Or, alternatively, a working spectator mode
Or how about replay mode? After a match you can download the replayfile. Said file would be, rather than a video, a log of inputs that the server received from the players. That way, you could move the camera and switch between players (like you can in Botdestruction, while you're destroyed and awaiting revival).
EDIT:
The tutorial needs to be redone, period. It does a crappy job at explaining in depth mechanics that will help develop players into better players and subsequently into high MMR tiers. The tutorial only teaches the basics (moving and shooting which are FPS fundamentals and hardly any useful applications of Hawken's quirks like 180 spin. Only teaches a basic dodge) Newer players just flat out don't know what true movement mastery is so thus the game should provide the tools and instruction necessary to get their foot in the door.
Or even leave the current tutorial and have a separate "advanced tutorial" type thing that would teach more advanced stuff.
The game really needs to teach game mechanics to people.
I don't remember if the tutorial even tells you that boosting, firing and flight makes you show up on the enemies' minimap.
How many players even now any of the following about siege:
If no ship is airborne, the bases' eu bar actually fills up by itself at 1 unit per second.
You can abort the eu transfer at the base by pressing the interaction button.
The speed of launching anti air missiles increases for every player that the team has inside the aa area (minus the number of players the enemy team has on point). This is especially important to teach. i all too often see other players staying outside the aa when their enemies ship is airborne.
Edited by BismutZornisse, 17 May 2015 - 02:50 AM.