CPU Test *=O=* Dementia
#192
Posted May 30 2014 - 08:58 PM
I want to see the mechs light up with lights and or marker lights.
The ability to toggle them on or off.
You could use a "mech sized flashbang" to dazzle the enemy.
Flares to illuminate points/objectives.
Lightning flashes illuminating silouettes of the mechs {great for videos}
Day:
Dynamic fog restricting visibility to mere meters.
Wind that increases inaccuracy.
Rain that drives restricting visibility as it increases and decreases as it lessens up.
Clouds of smoke on the war torn battlefield for ambiance.
Notice to Noobies
Hawken Tips and Tricks Thread
Hawken Community Values
Moves Like Mech Jagger
Weapons Classifications {P.A.R.I.S}
Hawken Release on Steam_
Low FPS_
#193
Posted May 30 2014 - 11:31 PM
Apples.
#194
Posted June 24 2014 - 02:27 PM
#195
Posted June 25 2014 - 04:37 AM
#196
Posted June 25 2014 - 09:57 AM
#198
Posted June 25 2014 - 05:37 PM
To be chill, drink warm tea. You paradoxical madman. -TwentyFirstPilot
#199
Posted June 25 2014 - 09:13 PM
Asus Rampage III Extreme - Core I7 920 - 16Gb G.Skill RipJawsZ - 2 EVGA GTX 560ti (SLi) - Cosair Hydro H50 cooler - Corsair CMPSU-1000HX - Antec DF-35
In space no one can hear you scream!
#200
Posted June 25 2014 - 11:27 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users