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#1
Spellbound

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A map that would be a high tech city

 

EX: http://th09.devianta...wwj-d79vslt.jpg

 

While it may not fit with the art style:

 

EX: http://fc09.devianta...ing-d5esrm9.png

 

Also, Example of the kind of music that could play in the map:

(which also happens to be music from my favorite video game)


Edited by Spellbound, 21 March 2015 - 11:17 AM.

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#2
Grollourdo

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Meh it could do but it should be an abandoned tech city ...tho if this is added it will look similarly like the front line and origin ....
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#3
SandSpider2

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There was a great thread back in the old forums for this topic, it was started by Spliff Craven if I remember correctly.
 
Here are some of the suggestions that I can remember.
 
Dock yard by the ocean with large cranes and containers.
 
Space Port with hangers and ships.
 
Bombed out city in ruins. See below
RuinedCity1_zpsf5003a72.jpg
 
Extinct volcanic map with lava tubes and other weird landscape stuff.
 
Floating air base that you can fall off of it you are not careful. see below.
SkyPlatformMap_zpsd6c94a50.png
 
Vitrolium processing plant like a large factory with an eerie blue glow, See below.
Odour_Foundry_zps76391acc.jpg
 
Large refinery type map, See below.
Refinary4_zps1db51f41.jpg
Refinary1_zps2397c6e0.jpg
 
Night time maps, was a popular suggestion.
 
I'll add more when I an remember them.

Edited by SandSpider2, 28 March 2015 - 12:42 PM.

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#4
Grollourdo

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NIGHT MAPS!!!!! IM SO PROUD OF MAH IDEA!!!! XD
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#5
Plantblock

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What i really would like to see are dynamic maps with stuff like things that explodes or gates that could be shoot open


Edited by Plantblock, 21 March 2015 - 10:39 PM.

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#6
Grollourdo

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What i really would like to see are dynamic maps with stuff like things that explodes or gates that could be shoot open

 

AND NIGHT MAPS! XD lol yeah and openable doors etc XD


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#7
Plantblock

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I realy would like to see destructable maps. not just a few objects that blow up when you walk over them as it is now but actuall parts of the map, like big buildings or one of these big trees in last eco.

 

 

And bigger maps for like 24 instead of 12 players.


Edited by Plantblock, 22 March 2015 - 03:19 AM.


#8
Grollourdo

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I realy would like to see destructable maps. not just a few objects that blow up when you walk over them as it is now but actuall parts of the map, like big buildings or one of these big trees in last eco.


And bigger maps for like 24 instead of 12 players.


For that to happen I think a lot of us will get ALOT of lag issues and stuff

And for the 24 maps we gotta wait for more population first ...


Just sayin XD

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#9
Isaac_Shepard

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Night maps would be awesome. Though I think a day/night cycle would be more interesting. Sadly, I dont think TDM would get much use out of a day/night cycle. The timer would just be too short. Seige and missile assault would see this happen, mostly because those match types can go for a while.
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#10
Rainbow_Sheep

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What I would really love is a steam-punkish map.

 

Also night maps sound beautiful.

 

One night-ish map I love is Pipeline from Team Fortress 2. It's more of an evening setting but the ambiance is pretty nice.

pipeline.jpg


Edited by Rainbow_Sheep, 22 March 2015 - 07:50 AM.

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#11
Grollourdo

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Night maps would be awesome. Though I think a day/night cycle would be more interesting. Sadly, I dont think TDM would get much use out of a day/night cycle. The timer would just be too short. Seige and missile assault would see this happen, mostly because those match types can go for a while.

Ik ! the cycles ! damn lol forgot that word lol was searching all over for that to put in my posts XD lol yes cycles would be awsome too ! XD


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#12
Urska

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omg yes, that wouldnt fully fit HOWEVER i would love it!. i would love to see a japan one, like down town Tokoyo with ton of layers of building and all for ppl to run around in and all


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#13
Loglino

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I like the idea of a refinery or a nighttime map.

Most of SandSpider2's ideas listed are good ideas.


Edited by Loglino, 23 March 2015 - 06:43 PM.

