Is the MG turret op_
#1
Posted November 14 2012 - 10:48 AM
Personally i think it is a bit on the strong side.
It has good accuracy and damage ( which i believe are lacking from the missile turret )
It has great survivability ( 300ish armor i would say, considering it takes 2 TOW to kill it at full health. )
It is excessively hard to hit with bullets.
And it is fairly sneaky aswell.
Here is some footage of just how powerfull it really is.
#2
Posted November 14 2012 - 10:51 AM
#3
Posted November 14 2012 - 10:53 AM
#4
Posted November 14 2012 - 10:54 AM
I've killed a lot of players even after they dropped an MG turret next to them, so I wouldn't say they're OP to the point that they're a game-changer. I only use mine when I've got 3 guys or more around me, and then it helps cover me, which is useful.
one thing that should be done for sure is to make the turret easier to hit. That's a bit ridiculous.
#5
Posted November 14 2012 - 11:21 AM
Ace4225, on November 14 2012 - 10:54 AM, said:
You don't have to aim it.
You don't have to fire it.
It's not effected by heat.
It chews through armor at what I've estimated to be somewhere above 100 per second.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#6
Posted November 14 2012 - 11:28 AM
Edit: In addition, I think it's a tad unfair to say that they require no skill to use. Placement and your ability to manoeuvre in such a manner as to maximize its effectiveness are key to getting the most out of your little robotic sentry.
Edited by defekt, November 14 2012 - 11:33 AM.
#7
Posted November 14 2012 - 11:35 AM
Place on ground and watch it tear oblivious people apart.
Either make it so 1 TOW/GL/Sabot takes it down, or I'd suggest cutting the damage down by half.
#8
Posted November 14 2012 - 11:39 AM
They become a pain when the enemy sets a perimeter with them. That's when I have to slide in and out to take their turrets out before I take the enemy out - unless someone throws a shield on me. Then I just go bonkers and dive head first to cause major ruckus. That shield makes those turrets absolutely useless. Play with a friend, or find someone on your team that you can help support. Was playing a game with Slighter, and I would throw a shield on him each time we would push. It totally changed the balance of their turret strategy.
Turrets do what they're intended to do. They're also a best friend to a class C mech against a class A.
Edited by Aelieth, November 14 2012 - 12:36 PM.
Seriously suicidal scrapheap operator
#9
Posted November 14 2012 - 11:42 AM
#10
Posted November 14 2012 - 11:42 AM
#11
Posted November 14 2012 - 11:43 AM
#12
Posted November 14 2012 - 11:46 AM
#13
Posted November 14 2012 - 11:52 AM
AsianJoyKiller, on November 14 2012 - 11:21 AM, said:
Ace4225, on November 14 2012 - 10:54 AM, said:
You don't have to aim it.
You don't have to fire it.
It's not effected by heat.
It chews through armor at what I've estimated to be somewhere above 100 per second.
#14
Posted November 14 2012 - 12:08 PM
A couple of ideas:
- Lock the turret's rotation so that it can only fire upon anything within, say, a 90 degree angle. That would make turret placement even more important a decision of when and where to use one. (Perhaps this is too harsh a nerf_ I actually don't even like the sound if this lol)
- Slowing down the rate in which it rotates when tracking and firing upon targets. This goes two ways: if you know where a turret is, you can outmaneuver it to take it down without issue; if you place a turret down, you'll know that an opponent will have to adjust their mech's movement in order to deal with it.
#15
Posted November 14 2012 - 12:08 PM
#16
Posted November 14 2012 - 12:10 PM
#17
Posted November 14 2012 - 12:13 PM
(A)It's been placed to distract you from the current objective.
(B)It will give away my position if I engage it, will also give away my position if it's firing on me.
I only take them out when I know the surrounding area is secured by fellow teammates. Turrets have never been much a problem for me personally.
#18
Posted November 14 2012 - 12:46 PM
Zeshi, on November 14 2012 - 12:10 PM, said:
I was in a match with Shadi, bitched about turrets because I lost 200 health to one just moving from cover to cover, and Shadi said something like "I think they are being toned down next time."
True, it was a [ADH] that said it, but I'd still call it far from official.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#19
Posted November 14 2012 - 12:49 PM
That being said, I don't think the mg turret is too powerful, and I quite like them for the utility they provide. As a class A, they've gotten me out of quite a few pinches alive, but that doesn't make them infallible. As has been pointed out, it doesn't take much to kill them and because they can't move you can easily keep a piece of cover between them and you and not worry about them. The problem is rocket turrets, which are pathetic in comparison and there is no reason to use a rocket turret instead of an mg turret.
However, I will admit that they DO get to be a bit much if you run into one of them out in the open, and it starts unloading constant damage on you. So, I suggest these solutions:
1) improve the rocket turret so it's not useless by comparison to the mg. Maybe rockets that can home in on a target to a degree, or air-detonate when they get close to an enemy.
2) Give the mg turret a short cooldown period after a few seconds of continuous firing. Not too much, but enough that if you're getting shredded by one with no cover in sight you still get a breathing window to deal with it.
Aside from that, I think they're perfectly fine, and running into one doesn't ruin my day even if I am in a light mech.
#20
Posted November 14 2012 - 12:49 PM
AsianJoyKiller, on November 14 2012 - 12:46 PM, said:
Zeshi, on November 14 2012 - 12:10 PM, said:
I was in a match with Shadi, bitched about turrets because I lost 200 health to one just moving from cover to cover, and Shadi said something like "I think they are being toned down next time."
True, it was a [ADH] that said it, but I'd still call it far from official.
I mentioned this in a match w/ Shadi, Vitquay, Deuy, and a couple other ADH guys. If you'll remember, base turrets used to be weak enough to run in and camp spawn. My thought was that when they buffed the base-turrets, it gave that same buff to deploy-able turrets without realizing it. From what I could gather, none of them -thought- the deploy-able turrets had gotten any form of buff, but my idea was probably spot on since they were planning on buffing the base turrets.
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