Drones deploy and launch items
#1
Posted November 19 2012 - 04:04 PM
#2
Posted November 19 2012 - 04:11 PM
INTEL i5-4670K * ASUS Z87-A * GOODRAM DDR3 2x4GB * GIGABYTE GTX 760 OC rev 2.0 * X-Fi XTREME MUSIC * GRADO SR-60
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@ defekt : Mobility is King and burst damage is Queen. Checkmate.
Gdy byłem młodszy byłem bardziej beztroski... aha... nie lubię już POLSKI !
#3
Posted November 19 2012 - 04:16 PM
It would make judging the trajectory of the item harder since it would come from an outside angle (building corners and lightposts anyone_).
And finally it would delay the time it takes to launch an item, plus broadcast that action to an enemy, so offensive items like grenades and detonators would be much harder to connect with.
Get this idea out of my face.
#4
Posted November 19 2012 - 04:20 PM
#5
Posted November 19 2012 - 04:25 PM
I think the best way with one arm / collarbone, and was at the top of the screen, actually I do not know how it is large.
@It would make judging the trajectory of the item harder:
More skill is always welcome.
@And finally it would delay the time it takes to launch an item, plus broadcast that action to an enemy, so offensive items like grenades and detonators would be much harder to connect with:
Maybe offensive items leave unaltered form drone, or increase their launch speed_ May instead grenades give guided missile(but it must be more effective than R-turret)_
Edited by KaszaWspraju, November 19 2012 - 04:31 PM.
INTEL i5-4670K * ASUS Z87-A * GOODRAM DDR3 2x4GB * GIGABYTE GTX 760 OC rev 2.0 * X-Fi XTREME MUSIC * GRADO SR-60
SAMSUNG EVO 120GB * OCZ STEALTHXSTREAM 2 600W * Win 7 64
@ defekt : Mobility is King and burst damage is Queen. Checkmate.
Gdy byłem młodszy byłem bardziej beztroski... aha... nie lubię już POLSKI !
#6
Posted November 19 2012 - 04:34 PM
Deuy, on November 19 2012 - 04:16 PM, said:
It would make judging the trajectory of the item harder since it would come from an outside angle (building corners and lightposts anyone_).
And finally it would delay the time it takes to launch an item, plus broadcast that action to an enemy, so offensive items like grenades and detonators would be much harder to connect with.
What if it launched out of the top of your mech [just like it does when you're repairing]_ And the launch was almost instantaneous_ It wouldn't clutter the screen.. and it wouldn't make things too much harder to time.
Edited by Ace4225, November 19 2012 - 04:34 PM.
#7
Posted November 19 2012 - 04:36 PM
RANDOM THOUGHT: What about giving your drone deployment directions [like in RTS/squad-based games where you tell people where to go to do a particular action]_ Or would that mess with timing_ [on a plus, it would keep people from spamming items during a firefight]
Edited by Ace4225, November 19 2012 - 04:37 PM.
#8
Posted November 19 2012 - 04:40 PM
getting your drone just to launch a grenade is a bit rediculous, dont i have grenade launches in my mechs chasi_
On the other hand getting my drone out so it can properly install a turret would look pretty cool.
#9
Posted November 19 2012 - 04:43 PM
I really like the idea of being able to deploy the drone and then tell it to deploy the turret a few feet away or something.
Just my two cents anyway.
#10
Posted November 19 2012 - 04:48 PM
#11
Posted November 19 2012 - 04:58 PM
Ace4225, on November 19 2012 - 04:34 PM, said:
If it was above you, you would never see your own drone, meaning the benefit is purely for other people to see your drone (which is fine, that's cool). But if you were under an overhang or in a tunnel like on Titan, or hovering near the ceiling of an overhang then the drone would spawn inside level geometry and block the item deploying. This would be an issue on any side of the mech, and would require some kind of programming solution that would detect walls and move the drone appropriately. This could also change the item trajectory in mid use.
Also in general you'd have a bunch of drones appearing and disappearing around different mechs in battle and I just think it would look kind of silly and maybe even confusing.
So basically you'd have something that requires a bunch of extra work to implement correctly, for an end result that is either the same or possibly worse than the current system gameplay-wise. That's why it's a TERRIBLE idea from a HORRIBLE person (Long$hot).
#12
Posted November 19 2012 - 05:06 PM
I.E. you're walking and see a nice intersection of roads where you want to place an MG turret.
you:
A. select the MG turret
B. press and hold the "use item" key, in which case, your mech stops moving and your mouse becomes a NAV indicator that moves along the ground.
C. You select a spot in the intersection, then watch your drone launch, fly over to the spot, and drop a turret.
For weapon-type items [like H.E. charge and EMP] this would be unnecessary.
Edited by Ace4225, November 19 2012 - 05:06 PM.
#13
Posted November 19 2012 - 05:08 PM
#14
Posted November 19 2012 - 05:33 PM
Ace4225, on November 19 2012 - 05:06 PM, said:
I've been wanting this behavior for a while... who do I have to talk to around here to make it happen_
#15
Posted November 19 2012 - 05:38 PM
Deuy, on November 19 2012 - 04:58 PM, said:
Ace4225, on November 19 2012 - 04:34 PM, said:
I'm one who likes to think of cool ways to make the game better and enhance the experience of the players. And if an idea is "liked" by a lot of people (which it is currently) then it should be in our interest to find a way to make it work. Perhaps the overhead thing isn't the "best" way to solve it but it is a helpful suggestion to help progress the idea. I, unlike my fellow Dev Duey, would like to hear creative and innovative suggestions from the community and work together in an effort to improve the game. I also like freedom of speech and the right for women to vote but perhaps these are things that Deuy and I differ on
To me, I feel like that slight delay in deploying the drone would add a level of skill to either landing or dodging an item attack. This would be especially useful for items like the emp, which is borderline OP (AOE which shuts down all weapons/items/radar to everyone afflicted). I would also just like to see the healing drone have more usefulness/screen time as they are really cool looking (refer to CameronKerby post)
#16
Posted November 19 2012 - 05:53 PM
That being said, I think direct projectile items like the EMP, HE charges, etc. should stay in it's current form. Although, new items can be added exclusively for the drone to use, like laying of mines, functioning as a spy bot, and more.
Edited by Culex, November 19 2012 - 05:54 PM.
I am matter... I am antimatter... I can see your past... I can see your future...
#17
Posted November 19 2012 - 05:59 PM
Culex, on November 19 2012 - 05:53 PM, said:
That being said, I think direct projectile items like the EMP, HE charges, etc. should stay in it's current form. Although, new items can be added exclusively for the drone to use, like laying of mines, functioning as a spy bot, and more.
this.
#18
Posted November 19 2012 - 06:05 PM
Long$hot, on November 19 2012 - 05:38 PM, said:
A 7-4 vote 30 minutes after the poll went up is hardly conclusive, but of course people are going to like the idea, it sounds cool. Have your drone come out and deploy your items_ Sweet, sounds awesome! But it is also our job as developers to think seriously about the logistics of this stuff, how it needs to be implemented, and how it affects or changes gameplay. That's what I am attempting to do, because I care about gameplay not just the fancy effects in the game.
Long$hot, on November 19 2012 - 05:38 PM, said:
That's great, welcome to the forums! Glad you finally found the time to post something in the 20 months they've been up and running.
Long$hot, on November 19 2012 - 05:38 PM, said:
No comment.
#19
Posted November 19 2012 - 06:12 PM
I am matter... I am antimatter... I can see your past... I can see your future...
#20
Posted November 19 2012 - 06:19 PM
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