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#14
Grollourdo

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I like the idea of a refinery or a nighttime map.
Most of SandSpider2's ideas listed are good ideas.


Lol man night maps were my idea XD
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#15
SandSpider2

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Green night vision would work with this, it could also help with the Pred and Infil problem of being OP for night. Maybe their cloaks could glow slightly or something.

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#16
petracles

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I agree with night and dynamic maps. Although, the Dev's aren't really equipped right now to add any assets to the game, so I'm not anticipating a new map/assets (like barrels, etc.) any time soon.

 

My map idea: a snowy, wide-open area with little-to-no coverage and hills everywhere. There should be one structure in the middle of the map with little covering and, to cap it off, make sure only SharpShooters/Reapers and Rocketeers/Bruisers can play on the map. OH WAIT. BUNKER.

 

Also, just throwing it out there Spellbound, that Metroid Prime 1's OST is far better than Prime 2 Echos...  :pinch:



#17
Loglino

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dash.jpg


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#18
Pumapaw

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I would say if one could produce one new map for test release. It would encourage old players to check it out and increase player base. Problem lies in the time this game has collected dust has made a lot of players give it up.

 

One map would bring new life in the game and show a commitment by the new owners that would be visible to all.

It would bring great joy into the Hawken community.


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#19
Loglino

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How about this:

A refinery map,

with CTF,

day/night cycle,

blastable gates and doors,

and LIGHTS that you can shoot out?

 

GET ON IT DEVS!

jk


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#20
Grollourdo

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Lol guys nice XD

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#21
JackVandal

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I would say if one could produce one new map for test release. It would encourage old players to check it out and increase player base. Problem lies in the time this game has collected dust has made a lot of players give it up.

 

One map would bring new life in the game and show a commitment by the new owners that would be visible to all.

It would bring great joy into the Hawken community.

I think if they have a map in the back end that could be fixed up and released temporarily on test run or something would definitely  at least  some people back looking, and not be a ton of work.


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#22
HeraldRedfordIII

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So it seems eveyone wants a map with dynamic part and cycles so what if they ever added a game mode with progression (attack defense) that could easily implement both of these. Map would change after certain objectives are met and as objectives are met the time of day would change maybe even weather


Edited by HeraldRedfordIII, 02 April 2015 - 08:36 PM.


#23
SandSpider2

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I have a new map idea.

 

I know it's a bit soon for new maps....blah blah blah,  but I thought I'd bring this topic up again because its a good one :tongue:

 

Anyway, you can see my idea below. One creepy looking landscape with hot springs, geysers and strange looking lava spines. Plus some kind of minning operation.

 

The%20Cauldron%203_zpsp1xkfjum.png


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#24
WastingTime

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I'm fine with more maps like origin
I enjoy the verticality 


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#25
DeeRax

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Vertical map idea, while taking SandSpider's idea into account: How about just a straight up mine? Centerpiece would be a vertical mineshaft, with lots of skinny platforms and ramps going up and down. It should be tall enough that if you fall from the top and hit the very bottom, a B-class would be near death (Without shock coils) (Sorry A-classes; don't slip!). For cover, you can have a series of inter-connected tunnels that branch off the sides of the main chamber, that also eventually link the top and bottom (To somewhat prevent one team from just camping up top and spamming explosives). Bottom of the shaft could be a bigger, wide-open cavern sort of thing. Anyways, just imagine like a giant ant hill or termite mound, except with pipes and steel beams and stuff.

Lore-wise, the Brommens chassis (i.e. The Assault) "was originally created to excavate Illal's hazardous mines." So it only makes sense that there be an actual mine to fight in.

Oh. and for lolz, the map can simply be named "SHAFT."


Edited by (TDM) DeeRax, 25 June 2015 - 12:57 PM.

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#26
talons1337

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Night maps would be really great for mechs like infil pred and other stealthy mechs. Mechs might have something like headlights so they can see what in front of them and you'd also have areas which are illuminated by floodlights or whatever. I think it'd add something to the game good if we had a dark, night map with some areas made to suit stealth attacks. 

