I'd love to be able to mod that game, what about you ?
What would you change so that the game balance would be better in your opinion ?
Note : values are based on Hawkne's Salty Stats
https://docs.google....t#gid=416460446
My compedium :
Primary
- SMC (slight nerf) :
increase heat to 7.5, less minimum damages (10 DPS past falloff end, 1.15DMG per projectile)
- RPR (increase efficiency at mid-range) :
slightly lower rof to 4, increase dmg to 24, increase falloff start range to 100
- B3-AR:PPA (gameplay change) :
reduce heat to 32 (see SAARE (charged))
- PN-223 (lower heat to compensate low damages, side weapon for primary healer) :
reduce heat to 5
- Vulcan XT (more DPS for more Heat) :
increase rof to 6.5, increase heat to 10/s, increase minimum damages to 5
- AM-SAR (emphasis on semi-auto repeater) :
increase rof to 5, reduce damages to 21, increase heat to 9
- Slug (increase shorter range rof and DPS at the expense of burst) :
(unscoped) reduce damage to 45, increase rof to 1.33
- Breacher (less burst for flak mode, increase rof) :
(uncharged) increase rof to 0.72, decrease dmg per projectile to 19
- Reflak-35 (change for a mid-range shotgun) :
reduce spread to 5.5, increase falloff end to 200, increase minimum damages to 5 per pellet, remove the bounce stuff (as it is a useless CPU computation)
- Flak (slightly more burst same DPS) :
increase damage to 14.5 per pellet, reduce rof to 0.77, increase minimum damage to 3 per pellet
- mini-flak (increase range, sort of):
increase minimum damage to 1.5 per pellet
- T-32 bolt XT (increase efficiency at range, even more burst) :
(both modes) increase the start of falloff to 70, increase the minimum damage to 3.5
(uncharged) increase the start of falloff to 70, increase the minimum damage to 3.5, increase the number of pellets to 6 per shot, decrease the rof to 1
(charged) increase the start of falloff to 70, increase the minimum damage to 3.5, increase the number of pellets to 9 per shot, decrease the rof to 0.6
- T32 bolt (increase efficiency at range)
(both modes) increase the start of falloff to 70, increase the minimum damage to 3.5
- Rev-GL (buff at close range, more spam otherwise) :
make it shot 2 projectiles that deals 50 dmg each with a spread of 3.5, reduce rof to 1
- RE-D0X (ease aiming) :
increase projectile speed to 200
- HEAT (ease learning, slight buff) :
spead of 300 for both charged and uncharged mode
reduce extra reload time to 1s
- EOC reapeater (increase mines efficiency) :
add slight spread
increase damages to 20, reduce duration to 6s
Secondary
- TOW (less spam) :
increase cooldown to 2.5s
- GL (more burst) :
increase damage to 135, increase cooldown to 2.7s
- SAARE (gameplay change, less charged spam):
(uncharged) reduce negative heat to 10 per projectile
(charged) increase damage to 90, reduce rof to 1
- Corsair, Corsair XT (buff, sort of):
reduce switching time from one mode to another
- Hellfire (gameplay change, more efficient for CCQ, more damages) :
make it shot 2 dumb missiles (0.15s between each) with a speed of 140 that deals each 52.5 damages on hit
make those missiles split into 3 smaller ones after 0.3s, the small missiles being the actual hellfire with slightly increased turnrate
reduce cooldown to 2.75s
- KE-Sabot (more DPS while unscoped at the expense of burst) :
(unscoped) reduce damage to 50, increase rof to 0.9
- Sabot (more DPS while unscoped at the expense of burst) :
(unscoped) reduce damage to 75, increase rof to 0.5
- Helix (gameplay change, slight nerf, sort of "burst heal") :
: buff the starting healing to 1.5x the actual value and make it decrease overtime to heal half actual output after 3s (do the same with vampire)
Items
- Detonator (ease aiming) : increase speed to 110
- HEAT charge (gameplay change, more burst) : no remote explosion, increase damage to 90, reduce speed to 75
- Radar (nerf) : reduce lifespan to 30s
- repair charge (nerf) : reduce health amount to 110
- ISM (ease aiming, buff duration) : increase speed,to 110, reduce radius, increase debuff time to 4s
- Rocket turret (buff) : increase rocket damages to 50, reduce lifespan to 60s
- move item regenerator to internals
- add drones as items : last 20s, same HP as coop bot destruction but stay close to player and shoot at closest ennemy on radar. Flak and Seeker drones.
- Holo : make them have radar signature and have random move on short area around the spawning point.
