defekt, on November 12 2012 - 08:45 AM, said:
The Brawler for example, is all about staying mobile; the moment you stop you’re dead. I would like to see those armoured baffles semi-deployable as a form of riot shield that bestows 30% damage mitigation from the forward arc at the cost of cockpit visibility, 50% dash distance and turn speed (no general speed reduction – makes no sense to slow it down if it can move normally carrying the same weight in ‘walk’ mode).
I *LOVE* the idead but I am not sure I agree there would be no movement penalty if I had a shield deployed in a "riot" configuration.
If we are thinking IRL about this, when I am carrying something like a riot shield I am probably going to strap it to my back so that its out of the way and closer to my center of gravity. However, when I am actively using it, the shield is out infront of me:
1) Obscuring my vision (you mentioned this)
2) About a foot away from my body to absorb shock (This changes my center of balance)
3) Getting in the way of my legs/feet (it would be a crappy riot shield if it didn't at least come to my knees)
4) Changing my stance (If I took a good shot to a riot shield and I wasn't in a semi "braced" stance it would knock me on my butt)
This all affects my mobility directly. Not to mention I have never seen anyone even *attempt* to run with a "deployed" riot shield. Its usually short choppy steps forward so that you maintain a solid base.
Now apply that to a mech. I would argue it would do all the same things. Even if you were using the boosters/thrusters, you would have to contend with #2 and #4. Otherwise, if you were boosting and got hit, it should knock you on your 4th point of contact!
defekt, on November 14 2012 - 05:15 AM, said:
knorp, on November 14 2012 - 04:54 AM, said:
defekt, on November 12 2012 - 08:45 AM, said:
The Brawler for example, is all about staying mobile; the moment you stop you’re dead. I would like to see those armoured baffles semi-deployable as a form of riot shield that bestows 30% damage mitigation from the forward arc at the cost of cockpit visibility, 50% dash distance and turn speed (no general speed reduction – makes no sense to slow it down if it can move normally carrying the same weight in ‘walk’ mode).
This !
As an hotfix, turret mode should just be granted PROPER damage reduction, like 90% ! 10 % of the currently received damage everytime you go "oh I'm bored, let's try it again, this time I have the perfect corner spot, I should be able to last at least 10...KABOOM" will still kill you in a matter of seconds. At least, make it so you can force an enemy to actually run, not just turn around you laughing and blasting this HUGE, STATIC target (yeah, you in turret mode). More damage reduction, and I could handle it, sitting at a safe distance; can't tell about the brawler which I haven't tried, but Rocketer is perfectly fine at range. Well, make turret mode kind of immune to sharpshooter fuzzy bunny, maybe...
Also like the supergun idea.
I've gone off the idea of a riot shield now. (Fickle_ Never. I just know a better idea when I see it. I'm not proud!) I'd like to see a bulldozer blade charge instead!
. . . . . .[TTo -
. . . . . .(_
Juodvarnis, on November 14 2012 - 06:05 AM, said:
I want the bulldozer charge too!
Along with a loud metal scraping sound!
This sounds pretty awesome but what would the "penalty" be for using this kind of configuration/ability_ Maybe the "scraping" should do some self-inflicted damage_ (Maybe slightly disproportional to fall damage_) Would you have to put away your "big gun" before doing the dash_ Would it cause your aim to go all wonky for X seconds after the dash_
I can just see people converting to fortress with the 3rd "big gun" and just bulldozing their way across the map if there weren't some kind of penalty beyond repair issues.
Just my two pennys...
Edited by oSPANNERo, November 14 2012 - 07:26 AM.