@Beemann:
defekt, on November 23 2012 - 03:29 PM, said:
Beemann, on November 23 2012 - 01:59 PM, said:
defekt, on November 23 2012 - 04:49 AM, said:
Still do. The Jammer makes flanking a more successful undertaking. With a good flanking manoeuvre I can nail two or three mechs whereas
the EMP only grants me one attack with no reply against one (sometimes two) mechs.
Then you aren't making good use of it
I've never had a jammer actually harm my combat effectiveness...
Then you haven't seen it used properly.
Yes, I can apply pre-school logic to an argument as well. Irritating, isn't it.
Or you're not using your radar properly
Jammer also provides you with better escape ability.
Example situation (and it worked that way for me many times actually):
Bazaar, attacking enemy close to their base, low on health, 2 enemies start the chase from a bit longer distance.
Boost back through the valey, upon losing sight of enemy (e.g. near AA), drop your turret, drop the jammer, lauch your explosives to the valley's chokepoint, jump behind the corner and start repairing. If they consider you a formidable enemy, they'll think twice before engaging when there's possibility that you're not alone there (and many times for me it was enough to stop them). If they'll decide to continue the chase, they may now kill the turret and look for the jammer giving you some more time for repairs or simply pass by it and there are high chances they won't notice you. Now if your mates are actually planning to help you, you have them surrounded and they don't even know about it. I think i don't have to explain how to take advantage of it, of cours now you may find yourself surrounded if you won't do it right but that's another topic. EMP here would just work as a minor distraction and not a life saver.
You may say that you won't fall for such a simple trick, but that just doesn't change the fact it worked for me enough times to call it a viable tactic.
Beemann, on November 23 2012 - 03:58 PM, said:
And 4 seconds is enough for quite a bit of extra damage, especially if you decide to take advantage of the lack of return fire and blast one or more enemies to smithereens with well-placed items
Whoah it's whole 4 seconds_ Feels more like 2 at best. And sometimes it lasts for less than half second but that must be some bug. I don't find EMP harming unless some REALLY knows when to use it or he's heading straight at me and i got stucked in terrain. Usually it's just get hit -> dash behind a corner -> keep on attacking now that you took some heat off from your weapons.