- Mirror image : spam 3 images for a short duration that has the same move anim' as player (walking, boosting, hovering)
Internals
- Failsafe : buff the failsafe to -33%, -66%
- Fuel converter : buff to 1.5% and 3% of fuel converted
- Reconstructor (slight nerf): changes to 2%/s for basic and 5%/s for advanced
- Basic Air compressor (new) : 1 slot air compressor that allow only 1 dodge while hovering.
- Range finder (new) : 2 slots and your reticule now show the range
- Target marker (new) : 1 slot add a red dot on the center of the hitbox of the target in the crosshair.
Abilities
- Grenadier (~change) :
make its ability change GL to shoot a cluster grenade (bounce but detonate on target) that spawn 5 childs dealing 35dmg each
reduce cooldown to 25s
- Rocketeer (buff) :
remove turret mode, make its special ability lock up to 4 targets, shooting a single (new) hellfire to each target.
each target being locked in 0.6s and reduce hellfire rof to 0.6 for single missile.
- Brawler (buff) :
reduce switching time from normal standing to turret, and turret to normal, jumping while in turret automaticaly stop turret mode and Mach starts hovering
increase front damage reduction to -20%
increase health regen to 15HP/s in combat and 30HP/s out of combat
- Infiltrator (buff) :
remove fuel consumption
- Berzerker (same damages but more heat, reduced cooldown):
increase rof by 15% instead of increasing damage, reduce cooldown to 30s
- Sharpshooter (ease the use of this ability) :
changes its ability so that it lasts 3s but only apply to the next Sabot shot
- Reaper (change) :
changes its ability to a "mark the target" stuff. Duration 3s, the next KE-Sabot shot make the target appear to all allies in radar and has a +5% damage debuf for 7s (same as one Re-D0X)
- Bruiser (buff) :
change its ability to last 2.4s (2 dodges)
- Vanguard (buff) :
reduce switching time from normal standing to turret, and turret to normal, jumping while in turret automaticaly stop turret mode and Mach starts hovering
Weapons loadout
- Berzerker (mini-flak for insane burst damages but overheat really fast with ability activated) :
SMC, point-D vulcan, mini-flak
- Brawler (emphasis on burst weapon, AM-SAR for punching at longer range):
Reflak-35, AM-SAR, Flak
- Bruiser (mid-ranged weaponry, shotgun for shorter range):
AR, Reflak-35, AM-SAR
- CT-Recruit (gameplay change, good training mech) :
primary AR (no alternate), secondary : TOW, alternate Grenade launcher, prestige Hellfire
- Grenadier (no more vulgren, control area) :
EOC repeater, Breacher, Rev-GL
- Rocketeer (easy to use first weapon) :
SA-Hawkins, Heat cannon, Seeker
- Incinerator (prestige mini-gun, Re-D0X for support role):
Point-D vulcan, Re-D0X, B3-AR:PPA
- Scout (short range burst only):
mini-flak, flak, T32-Bolt
Armor values
Brawler : decrease armor to 790 (below graphic threshold ;-) )
G2R : increase armor to 700
Raider : increase armor to 530
Tech : increase armor to 325 (to compensate helix nerf)
Fuel
- C-class : increase fuel tank by 10, reduce fuel regen' by -1.5/s
Other
- Gives 3 (to 5?) seconds of free fuel upon respawning (until you shoot, use ability or drop an item)
- reduce tech scoring (2/3 of actual score)
- remove lock-on and target detection of invisible Mechs
- reduce orbs health pool from Mech destruction, add 20 EU drops from Mech destruction, 100 EU can regenerate one item charge.
Server
- slight HC/XP bonus if you stay on server (+25HC for second match and thereafter increase to +50HC after 5 matches)
- slight HC/XP grind while playing offline games (same as bot TDM)
- vote to lock server (auto unlock if a player leave the match)
- spectator mode when teams are uneven by 1 member. 50 HC bonus for going to spectator mode. In spectator mode you can only see throught eyes of your teammates. Match Maker ask for switching spectator every 2 minutes. Select spectator to balance scores.
- queue while playing playing DM or bot TDM, get the grind when you leave
Game modes
- no MMR locking, shorter queuing but let players vote when a player "out of fitness range" enter (display its name and ask)
- Coop TDM : adjust server MMR to highest player MMR.
- 9vs9 MA, 15 minutes games
- 1vs1 DM (emphasis on fight club with spectator mode and so on)
- DM rank based on Kill per minutes not total kill, grind XP/HC even if you leave before game ends.
- 2 players Coop bot destruction (+ more maps), no more buff when playing coop destruction, harder waves but that can be done without +100 armor and +30% damages. Also allow players to join started games for both coop bot destruction.
- customisable off-line TDM (maps, bots MMR level, ennemy mechs)
- off-line garage roaming with a test dummy that shows damages on hit
- off-line siege training
Edited by MomOw, 05 October 2015 - 09:20 PM.