Heyo Everyone.
After having tested the Game a few hours until the point I can buy a new mech, I want to give a short feedback by me testing the game. Because I think this is the point to which many players may test a game before making a decision to go further.
So my gaming test experience includes:
Playing the starter mech,
Playing the team deathmatch and those missile turret mode.
Playing with and vs random people.
But let me get through my "new player experience" step by step and lets mark some moments I gonna explain a bit later.
Well on the first evening I started with the tutorial of course. The tutorial itself was nice, not boring and gave you all the controls needed. And So I was there with my first mech piece of junk 1, that one day will hopefully look awesome. I played deathmatch vs the AI, and a drone wave vs AI until wave 3, until I decided: "Ok I have seen enough to know whats coming." lets head to the PvP part.
So I played 3 or 5 matches with somewhat above average results. And it was around 2 am. Then I decided to have a look at all the customisation and stuff.
I had a look at the mechs and their possible loadout2. A bit strange there are not even many weapons too choose from.
I had a look at the visual customisation, well looks like my piece of junk will always look like junk. Seems to be part of the artstyle the game has 2.
First day ended, I went to bed.
But my aftermath thoughts about that first evening in relation to the tiny supescripted numbers:
No 1. The game advertises itself as a mechgame.
Especially with the steam storepage:
"HAWKEN is a multiplayer first person shooter for PC that places you inside a mechanized war machine on the battlefield of a dystopian world called Illal. With strategic, fast-paced gameplay, HAWKEN features incredible alien landscapes, customizable and upgradable mechs, and dynamic experiences across"
�It's the type of experience that gets under your skin, making you want to come back for more.�
-IGN
�Perfectly balanced mech warfare�
-Polygon
�HAWKEN is everything I ever wanted in a mech shooter�
-Kotaku
So its a first person shooter: yes
places me in a mechazied war machine: yes
dystopian world: yes
startegic fast gameplay: probably, without having organised groupplay maps seem to offer quite a lot strategical access, its also quite fast paced.
Bu then those quotes???
Hawken did not get under my skin, and coming back for more? thats goign to be part 2 of day 1.
Balanced mech warfare. Seemed to be balanced on the first day, mech warfare, well lest see.
Everything I wanted in a mech shooter. OKAY, some people have rather low standards of, ohh wait kotaku, rofl.
The truth of what I think this game is:
It's a FPS arena shooter, but not a real mech game. While you have those mechs, and you have those "loadouts" I honestly have to say it feels like a mix of team fortress 2 and crime craft gang wars.
The mechfeeling was there in the tutorial as I should "walk" because the "mech" felt kinda slowly and and turnrate seemed to be limited, no 6000dpi superfast turns.
But right at the moment those strafe and directional bursts were explained and with the way how those Boosters works this stopped having any relation to being a "mechgame" At this moment it was an arena shooter with mech skins. And the game is not really advancing past this state. At least in the Assault I rarely moved without those boosters its more about boosting around, regen, boosting regen boosting. The feeling of a big mech and all its physical behaviors this would bring is literally non existent
THATS PROBLEMATIC.
I can hardly make people have interest in Mechwarrior online, because: "mech game" So they do not even try it. Hawken has the same stamp of advertising itself as a mechgame. So it advertses to a niche playerbase. But once they test this game, they will very quickly experience this is not a mechgame at all. Movement is not mechlike, nor is loadout and anything else. it will be hard to find and advertise for a proper playerbase. The mechfans will probably be disappointed, and the "eww a mechgame" crowd will not touch it, even if being a quite funny arena shooter which they would like.
No 2. What I should go for.
�It's the type of experience that gets under your skin, making you want to come back for more.�
-IGN
Wow, that guy, what is he talking about?
If one had played many other games already, he will probably not find hawken to be getting under the skin. It's not having something unique truly at all. And coming back for more? Dunno after the end of my first day including maybe 2 hours of PvP I went through looking at all customisation and loaouts that my assault will get.
There was nothing really interesting to get.
-Primaries can be changed, but offer a very limit amount of what i will get. And my default wepaon seems to be as fine as all the others.
-secondary cna nt be changed at all.
-equip is by slots, so maybeI will upgrade that healorb or mg turret deployable with a bigger one later. But nothing here seems to be importantly achievable.
Mech visual customisation.
Wow, this was underwhelming, my piece of junk will just eb able to look like another piece of junk. Ok, the dystopian part of the game right? yeah maybe. but then, the camo's wow, they mostly cover only a small part of the mech. Actually, the only thing I found slightly interesting was probably another repair drone design.
THIS IS AGAIN PROBLEMATIC.
because this is (next to xp boosters and stuff) where the money will come from to sustain the game. Or the game would have to go a horrible p2w way, which it hopefully will not. But in a niche game doing even niche playstyle now offering some niche designs that I hardly can imagine to "excite" the masses.
So I was not sure at the end of this day: "what shall me make come back" I hardly saw anything on my mech I truly want, nor on the customisation. Long term motivation? I didn't even saw the short term motivation.
