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CBE3 Patch Notes

Announcement Beta Game Patch

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#21 WAVER

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Posted November 20 2012 - 12:24 PM

WHY THE fuzzy bunny I GET "U R NOT AUTHORIZED TO PLAY THIS VERSION"_____________________________________ :wacko: :angry: :angry: :angry: :angry: :angry:
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#22 GunsnButter

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Posted November 20 2012 - 12:29 PM

Only 2 item types that now regen on timers_

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good change, btw. Tired of owning the fuzzy bunny out of 5 people only to run out of items and have them able to continue spamming them...

Edited by GunsnButter, November 20 2012 - 12:31 PM.


#23 Gookywun

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Posted November 20 2012 - 12:32 PM

Sounds great! I love the changes! trying out scout for sure :)

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#24 Novaflare

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Posted November 20 2012 - 12:33 PM

That explains everything!
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#25 Skylead

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Posted November 20 2012 - 12:43 PM

I like the new patch notes, keep up the good work guys

Edited by Skylead, November 20 2012 - 12:44 PM.


#26 Dread_Lord_Pitr

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Posted November 20 2012 - 12:52 PM

• Most Internals now have negative effects to balance out the positive ones

Excuse me if i don't jump for joy about this one, but i find this to be utterly retarded.
This is an FPS right, not an RPG _

And i'm concerned about the lack of notices on the Vulcan cannon, considering how insanely overpowered it made the Berserkers...
But at least with the wipe i won't be running into one of those for a few days, which is SOME consolation.
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#27 Turic

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Posted November 20 2012 - 01:21 PM

great work, guys, will test new features)
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#28 AsianJoyKiller

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Posted November 20 2012 - 01:23 PM

View PostDread_Lord_Pitr, on November 20 2012 - 12:52 PM, said:

• Most Internals now have negative effects to balance out the positive ones

Excuse me if i don't jump for joy about this one, but i find this to be utterly retarded.
This is an FPS right, not an RPG _
Wouldn't it be more retarded to just be straight up better than someone else_

This means your on even ground, just in different ways.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

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#29 Hugs_

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Posted November 20 2012 - 01:30 PM

If you're having trouble, please try uninstalling HAWKEN and redownloading and installing:

http://www.playhawken.com/beta

Thanks!
xxoo

#30 Turic

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Posted November 20 2012 - 01:34 PM

View PostHugs, on November 20 2012 - 01:30 PM, said:

If you're having trouble, please try uninstalling HAWKEN and redownloading and installing:

http://www.playhawken.com/beta

Thanks!

it works) message "you are not authorized.." was too annoying)
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#31 KyRoS

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Posted November 20 2012 - 01:40 PM

Sweet. Can't wait to check it out. Look forward to testing the new mechs too, also, the internals balance is interesting. Nobody should be able to complain about "pay to win" now.. kinda sucks in a way, but it's understandable. No server browswer is a bit of a bummer, but I'm all down for improved matchmaking and balance. Only problem is I need more time! Hawken, PS2, FireFall patch... so much stuff to play.

Do we see our commander stuff yet_ Guess I'll find out later after I get home and patch :)

#32 KaszaWspraju

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Posted November 20 2012 - 01:57 PM

WHEN YOU FIX FONT IN GAME _

WHEN YOU FIX FONT IN GAME _

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#33 Dread_Lord_Pitr

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Posted November 20 2012 - 02:14 PM

View PostAsianJoyKiller, on November 20 2012 - 01:23 PM, said:

View PostDread_Lord_Pitr, on November 20 2012 - 12:52 PM, said:

• Most Internals now have negative effects to balance out the positive ones

Excuse me if i don't jump for joy about this one, but i find this to be utterly retarded.
This is an FPS right, not an RPG _
Wouldn't it be more retarded to just be straight up better than someone else_

This means your on even ground, just in different ways.

Have you seen how some of the items balance out against each other _
It makes no sense to buy half the stuff, and any items that could make a good combo now almost fully negate each other's bonusses.
At this rate they might as well do away with any bougth items that help with stats, and keep the whole buying things part purely cosmetic.

And i'm also not very pleased with the merging of the 2 item classes.
Hell, there are a whole bunch of decisions that i don't quite get right now.
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#34 bacon_avenger

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Posted November 20 2012 - 02:17 PM

View PostKyRoS, on November 20 2012 - 01:40 PM, said:

Do we see our commander stuff yet_ Guess I'll find out later after I get home and patch :)
Per the vanguard post, they will show up when open beta starts. :)

(I don't mean to necro threads, I'm just almost always running behind.  My apologies)

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#35 Turic

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Posted November 20 2012 - 02:24 PM

View PostKaszaWspraju, on November 20 2012 - 01:57 PM, said:

WHEN YOU FIX FONT IN GAME _
WHEN YOU FIX FONT IN GAME _

to sie nigdy nie zmieni) because its a game feature)
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#36 Beemann

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Posted November 20 2012 - 02:44 PM

Quote

• Siege Mode: Energy Unit (EU) sources no longer run out of energy when in dispensing mode
This is going to exacerbate the lack of importance of fighting before the AA in Siege
In fact, this is going to make matches MORE boring if everyone is srs bsns about winning
Also items need a nerf if they're going to get recharged

Quote

• The server browser was removed to better test matchmaking and help keep matches balanced
My only issue with this is that it was already annoying to try to find a server one could join with friends, unless most servers were basically completely full or mostly/completely empty
and people grouping up shouldn't be discounted in matchmaking. Ain't no sense in makin' a multiplayer title where it's a pain to play with friends

Oh and why can't we purchase duplicates_

Edited by Beemann, November 20 2012 - 02:45 PM.

