Oh that Vulcan..
#21
Posted November 11 2012 - 12:11 PM
And yeah, please, allow us to choose all the alt. weaps at lvl 0, having to get to 20 to get a gun is just silly. Levelling should be how you learn a mech, and that should include trying all the different weapon types. As it is right now you basically just level to 20 to get the OP weapon aka the Vulcan.
#22
Posted November 11 2012 - 12:33 PM
AsianJoyKiller, on November 11 2012 - 08:20 AM, said:
However, sticking that thing on highly mobile A-classes is a really bad idea. That gun is supposed to shred targets at close range, and when you can't get away from the mech using it, it become ridiculous. This is why it works for the Brawler. You can get away from them.
On the Assault B-class, it's also bad because the Assault is mobile enough to be a nuisance, tanky enough to hold up for a while, has a rather nice specialty weapon, and their ability is a coolant, which nullifies what should be one of the Vulcan's main weaknesses, which is heat.
It's a little too accurate as well. It needs to go back to the A2 version imo. It was scary enough back then.
dirtnapgaming.com
#23
Posted November 11 2012 - 12:38 PM
#24
Posted November 11 2012 - 01:22 PM
but, in contrast, when people cry about the vulcan in matches ill throw on the smg and the results are normally the same.
http://www.twitch.tv/budekai
also be sure to tune into The COCKPIT Hawken show! ---> http://community.pla...astshow-121212/
#25
Posted November 11 2012 - 01:49 PM
Crimson_Corsair, on November 11 2012 - 12:38 PM, said:
To me the Berserker heats up fast even with heatsinks and such so having the vulcan shouldn't be that much of a problem. I would like to actually test it out except I stopped getting EXP since it's bugged. With any weapon your usually left at high heat since the A class guns don't do much damage at all, in tight areas your mobility drops dramatically (Alleys being the best example) and in some cases the enemy (mostly C-classes) ram into you so you can't use your secondary, if you get hit by the AoE and kill yourself, so they can tank it but you can't so it would be nice to have something that actually does damage even if it costs something like Heat in return.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#26
Posted November 11 2012 - 02:14 PM
#27
Posted November 11 2012 - 04:08 PM
#28
Posted November 11 2012 - 04:16 PM
#29
Posted November 11 2012 - 06:41 PM
Edited by NIGHTRAV3N, November 11 2012 - 06:43 PM.
"God is not on the side of battalions, but on the side that shoots best"
#30
Posted November 11 2012 - 07:51 PM
NIGHTRAV3N, on November 11 2012 - 06:41 PM, said:
It's not OP, I feel. While it does do very good damage, here's the downsides.
- EXTREMELY noticeable. While you may wonder what the hell hit you sometimes, you'll never wonder who's got a Vulcan. You'll always know.
- It does generate massive amounts of heat. To down a C-Class I'm usually nearly maxing out heat on my Brawler - and this is with heatsinks equipped. I still manage to overheat quite a bit, and the cooldown for that is nasty. On the upside, hitting me with an EMP is basically a free enforced cool-off.
- Their power is greatly mitigated in multi-man situations. 2-3 players working together will be able to take the single Vulcan user out. It's a big reason I lost a Siege match last night that, on paper, we should've absolutely won.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#31
Posted November 11 2012 - 09:48 PM
DarkPulse, on November 11 2012 - 07:51 PM, said:
Hell no. C-Class right now can rip through people easily. People vastly overrate mobility, sure it's great and you can dodge quite a bit but it's completely limited. Mobility is limited by the amount of fuel you currently have and what area your in, like hallways and what not. In an open space you can dodge normal attacks pretty easy but the explosives are what can kill you. Health and armor is functional all the time, it's not as limited as fuel. If you played against a team of all C-Classes then you know that mobility counts for nothing when you are constantly bombarded by Hellfire Missiles, I shudder to think what happens when they all have Vulcans too. Heat is pretty consistent throughout all classes but having the health to tank through multiple attacks is not.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#32
Posted November 11 2012 - 09:50 PM
Sylhiri, on November 11 2012 - 09:48 PM, said:
DarkPulse, on November 11 2012 - 07:51 PM, said:
Hell no. C-Class right now can rip through people easily. People vastly overrate mobility, sure it's great and you can dodge quite a bit but it's completely limited. Mobility is limited by the amount of fuel you currently have and what area your in, like hallways and what not. In an open space you can dodge normal attacks pretty easy but the explosives are what can kill you. Health and armor is functional all the time, it's not as limited as fuel. If you played against a team of all C-Classes then you know that mobility counts for nothing when you are constantly bombarded by Hellfire Missiles, I shudder to think what happens when they all have Vulcans too. Heat is pretty consistent throughout all classes but having the health to tank through multiple attacks is not.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#33
Posted November 11 2012 - 09:56 PM
AsianJoyKiller, on November 11 2012 - 09:50 PM, said:
Suit yourself.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#34
Posted November 11 2012 - 11:41 PM
#35
Posted November 11 2012 - 11:48 PM
I understand its a "max level weapon", but, why do we need max level weapons such as this that are vastly over powered_ The tech tree adds beneficial upgrades via leveling, upgrades that don't make any class super OP or any level super OP (recently played on my other account as a level 1 SS and did just as well as I do with my level 18 SS). Do we really need to add weapons at max level to completely unbalance things_
Some may have already noticed this: But if I see you using a vulcan in game, I'm going to fuzzy bunny the fuzzy bunny out of you.
EDIT: Its still pretty OP even on Class C. Just saying. Take it off A and B, tone it down on C. No gun should be able to destroy another class in 3 seconds.
Edited by RedVan, November 11 2012 - 11:50 PM.
Come hang out on #hawken and #hawkenscrim, http://webchat.quakenet.org/
https://robertsspace...orgs/OMNISCIENT
#36
Posted November 12 2012 - 12:00 AM
RavenSol, on November 11 2012 - 11:41 PM, said:
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules_ Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)
#37
Posted November 12 2012 - 12:05 AM
Although even then it would still be a nasty weapon. Currently, a 9/0/16 vulcan brawler with heat sinks is one of the best close range set ups. 850 health, highest DPS weapon, fast enough to pursue, fast enough to escape, and almost never showing up on radar when doing anything. The vulcan is also much, much easier to use than the flak cannon. They are only outmatched by offensively equipped vulcan berserkers and assaults, but those set ups beat everything anyway.
Edited by HugeGuts, November 12 2012 - 12:56 AM.
#38
Posted November 12 2012 - 04:25 AM
HugeGuts, on November 12 2012 - 12:05 AM, said:
Edited by DarkPulse, November 12 2012 - 04:26 AM.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#39
Posted November 12 2012 - 07:11 AM
I was in one of those little blue corridors showing up my nose to the connected big hall.. that guy took me out in 3 seconds with his Vulcan from far far away.. At least that's what seemed to me, so I may be wrong (crossing fingers...).
Anyway, if anyone has experienced something like this then please post it on here.
.
"The difference between theory and practice is smaller in theory than it is in practice"
#40
Posted November 12 2012 - 08:33 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users