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Night combat_


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Poll: Should there be night combat_ (1110 member(s) have cast votes)

Should there be night combat_

  1. YES AWESOME IDEA (779 votes [76.52%])

    Percentage of vote: 76.52%

  2. only if its easy to implement (199 votes [19.55%])

    Percentage of vote: 19.55%

  3. no i like photosynthesis (22 votes [2.16%])

    Percentage of vote: 2.16%

  4. meh (18 votes [1.77%])

    Percentage of vote: 1.77%

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#141 Luaq

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Posted March 28 2013 - 09:56 PM

sum up, this would buy them time for new maps, night/day variations of the currents maps could make it different a little.
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#142 YellerBill

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Posted March 28 2013 - 10:19 PM

Or maps set at sunset that slowly get darker, or maps set at dawn that slowly get brighter... The possibilities are endless!

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#143 The_Silencer

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Posted March 29 2013 - 09:20 PM

Dynamic day time/lighning = Unlikely.

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#144 TJ

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Posted March 30 2013 - 01:57 AM

I really want to do this (and weather, lightning, thunder, etc I love that fuzzy bunny - did it in all my Reality Engine demos). I'm going to hack it in and test. It'll probably look bad without a "night" lighting/emissive pass over the maps from the art team, but won't hurt to take a look.
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#145 FussyBadger

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Posted March 30 2013 - 04:18 AM

I'm torn. I really do like photosynthesis!

#146 Fadekyn

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Posted April 20 2013 - 04:01 PM

Night warfare should be at the top of the development list.  Think of any game you've played in the past, when you enter the darker environments the intensity escalates quickly.

#147 Fadekyn

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Posted April 20 2013 - 04:03 PM

View PostLuaq, on March 28 2013 - 09:56 PM, said:

sum up, this would buy them time for new maps, night/day variations of the currents maps could make it different a little.

100% agree.  I wasn't even thinking about new maps when I voted for this.  This was my thought springboard also.

#148 Medic_049

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Posted April 24 2013 - 04:32 AM

Great idea, would love to see it happen!

#149 MasterFALE

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Posted April 24 2013 - 08:40 AM

View Post[HWK]TJ, on March 30 2013 - 01:57 AM, said:

I really want to do this (and weather, lightning, thunder, etc I love that fuzzy bunny - did it in all my Reality Engine demos). I'm going to hack it in and test. It'll probably look bad without a "night" lighting/emissive pass over the maps from the art team, but won't hurt to take a look.

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#150 ropefish

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Posted April 24 2013 - 09:06 AM

i would rather like having environmental change
would be fun
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#151 Thunder_Cat

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Posted April 25 2013 - 12:15 AM

This is it !!! a no brainer. This will escalate the excitement 10 fold

#152 Xman

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Posted April 25 2013 - 11:35 AM

Isn't Uptown a night mode map_

Edited by Xman, April 25 2013 - 11:35 AM.

o. o


#153 Garx

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Posted April 30 2013 - 06:57 PM

nice feature

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#154 feddark

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Posted May 02 2013 - 05:37 AM

fight will become a horror by night =D

#155 thatguythellama

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Posted May 14 2013 - 11:01 AM

My two cents:
Definently night combat, almost total darkness
no IR of thermal or any of that, especially not for the ss
have toggleable lights:
      A class-weaker lights, good for close range
      b-class-good lights, nice range on them
      C-class-toggle between a super spotlight and a weak light, so they could be great for defenders in an attack/defense night game
      Reaper and SS-same lights as c-class mechs, with their advantage being sit in the back wth no lights and shoot at the mechs who are lights on, Ir would just be op on either one

Gamemodes:
      Attack/defend, have special maps set up, with basically a big base, and a small spawn opposite each other, give the base two big, sweeping seachlights, and to destroy it, the attackers have to carry a bomb to say, 5 different points inside

      convoy-on team has to push something along a path across the map, and th other team sets up ambushs along the way
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#156 The_Silencer

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Posted May 21 2013 - 01:07 PM

How about turning off your screen before playing a match_

Just an idea though. :P :D

Edited by The_Silencer, May 21 2013 - 01:07 PM.

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#157 philsan

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Posted May 25 2013 - 08:17 AM

when are thay gane do it _
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                                                                 THIS IS HAW I DO IT


#158 THEXDS

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Posted May 26 2013 - 07:39 PM

View Postthatguythellama, on May 14 2013 - 11:01 AM, said:

My two cents:
Definently night combat, almost total darkness
no IR of thermal or any of that, especially not for the ss
have toggleable lights:
  A class-weaker lights, good for close range
  b-class-good lights, nice range on them
  C-class-toggle between a super spotlight and a weak light, so they could be great for defenders in an attack/defense night game
  Reaper and SS-same lights as c-class mechs, with their advantage being sit in the back wth no lights and shoot at the mechs who are lights on, Ir would just be op on either one

Gamemodes:
  Attack/defend, have special maps set up, with basically a big base, and a small spawn opposite each other, give the base two big, sweeping seachlights, and to destroy it, the attackers have to carry a bomb to say, 5 different points inside

  convoy-on team has to push something along a path across the map, and th other team sets up ambushs along the way
Lovely, just wonderful idea...
Posted Image

#159 OdinTheWise

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Posted May 26 2013 - 08:06 PM

I am all for night and weather stuff, but it has to be done rite. Maybe using infrared night vision so that you can see other people's IR emissions and stuff like that and can choose not to use IRNV to avoid detection (IR lights). Or have part of the new optimization tree effect it. Or have the option of Multiple NV equipment like light amplifiers, thermals or IR devices. Of corse you would want to balance these things with ups and downs to make you want to chose from one or the other. My ideas were as following:

Thermals- possibly see through thin walls and partially through parts of corners but has a very limited range of vision.

Light amp- room for thoughts

IRNV- gives away your movements due to IR light emissions

Could even offer a active radar+lidar scanning for images.

because bow ties are cool


#160 Phoenix305

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Posted May 26 2013 - 11:12 PM

Would love to see this aswell. When I think of raining night map this comes to mind hahah

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