For a ranged weapon that locks, it murders up in close quarters. Just got through being wrecked by it, me vs it with a Point-D Vulcan on my Bruiser, which did get nerfed significantly, thanks.
The heat cannon and EOC repeater (still there) were much better choices on the rocketeer, IMO. They took skill to use and with its Hellfire missiles, it's fun to play as an artillery mech. The seeker is just.... back to - what were you guys thinking_
A locking explosive weapon should be for medium range, with a limited rate of fire_ Up close it should lose its ability to home in on targets, after they're at a certain distance then it can go after them. Even the hellfire missiles have this issue, locking in close quarters is pointless since the rockets don't have time to come back in on one point, have to make use of splash damage.
I'm not quite sure what the idea behind the Seekers is, which makes it difficult to give suggestions.
Edited by Aelieth, November 20 2012 - 11:37 PM.