ReachH, on November 25 2012 - 04:43 AM, said:
SamSlade, on November 25 2012 - 03:21 AM, said:
ReachH, on November 24 2012 - 04:15 PM, said:
This is definitely a L2p issue. Go figure.
Edited to say what you mean... a.k.a.: I have leet skillz and love farming new players... go figure.
Back in the world of reality, the SS is still overnerfed.
Wipe those gentle tears from thine eyes, o gentle noob - for the Sharpshooter is still the only class who does guaranteed burst damage while kiting behind cover.
The only.
Class.
Only.
Now if our fellow SS players were to say 'hey you know what_ I'm really worried that the SS is no longer competitive against the best players - here is why...', that would be an entirely different thing. Instead we have TurboWhining from players who feel that - for the sole reason - that their mech cannot mindlessly slap around every other class, that must have been wronged. "ZOMGGG SLUG RIFLE TWEAK, BAWWWWWW" is the sound that rises up from these zealous individuals.
I would appreciate it if you did not alter my words, because you kind sir, are rather transparently wrong.
Now before you get your panties up in a bunch, puff up your face, and proclaim 'how dare this anonymous online bastard dare question my opinion in such daring fashion_!', I would ask that you remain focused on the only thing you should take away from this:
"the Sharpshooter is still the only class who does guaranteed burst damage while kiting behind cover"
Now you have my blessing to post your short quip feigning how little you are angered, and thus, care - because you are cool like that.
Rockets can be dodged, continuous damage weapons can be hidden from, a slug-sabot volley is not liable to either. So now the SS still does what it did best, but is not easily abusable. Because lets face it, there were soooo many SS in CB1, and it was far too easy to dominate - for anyone.
It has never been easily abusable throughout any CBE. Not even in CBE1. Assault and other mechs were always able to destroy SS through all CBEs. I played primarily as SS through CBE1 and 2, and I was commonly the only SS in a match. And if there was another, they didn't have a +KD as I did. Perhaps you're referring to the alpha SS_
You seem to be forgetting the fact that other mechs can dodge behind cover just as easily as the SS. Due to the nature of the SS being longer range, that means once you get hit by a SS, you can run and heal far easier than a SS can run and heal when fighting close range vs other mechs. Yes, there are many stupid players that will try to dash straight towards a SS to attack them. That is the quantity of SS kills.
You also seem to forget that, while close range, it's far easier for a SS to miss than a "continuous damage" mech to miss. Due to the necessity to zoom for accuracy of the sabot, other mechs can dodge right out of the zoomed screen, leaving the SS disoriented as to where the enemy is. All the while, the "continuous damage" mech is still firing away ho hum! And sure, the SS has the slug which doesn't require zoom, but you cannot rely solely on the slug when close range or you will lose every time. You really need to be on top of your game to play SS close range.
Another thing you have apparently forgotten is how easy it is to close range on other mechs. There is plenty of cover to dodge to and from to close the range between you and a SS playing long range. People not doing this properly does not mean the SS is OP, it just means people are stupid.
While it is true the SS is the only mech that does guaranteed burst damage while kiting behind cover, it's far easier for other mechs to counter that than it is for a SS actually use that guaranteed burst damage.
I've taken out countless SS using other mechs throughout all CBE. It's incredibly easy.
If you were to take equally skilled players, one in a SS, and one in an inf, assault, scout, etc... the SS will lose the majority of the time due to how much easier it is to play those other mechs. So yes, it is a L2P issue. We're talking about PUBs here, people don't know how to play in PUBs. A good player will go 20/2 kd no matter what the mech in a PUB.