- Items now regenerate after a set amount of time.
- Items are now divided into just two categories: Offensive Items and Support Items (the old Defensive and Functional categories are now "Support")
I do not have to worry and plan when, where and how to use items, just wait a little bit, they never run out.
Ad2
With this change devs drastically limited number of items to be taken into account by the player.
I think now most often will be selected: EMP, MG-Turret and grenade.
Who would not want a regenerate EMP.
NEXT
- Mech movement has been rebalanced: Mech B and Mech C move slightly slower, but all mechs can use thrusters for longer periods of time
The same applies to: "mechs can use thrusters for longer periods of time". Again, too simplify the game, increasing the pace.
FINALLY SIGE MODE
- Siege Mode: Bases now have 2 base health instead of 3
- Siege Mode: Energy Unit (EU) sources no longer run out of energy when in dispensing mode
Just enough to reduce the possibility of shooting down battleship to a minimum, If not shot up at least once or twice with AA.
Slightly increase speed of filling EU the mech and the station.
Talk about sige mode takes place in this topic
Edited by KaszaWspraju, November 20 2012 - 05:48 PM.