 

Oh and also maybe night maps could be added to the rotation in a way that makes the maps transition from day to night. For example bazaar feels like mid-day and last eco feels like afternoon, etc. So the rotation could be modified until they are in an order of day-night.


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#27
Bad_BennyAK

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Right on!   Day/night,  and weather effects would be a GOOD addition,  yes,  would require additional programing, but REALLY increase the variety and playability of each map!   

 

One of my ALL TIME favorite maps is on Unreal 3,  Vehicle CTF mode,  that desert city.... there are sandstorms,  that blow through,  and you have to operate your vehicle in a total blackout,  that lasts a few seconds,  till the sand clears.  REALLY makes things interesting!  It might now work with the HUD enemy indicator in play...  I DO wish that was one aspect of the game that could be removable either permanantyl, or perhaps with an internal.   


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#28
SandSpider2

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Idea for a night map.

 

Vitrolium processing plant. Like a power station or refinery at night in a ruined city, destroyed by fighting and the Virus.

 

Multi leveled and illuminated from inside with flood lights around the edges.

Vitrolium%20Plant%201_zpshtln25gz.png


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#29
Hek_naw

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Question: is there an advantage on playing a non-stealth mech in a full-night map?

 

Unless the devs cheat with lighting, mech headlights would't provide decent illumination to prevent being a stealh-mech's dinner plate.



#30
talons1337

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Question: is there an advantage on playing a non-stealth mech in a full-night map?

 

Unless the devs cheat with lighting, mech headlights would't provide decent illumination to prevent being a stealh-mech's dinner plate.

 

I don't see why headlights wouldn't help you see a cloaked mech. The cloak would be rendered really effective in a night map because there wouldn't be much difference in colour, it'd be all black, so it would be much more difficult to spot the distortions caused by the cloak (if the background is homogenous then you'd not see any difference) in darkness. With headlights, suddenly you'd see all the colour around and thus the distortion will be clear.

 

I'm also thinking a button to turn headlights on and off or something, which means that if a pred forgets to turn off their lights, they're in trouble, or if a mech wants to go and flank or hide while they repair, they can do that.


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#31
Bergwein

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I want a map that looks like Blackreach in Skyrim!

 

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#32
SandSpider2

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I was thinking of maybe giving Axe's a night vission toggle.  That would add an extra element to the game and shouldn't take a lot of programing. ( says the person who knows nothing about programing )


Edited by SandSpider2, 29 June 2015 - 08:13 AM.

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#33
Loglino

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We definitely need this stuff before more mechs, but we have to let the Devs get settled unfortunately.

 

I highly agree that night maps would be cool, just make headlights that you can turn on and off and that can outline invisible/hidden mechs a little bit.

 

Weather maps would also be really cool. I would say the best ideas are probably rain and fog. Hopefully rain would not create lag problems for people with lower-end PCs.

 

I like the ideas of the "creepy hot-springs" and the "dark vitroleum plant" maps. I was recently coming up with another idea of a "dark and wet pit" map, although I don't know how well that idea will work out.


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#34
Hek_naw

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I don't see why headlights wouldn't help you see a cloaked mech. The cloak would be rendered really effective in a night map because there wouldn't be much difference in colour, it'd be all black, so it would be much more difficult to spot the distortions caused by the cloak (if the background is homogenous then you'd not see any difference) in darkness. With headlights, suddenly you'd see all the colour around and thus the distortion will be clear.

With a certain degree of realism, headlights would only show the first few meters in front of you with day-like clarity. Light scatters with distance, and clarity would be lost at the medium range. Headlights could also form a halo depending on the amount and direction of actual light cones coming out the mech. Anyway, the presence of a halo means the edges of your FOV will be darker than the center.

 

These are just details, of course. Which is why I said "unless the devs cheat with lightning". It will be a matter of realism vs. gameplay.


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#35
Liederkranz

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NIGHT MAPS!!!!! IM SO PROUD OF MAH IDEA!!!! XD

 

I highly agree that night maps would be cool, just make headlights that you can turn on and off and that can outline invisible/hidden mechs a little bit.

