AsianJoyKiller, on November 17 2012 - 12:26 PM, said:
Showing up on radar_ That should just be a disadvantage to using a turret. They're not there to maintain stealth.
And it's only a "Kill me" sign if you leave your turret undefended. And if you do, then you have no one to blame but yourself.
On the other hand, if it can be repaired, then yes, showing up on the radar is fine since if I kill the guy who tries to take it out, I can then heal it, whereas right now, it will take at most two tries for a reasonably skilled player to take out any single turret once they know where it is.
Beemann, on November 17 2012 - 01:18 PM, said:
Not only did you fail to come up with any comp videos that show exclusively rocket and rail, but you've also shown your true colours
UT has an inferior jerky movement system, and a comp scene that honestly does revolve around 2 guns (shock rifle and sniper rifle)
And I can post videos of that being the case
Then again, UT2003/UT2004 is a lot more like Quake... which should say something if Shock/Lightning Gun became the weapons everyone used in high level play.
And yes, sorry that we didn't have bunny hopping. It's what made your game more fun for some and less fun for others.
(Critics would argue UT won that battle by a narrow margin, by the way - even if it was technically inferior and less refined, it was more varied, and it's put out three sequels to Quake's two - one of which wasn't exactly played competitively online... not to mention this game is running on UDK and not id Tech 5.

Sparkard, on November 17 2012 - 05:49 PM, said:
You might be good or he might bad but i see no balance in here.
Secondary weapons deal plenty of meaty damage, but they're slow. The primary is what does most of the work, and with good movement you can largely negate it.
And yes, I would consider myself one of the stronger players in the beta. I do play mind games with my enemies, so more often than not, I come out on top, even if I'm at bad disadvantages. And if I lose... hey, it's just a death, but I know he took a good pounding too; someone else will no doubt clean him up.
Sparkard, on November 17 2012 - 05:49 PM, said:
Running away without shooting it just leaves it there to do more damage and gives the owner of the turret psychological advantage; worse, it points you out if you peep back into its LOS. Blowing it up is worth eating a few extra bullets because it's better long-term.
Sparkard, on November 17 2012 - 05:49 PM, said:
(And even plasma can be used on q3dm17 for quad to rail rocket SWOB or simply ground boosting but that's another story... and a little bit of an over-kill).
But I digress. This isn't supposed to be an argument about Q3. You have your likes and I have mine.