Beemann, on November 27 2012 - 08:54 PM, said:
So to be clear here, you're complaining because you play a gamemode that isn't ever meant to be the flagship competitive gamemode and the game ISN'T ACTUALLY BALANCED AROUND THAT GAMEMODE
It doesn't matter if they're the most played, your most competitive gamemode played at the highest level is what you balance for, not deathmatch
I believe that the game needs to find a balance that works for all modes, not just TDM OR Siege.
Hell, i believe that this game sorely needs some other game types other than CTF and (T)DM derivates.
I also believe that the current SS model just doesn't cut it in either existing game mode, and considering the amount of negative commentary about the SS class FUBAR both in game and on the forums, both from TDM players and folks who play either all game modes or play a lot of Siege and Missile, i'd say something needs to be done.
Also, currently, i don't see Hawken going E-sports, as much as some of you guys might want it, there are still too many issues as is, and i don't think all of them can be adressed in the short time to Open Beta.
Maybe once Hawken goes RC and there has been a lot more data taken in, and adjustments made to enable proper competitive play, it might be viable.
Or maybe even some time during open beta, when things have been ironed out, but as it stands _
I don't think it would be taken very serious.
Now, let me explain one thing about my stance on the SS: i didn't mind the weapons having less damage, needing to fire off more shots, having to take cover, but i do mind inaccurate weapons that miss even if i am standing still, with the reticule over a stationary target, and then still missing like there's some kind of unseen weapon sway.
If i get the chance i'll see about getting a friendly match going some time to illustrate this one point; i've managed to entirely miss a gun turret several times, while the zoomed in reticule was directly over it.
Didn't matter what rifle i use, or if i use Sabot; kept missing like the Mech was swaying up, down, left and right.
It'd make sense if the screen/reticule actually moved like that, but since it doesn't...
Beemann, on November 27 2012 - 08:54 PM, said:
And if people can always find ample cover from long range fighters, it means that the maps are not helping out those long range fighters. If there's no risk on the part of the short-range attacker, then the map needs to get looked at
On one hand i agree, on the other, i don't, considering i play more than just SS class.
Again, a (precarious) balance would be the ideal here; where an SS has ample chance to hit something at mid to long range, but where there are also places to hide from said sniper fire, should the need arise.
There is the option to have maps that cater more to long range, and some that are more CQC, but then you run into problems with everyone going SS, or Assault, or whichever class excells at that map.
Beemann, on November 27 2012 - 08:54 PM, said:
As for the GA thing, at what point was it ever said that it worked in a completely different manner_ The fire-rate of the two recon rifles is higher than that of the Sabot, but so is EVERYTHING ELSE, meaning if we work on rough relative terms, it's still a slow-firing high burst weapon
And it manages to work in an environment with a fairly similar level of mobility while firing projectiles much slower than what I would advise for Hawken
It is simply an example of properly implemented projectile sniping at work. Proof, ultimately, that you CAN actually have a straight-moving projectile sniper without the world ending or the speedy short range players winning
Now your argument is making sense...
I might just be a bit slow tonight, sorry 'bout that
I know leading a target can work in a (relatively) fast paced shooter, BFBC2 was an example where (at least, before the game got nerfed to bits thanks to the inane fanboy whiners that populate(d) that game) one HAD to lead targets and adjust for what seemed to be wind and bullet drop.
And yes, in Global Agenda, it looks works (and it used to in BFBC2, but at some point the hitboxes seemed about as accurate as shooting at a midget, so i gave up on it).
Global Agenda, however, does not seem to have any character classes that can dodge anywhere near as fast as some of the A class Mechs in Hawken.
And i feel the example you used is a bit flawed, since, as you stated, the guy is going in a relatively straight line; leading him like that isn't all that hard, and indeed, it works.
With Hawken the way it is, with maps that not only have many obstacles, but multiple height levels and folks jumping up and down at break neck speeds, dodging around like the place was on fire, making a Sniper-type weapon use a projectile base (
and making it as inaccurate as it is right now) just does not make sense.
I'd also like to note that if i seem a bit harsh or snarky... well, i'm bad at getting points across without looking like some fuzzy bunny, i don't mean to sound half as bad, but somehow i always do seem to come across as an ass..
Sorry
Edited by Dread_Lord_Pitr, November 27 2012 - 09:32 PM.