So, I've been Hawkening for a little while, and, like, I love this game. I love ArchMech. And I love this community about as much as I love ArchMech. And, see, ArchMech takes his fuzzy bunny seriously. He goes and finds bugs and glitches and takes a good long look at them. Then he yells at them. He yells at them for everyone to see.
Hey guys, Blanton's Bourbon is like, $50 a bottle, and is super. If you're not yet the legal drinking age in your country, pretend you didn't see that.
Anyway, I want to yell about a couple things regarding Hawken. Because I love this game, and I love you, and you, and you get a car, and you too.
Hawken is fantastic, and it's relatively well balanced, and as far as most people are concerned, I'm usually on the side of the fence that's all "woah, bro, don't change a thing." But, this pasta is delicious, and this bourbon is delicious, and it's making me all kinds of antsy, and I want to tell you what I think should be changed.
1. The incinerator, as much as it's my purple little baby, is overpowered. It's beautiful, but I don't want to feel guilty every time I use it. I like the fact that it's a hard hitter, and I like the fact that it has infinite fire. It really makes it unique, and I <3 it. However, it's just ludicrous. I think we should experiment with maybe giving the incin a little less health, or perhaps slowing it down a little bit. Hell, an incin at brawler speed might still be OP if it had the same health. It's a great mech. It's too great. Find a way to nerf it that doesn't ruin it's uniqueness (ie, infinite fire, heat things.) Also, the ability is practically useless. As OP as it is, I don't want to see an ability go to waste. Perhaps it can do something like, in exchange for overheating, it can gain a certain amount of health. This might be particularly handy if we lower its health to begin with.
2. The berserker is plain annoying. It's not thaaat overpowered, but it is damn annoying. The combo of an aerial speed mech with a damage bonus ability, and one of the strongest weapon combos in the game, plus the highest health in a light mech, it's like a go-to for the worst people in the game (looking at you, IAreDave). It just feels plasticky and cheap. I'd appreciate it a lot more with a different set of primary weapons, but hey, that's a lot of code to sort through, remove, build, compile, and test. Just know that the Berserker is a bastard child to me.
3. The Air Compressor should be immediately accessible. It shouldn't require a particular level to attain. It's widely recognized as ONE of the greatest game altering internals in the game, and keeping it out of reach to new players is one of the only things that really gives Hawken even a semblance of a Pay to Win game.
4. Nerf health orbs plz. I'm fine with those dropped on death, but before HWK went dark, the meta for a scout in particular, was 3 health orbs, advanced repair kit, extractor, and possibly a basic reconstructor. The result was a hellspawn with the health of a vanguard and the speed of.. A scout. It would be appreciated if itemized repair orbs were nerfed in some fashion. It would be possible to lower the amount of health they restored, or maybe do something interesting like give a small amount of heat along with health.
5. I'd like to consider the possibility of removing the turncap. This might not have a hell of a lot of popularity, but I'm biased. I've participated at high tiers of play, and I've loved every moment of it. Except maybe my last game against TANG. I would love the ability to turn as fast as possible, and really push the game in the direction of an arena FPS. Bear in mind, that may not be the best marketing strategy. I just want to see it, or maybe have the option to remove it on private servers.
6. The tech gets waaaay too many points for what it does. If you're in a tech (the only tech on the team) and you're not either in first place, or just behind a player who's leagues above you, I'm going to yell at you. Not really, but the tech scores so many points for heals. Maybe reduce that by a point or two per point gaining section of heals?
7. The tech also is on the level of OP as far as team play is concerned. If it's a fairly balanced 6v6, and one team pulls out a tech, the other team has to as well. It'd be nice to maybe increase the heat generated by the heal-beam by a tad, so it can't be spammed so hard alongside incin.
8. Let us make custom camos. We will literally pay $15 a mech to do so. Let us send them in, you decide, and then market them as your own with credit and a small MC royalty to the creator. Seriously. Almost everyone in this game that plays a significant amount expresses a personal style through their mechs.
9. The scanner. So, pred vision is nice. It lets you see through walls, and like, most games consider that "wallhacking" and, really, it sort of is. However, the wonkiness of the pred sort of balances that out. HOWEVER, what if there was an inexpensive item equipable on any mech that not only let you see through the walls near you, but gave your entire team a peek as well. lol. What sort of nonsense would that be. Oh. Wait. Yeah. No, that's a thing. The scanner lets every single member of your team have wallhacks. And like. That's absurd. Stop it. Make it some sort of purely audible pinging noise when mechs are near you, or something. Just, don't keep it the way it is. If there's one item on this list that just plain deserves removal, this is it.
Anyway, just a couple things for the fresh devs to look at with a fresh mindset.
Edited by ticklemyiguana, 22 March 2015 - 01:37 AM.