Get Rid of the Seeker
#1
Posted November 20 2012 - 08:04 PM
How could these possibly seem like a good idea_
The skill ceiling on the Seeker is ridiculously low, and being able to use the Rocketeer effectively is stupid easy. I mean, I've got a fever of 101 and am drugged up with cold medications, but I can still place first using the damn thing because being able to aim isn't too important.
For a weapon that takes so very little skill, it's way to damn effective.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#2
Posted November 20 2012 - 08:11 PM
#3
Posted November 20 2012 - 08:11 PM
#4
Posted November 20 2012 - 08:13 PM
#5
Posted November 20 2012 - 08:14 PM
#6
Posted November 20 2012 - 08:25 PM
Yeah, it probably does a bit too much damage. It's also super hard to see the missiles coming at you, so you aren't able to make a good decision about when to flee (if at all). It's a combination of things. We're playing with slightly different values in our internal builds, so expect tweaks; maybe even as early as tomorrow.
I don't have a problem with having noob weapons by the way. Especially if skilled players know how to counter it. Ultimately, we want plenty of weapons that can accommodate a wide variety of player skill & game choice. Player skill always wins.
On the flip side the seeker also generates quite a bit of heat. I'm able to destroy most rocketeers at close range by simply dodging, even as other Heavy Mechs.
Do you have other suggestions to make it more fun but less OP_
#7
#8
#9
Posted November 20 2012 - 08:45 PM
http://community.pla...atch-30/unread/
His name is Barack Obama, and probably approves this message...
#10
Posted November 20 2012 - 09:06 PM
Saunders, on November 20 2012 - 08:25 PM, said:
Give it a faster travel speed, but cut its damage a little. Right now, it's easy to aim, and does so much damage, I practically don't even need to use the Hellfires with it.
Giving it a faster travel speed would make it a little more accurate; since the lock-on is instant, that shouldn't matter.
#11
Posted November 20 2012 - 09:17 PM
Saunders, on November 20 2012 - 08:25 PM, said:
Do you have other suggestions to make it more fun but less OP_
No it does'nt, I can fire forever and never care. It needs to generate more heat, Or be salvo loaded like EDC, with reduced damage. Keep the lock on.
I'd also like a massive slash mild damage plasma ball thing. That would charge like Heat. but i'm just dreaming at that point.
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#12
#13
Posted November 20 2012 - 09:52 PM
#14
Posted November 20 2012 - 09:55 PM
#15
Posted November 20 2012 - 10:02 PM
I think the seeker is a great gun, and actually would like to see its damage increased, however I think it could do with a rate of fire reduction and increased heat generation to take the edge off it a bit. Not a huge change though guys- not like what happened to the poor Vulcan.
Edited by Nitris, November 20 2012 - 10:03 PM.
#16
Posted November 20 2012 - 10:14 PM
Nitris, on November 20 2012 - 10:02 PM, said:
Saunders, on November 20 2012 - 08:25 PM, said:
Also either lower the damage, RoF, or increase the heat gen a bit. Right now it's too much at once.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#17
Posted November 20 2012 - 10:28 PM
not sure how to balance it more but a classes usually dont have problems with them.
#18
Posted November 20 2012 - 10:33 PM
Nitris, on November 20 2012 - 10:02 PM, said:
AsianJoyKiller, on November 20 2012 - 10:14 PM, said:
That's definitely an issue, then. I've always thought the lock-on awareness was underutilized anyhow (I mean, really, you built a super cool HUD skull blinkie with noise for use against a single weapon_).
#19
Posted November 20 2012 - 10:45 PM
The lock cycle could be set to expire/burnout after a half second or so and switch to dumbfire mode.
Also, I agree that the heat factor could be slightly increased.
Edited by RipperT, November 20 2012 - 11:05 PM.
#20
Posted November 20 2012 - 11:13 PM
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