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#37 KaszaWspraju

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Posted November 20 2012 - 02:49 PM

  • Items are now divided into just two categories: Offensive Items and Support Items (the old Defensive and Functional categories are now "Support")
FAIL, Now the optimal solution MG - turret and EMP.
  • but all mechs can use thrusters for longer periods of time
FAIL Now you do not have to worry about a few upgrades.
  • The default matchmaking type is now Team Deathmatch
annoying extra clicks, better to remember is the last use option
  • Mech movement has been rebalanced: Mech B and Mech C move slightly slower,
A-Class - master race.
  • We have a new ‘Enemy Sighted’ marker which should stand out more to the player
More pulsating components HUD, we need to turn off option.

Do not change HUD in Christmas tree, plz.

Edited by KaszaWspraju, November 20 2012 - 03:24 PM.

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#38 Nitris

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Posted November 20 2012 - 03:09 PM

• Items now regenerate after a set amount of time
• Items are now divided into just two categories: Offensive Items and Support Items (the old Defensive and Functional categories are now "Support")
Huh, I wasn't expecting these. I uh... hmm. I will test before commenting.

• Most Internals now have negative effects to balance out the positive ones
• Optimization trees have been altered for better balance
Oooh, this is very intriguing. Must test and mess about with this.

• Siege Mode: Bases now have 2 base health instead of 3
• Siege Mode: Energy Unit (EU) sources no longer run out of energy when in dispensing mode
Huh, well this will certainly help to speed matches up. Interesting changes in the EU trees too. I thought them running out was a good thing- stops teams just sitting on one EU tree each and going back and forth to base. Could lead to Siege mode being a bit more dull.

• Mech movement has been rebalanced: Mech B and Mech C move slightly slower, but all mechs can use thrusters for longer periods of time
Huh, I thought the movespeeds were fine before. I certainly welcome the extra boost time though! Does this mean more fuel or just that boosting uses less_ I take it flying still costs as much_

• The server browser was removed to better test matchmaking and help keep matches balanced
What__ I hope this is just for CBE3... I cannot stand matchmaking systems.

• Film grain can now be disabled in the VIDEO SETTINGS menu
Finally. No more ini tweaking for me!

• Players are now able to switch teams in the middle of a match if a team has 2 or more players than the other team
Excellent! I hope there is no autoswitch/balance system lumped in with this change. The option to swap teams was severely needed.

• Servers should more reliably interact with player profiles which impacted the reporting of earned XP in a match
Ah good stuff. Does this also fix the issue of not getting any earned HP/EXP if you disconnect from a game in progress_

• Cloaked Infiltrators should be harder to detect in close range (the red enemy box indicator does not show up unless they have recently fired)
I assume the distortion effect is still unchanged though_ I mean really it is so easy to spot even if you aren't looking for it- it is eye catching! That defeats the entire point of it!

• Players can no longer purchase duplicate mechs
Ah hah! I did wonder why we could if we had to level them up and outfit them seperately.

• Local player movement was rewritten for smoother movement in network games
• Choppiness seen on connections with high-ping or packet loss was greatly reduced in general, but mostly noticeable when boosting
Wonderful! Less choppiness due to lag is never a bad thing! I might be able to play on the US servers now without being unable to hit warping enemies.


Overall fantastic patch notes, thank you so much for your hard work!

[offtopic]
What the heck is this "quote limit" thing now_ What is the max amount and why was this implemented at all__

Edited by Nitris, November 20 2012 - 03:11 PM.

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#39 Furlock

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Posted November 20 2012 - 03:20 PM

And the in-game text is STILL too freaking small to be read without getting an inch away from your monitor.  :/

• Most Internals now have negative effects to balance out the positive ones

BOOOOOOOOOOOOOO.

• It’s easier to see XP gains during gameplay

So_  Why was that needed_  Should you be focusing on your XP in a match, or the match itself_

• Siege Mode: Bases now have 2 base health instead of 3

Why_

• Film grain can now be disabled in the VIDEO SETTINGS menu

THANK YOU!

Other than that, good work on the bug squashings.

#40 Timber_Wolf

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Posted November 20 2012 - 04:33 PM

So, were there no stat changes done to weapons at all_
I'm really curious about that.  I'd like to know exactly what was changed as far as balance is considered.
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