I'd love to be able to mod that game, what about you ?
What would you change so that the game balance would be better in your opinion ?
Abilities
- Grenadier (~change) :
make its ability change GL to shoot a cluster grenade (bounce but detonate on target) that spawn 5 childs dealing 35dmg each
reduce cooldown to 25s
- Rocketeer (buff) :
remove turret mode, make its special ability lock up to 4 targets, shooting a single (new) hellfire to each target.
each target being locked in 0.6s and reduce hellfire rof to 0.6 for single missile.
Weapons loadout
- Brawler (emphasis on burst weapon, AM-SAR for punching at longer range):
Reflak-35, AM-SAR, Flak
- Bruiser (mid-ranged weaponry, shotgun for shorter range):
AR, Reflak-35, AM-SAR
- CT-Recruit (gameplay change, good training mech) :
primary AR (no alternate), secondary : TOW, alternate Grenade launcher, prestige Hellfire
- Grenadier (no more vulgren, control area) :
EOC repeater, Breacher, Rev-GL
- Incinerator (prestige mini-gun, Re-D0X for support role):
Point-D vulcan, Re-D0X, B3-AR:PPA
With the weapon loadout changes,
i don't really see a reason to get rid of heat gren in place of the breecher,
having multiple secondarys on a mech would be interesting...
Pls don't try to get rid of mah Vulcan-bruiser,
Am-sar seems kinda unnecessary for the brawler, and most people find the SA easier to use.
And you would need to change the properties of the weapons themselves in order for them to suit the incin.
As for the ability changes,
why don't we have more barrage-like abilities such as these?
For example we could give the bruiser (or rocketeer, but i like the bruiser mroe) a missile barrage ability where it fires around 10-20 low damage mini missiles that lock on and home in on the first enemy mech(s) they find.
Edited by Jason Endrago, 22 September 2015 - 04:04 PM.