I've heard many of you want a railgun in this game. I wouldn't mind one as well. It would fit, too, as it's not hi-tech sci-fi, but something that could be made from random parts.
So I made this, a mock-up of what such a railgun could/would look like. This is probably not a complete model, as it is a tad lacking in detail (only an hour or so of work on it), and obviously it has not been textured in the slightest.
Update [4/22/15]:
Adding the actual rails and the carriage. Still working on the loading mechanism at the back of the carriage.
Details:
Name: HVR (High-Velocity Railgun) Samson [Primary Weapon]
RoF: 0.75/sec
Heat: 22
DPS: 60
Firing modes:
There would be two firing modes on this gun. Basically, the difference between them is different ammunition types.
Ammo Type I: Scrap
This ammo type would be (5) small-ish chunks of metal flung out at high velocity at 17 damage each. There would be some spread, but it would be much narrower than that of the Flak Cannon's. However, the falloff of this weapon's range is fairly large, due to the non-aerodynamic nature of the ammo type. This would be for close and mid-range combat.
Ammo Type II: Bolt
This ammo type would consist of a single sharpened metal bolt that results in 75 damage, 10 less than the Scrap ammo at maximum effectiveness. This ammo type would be for long-range combat, and would have no noticeable falloff due to the extreme velocity and aerodynamics of the piece. Unlike the other high-powered long range weapons in the game, this one would have no scoped mode.
Heat:
Why such a low heat, you ask? To compensate for the low DPS - as a primary weapon on a likely offensive mech, 60 DPS isn't too terribly high. And it only makes sense - a railgun has very low heat buildup, as there are no explosions and very little friction. The only heat would be due to the ammo loading mechanisms and the heat buildup of the air due to the rapid acceleration of the projectiles.
Thoughts? Suggestions? Comments? Fire away, pilots!
Edited by BluetoothBoy, 22 April 2015 - 08:10 AM.