 

I was about to say that. The idea of a dark place and a mech with a headlight projecting shadows in the distance would be awesome. I don't know how it'd work shadow-wise. Shadows are implemented if you use high graphic settings I guess, so maybe for people with low end PCs who use Hawken at minimum perhaps night maps would be unplayable. :ninja:


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#36
Loglino

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I was about to say that. The idea of a dark place and a mech with a headlight projecting shadows in the distance would be awesome. I don't know how it'd work shadow-wise. Shadows are implemented if you use high graphic settings I guess, so maybe for people with low end PCs who use Hawken at minimum perhaps night maps would be unplayable. :ninja:

Well then we need to donate an i5/GTX760 PC to every Hawken player with a low-end PC.

Problem solved. NIGHT MAPS TIME!!!11!


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#37
6ixxer

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There was a great thread back in the old forums for this topic, it was started by Spliff Craven if I remember correctly.
 
Here are some of the suggestions that I can remember.
 
Dock yard by the ocean with large cranes and containers.
 
Space Port with hangers and ships.
 
Bombed out city in ruins. See below

 
Extinct volcanic map with lava tubes and other weird landscape stuff.
 
Floating air base that you can fall off of it you are not careful. see below.

 
Vitrolium processing plant like a large factory with an eerie blue glow, See below.

 
Large refinery type map, See below.

 
Night time maps, was a popular suggestion.
 
I'll add more when I an remember them.

 

I want a Team Capture the flag in a space port.

 

I had a thread on the old forum with some ideas and description.

 

The Lore would be based around the need for battleships in siege mode. Basically two teams trying to capture control of an abandoned space shipyard with a mostly built battleship as the centrepiece. They are powered by massive 2-part power cores which are manufactured on opposite sides of a shipyard due to volatile nature. Due to this the manufacturing plant will only release one core at a time (if it no longer detects one in the base it releases another).

 

Traditional CTF:

You have to get a core from the other teams side and take it back to your side. Cannot install if the other team holds your half so you need to kill their flag-bearer and touch your core to cause it to self destruct. You can then return the enemy core alongside a newly released part. Install 3 cores to win and activate base defences. Then the entire other team gets insta-gibbed by the base defences.

 

Hybrid with a king of the hill aspect:

You have to get a core from the other teams side and take it to combine with your own half and install both in a receiver in the ship to power its defences and defend for a short period while the defences come online. Then the entire other team gets insta-gibbed by the ships defences.

 

I'd like something with ship with multilevel interior, a port/shipyard with gantries either side, and also ability to get above and below the ship with bounce pads to give even more vertical play than origin.

 

shipyard.jpg

 

^ Image of a generic space shipyard for reference, Hawken one should attempt to look like the battleships in siege with more gantries down each side and ways to play above and below the ship.

 

EDIT: should easily be able to work in ability to have Siege and MA game modes on the same map.

 

Cheers,

6ixxer


Edited by 6ixxer, 10 February 2016 - 07:25 PM.

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#38
Loglino

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Also what if we had a better way to implement the use of sound?

 

As in your headlights only work so well, so you have to listen carefully in the dark. Wouldn't that be so cool in deathmatch games!


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#39
Liederkranz

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Also what if we had a better way to implement the use of sound?

 

As in your headlights only work so well, so you have to listen carefully in the dark. Wouldn't that be so cool in deathmatch games!

 

Ok I already hopped on the hype train. :laugh:
We should have a headlights on/off switch for ambushes, if I may add.

You wander around with your light off, listening... you hear the frightening sound of a breacher charging and get desperate. All of the sudden... FLASH OF THE HEADLIGHT in front of you, doubleshot, EOC, HE and you´re dead.

 

The whole process could be accompanied with a custom horn. :P

 

How cool is that?


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#40
Hek_naw

Hek_naw

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That is interesting... headlights being used for blinding opponent mechs? Again the realism vs gameplay matter. A flare on your eyes could be too intense and the camera could need a moment to balance light levels. Luckily there's the HUD to assist, but might not be enough!

 

The depth of this night time playing is increasing by the minute.






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