Is that also he state of hawken that went into troubles? Because if so, well, I can understand it. Those 2 points are major issues to make people interested in the game and stay motivated and on top of this want them to spend money.
-----
Then day 2 came, I wanted to play Life is feudal in my morning sleepiness. But for some reason the server I played on was offline. And For MWO, I was still too tired to not F* anything up.
So I just started hawken to play a maybe one or two games until I am totally awake. And WOW, I wrecked like hell. and went MVP nearly allt he freaking time, except maybe one or two matche sof maybe 10 or 12 I did. And of course hackusation started. Even on maps I have not seen before. Some matches even with nearly twice as much points as the second best player.
By gaming standards, I am a very good when it comes to tactics and strategies. Aiming however is maybe above average, especially when it comes to quick and accurate aiming.
But hawken, well ist a rather casual shooter, there are no different hitboxes, the assaults primary is hold and track adventure gun with the tiny "complexity" of bad initial accuracy after a sprint and sometimes "releasing" because of inaccurcy. The secondary is an AoE weapon so when one gets cover or cour aim is inaccurate, you just still hit or if you ralise you miss you manually detonate it close to the opponent. Especially when you get into the air first and aim to the ground. Guess my TF 2 experience playing the soldier came in very handy here to instantly knowing how to use that.
First I thought the assault may be somewhat OP. But then half of my teammates and opponents had assaults too.
So the question came up: does this game has some kind of Skill matchmaking? probably not. Otherwise me as a newbie in the game without map knowledge should not be able to wreck like this. I can not say much about mech balance at this point since I only played the assault, but it feels a bit too agile for that it is being a medium. I mean how is a light then even? Ad the time I spend in the air is so massive it maks other mechs hard to hit you. Or at leats many people played aginst had those issues.
Unique seems to be that crab like behaviors of some heavies, yet this gimps their mobility to a point where they are a bit helpless instead of taking a true advantage out of this. Or maybe my opponents just used that wrong?
Being a casual shooter is not bad at all, not every shooter needs to be supercompetitive all the time. Hawkens simple gameplay allows people to get into the game only after a handfull of matches. No giant and steep learning cliff in front of you constantly throwing boulders at you. And I guess organised teams vs organised teams are a entire different level of gameplay. But fo soloplayers, it seems a Matchmaking could help because constantly wrecking others is not really exciting, nor do I think is getting wrecked very entertaining for them. But okay, since teams get randomised every round this evens out balance a bit.
So all in all this games was not disappointng or bad. It has many nice things, maps are awesome in their looks and are fun to play on. It's a solid Arena shooter, and I have not seen any bugs. So It's done with decent quality. But this game is also not very special or exciting at all or really motivating for the long run. And it is definately not the mech shooter it advertises.
Things that would help:
Make more stuff for free, but put work behind this stuff to be unlocked. This is then something that will motivate people to work towards. Unfortunately the current unlockable pars for the mech via mech ranke are too boring and blank, you can not apply any color on them, which makes them more boring than the original parts they came with and instant dropped all motivation to level a mech sololy for these parts.
Something like: simple Camos's for those HC's, and more epic ones for MC's.
Make some of the Mechparts be random drops, like items in TF 2, so playing the game will grant the purpose to hope for getting some parts dropped you want. That keeps people busy as well. it gives them a way better motivation to keep playing the game. This could massively help to give people a long term goal. You could make a premium upgrade for accoutns inceasing that drochance. So monetarisation of this feature without turning the game p2w would be posible here as well.
also MOST AMAZING YOU CAN DO:
When G1 has the license is RP now developing the game? If so, take the efffort to implement APB's symbol designer and car designer and make this apply for ingame symbols and the mechs and possibly the repair drones. When people can customise their mechs for free to a specific degree, this will hook them up a lot. If on top a premium system can be bought allowing more customisation as in APB, then you will give people a great and unique reason to customise their mech to a real unique design. And They will voluntary throw a lot money at you for being able to upgrade to a more allowed design complexity. That would be a massive improvement and a real non p2w motivation for people to spend money. On top those mechs will then be personalised to a degree which gives people an entire different level of attachement. Which then makes it harer for people to leave or drop the game. APB's character and car customisation is a reason why the medicore shooter it actually still survives amongst all the other TPS. G1 and RP should use that unique feature and exampnd it to their other games.
So Tiggs in case you have read this, that is something G1 and RP should always consider for new games they aquire. Surely on some gams this is some effort to implement. But its totally worth it. I wish Fallen earth would have this as well. Would give me a proper reason to play and stick with a MMO again.
And yes that entire section is bold, because I doubt that many publishers and devs do actually know what power true customisation has in terms of attracting players. And you as G1/Rp do already have this tool at your hands by its mechanic. it just needs to be implemented into the other game(s) GUI and engine.
The advertising of a mechgame while it isn't one, hmm dunno no real advice here, it will be a bit of an issue to make people interested in it. It's f2p non p2w but when I ask people to test it with me, that I usually play togther, Their interest is too damn low even for this. The game needs something way more appealing.
Greetings
Lily