1: Enemy Sighted Icon.
I noticed it being overused to the extent I cannot concentrate on the enemy at hand.
Getting a disable feature for it would be a good idea. Only showing up on the map would work just as well.
2: Gimping the infiltrators speed.
While all speeds were gimped. It's only natural the fastest mech would be the most affected. As such, I was. I know our stats have been reset so they aren't the same as CBE2. However I'm noticing too much of a difference by adding up the numbers from previous CBE's. In CBE2. The max potential was:
2 mps Walk/Run/Boost
1.98(.66 X 3) Boost forward speed.
2.2 mps Thusters support equipment.
6.18 mps Total.
As of CBE 3:
1 mps Walk/Run/Boost
.54(.18 X 3) Boost forward speed.
.5 mps Thrusters Support equipment.
2.04 mps Total.
This makes hit and run tactics useless. Turning Hawken into more Chromehounds than Armored Core.
3: Offensive Eternal: Special Weapon Loader
For burst damage this was my saving grace during the CBE's.
As of CBE2: .5 reload or 10%.
As of CBE3: 10%.
The Grenade Launcher has a firing speed of .3. That .5 nearly tripled it's usage making it possible to overheat when overused to some degree. 10% of .3 = .03 making it .33. Another major gimp.
4: Item Respawning.
While fighting from long range I spawn the minigun turret and stand on it to see further out. While doing this. The timer finished and exploded my minigun turret causing me to rocket a good 50 feet in the air. It was a seige fight so I am assuming that is the reason there was no ceiling cap. While funny to watch others staring at me for the brief moment this needs to be addressed.
My suggestion would be to keep the first spawn out until destroyed or redeployed by the mech user.
With that said, if you have an opinion or view on this speak up so it can be heard.
Edited by Sincereless, November 20 2012 - 08:37 PM.