Edited by Hijinks_The_Turtle, 23 March 2015 - 07:55 AM.
#1
Posted 23 March 2015 - 07:45 AM
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#2
Posted 23 March 2015 - 08:13 AM
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#3
Posted 23 March 2015 - 08:17 AM
Gonna post my G2-Tech idea.
C-Class. No weapons. Health and speed and all that doesn't matter. Ability blows you up in a lovely little fireball, healing all teammates in an area.
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#4
Posted 23 March 2015 - 08:22 AM
Nope. Making the tech engage enemies runs counter to the whole idea of the mech. It's already not that great. This is both overly complicated and would make the tech unplayable.
I wanted to tell people what should the newer version of Tech should be able to do and not do. The reasons for the change is so that:
a- The technician can't just sit in the back and walk around with an auto aim heal beam
b- The tech plays a more active role in battle (it's a mech with guns, come on)
c- The new changes would break the current OP combo of the Tech and Incinerator (well, I think at least)
d- it'll be harder to form the infamous mech death balls
Edited by Hijinks_The_Turtle, 23 March 2015 - 08:23 AM.
My revamped story and art thread: https://community.pl...ted-art-thread/
Current Chapter: https://community.pl...ut-now/?p=38733
My profile:http://hawken.heroku...inks_the_turtle
#5
Posted 23 March 2015 - 08:51 AM
And I want to tell you that this idea will make the tech utterly useless in any type of high level play. It melts when it directly engages the enemy. Making it do that before performing its primary function is not productive.I wanted to tell people what should the newer version of Tech should be able to do and not do. The reasons for the change is so that:
a- The technician can't just sit in the back and walk around with an auto aim heal beam
b- The tech plays a more active role in battle (it's a mech with guns, come on)
c- The new changes would break the current OP combo of the Tech and Incinerator (well, I think at least)
d- it'll be harder to form the infamous mech death balls
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Thanks to Badtings for this awesome banner!
#6
Posted 23 March 2015 - 09:40 AM
And I want to tell you that this idea will make the tech utterly useless in any type of high level play. It melts when it directly engages the enemy. Making it do that before performing its primary function is not productive.
Okay, well I tried. :< I thought it could work. How would you suggest to fix the tech?
My revamped story and art thread: https://community.pl...ted-art-thread/
Current Chapter: https://community.pl...ut-now/?p=38733
My profile:http://hawken.heroku...inks_the_turtle
#7
Posted 25 March 2015 - 07:31 PM
Okay, well I tried. :< I thought it could work. How would you suggest to fix the tech?
That's the thing though, the tech isn't broken. What's broken is Tech + Inc, other than that the tech does it's job perfectly fine.
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#8
Posted 18 April 2015 - 05:14 AM
its a nice idea in concept, but it would wind up being really really bad in game.
this is going to force the technician to play the wrong role so it can play the right roll, and this would end up in players using the tech to grief their own team by killing one guy and healing the enemy team's MVP.
I have to say no.
#9
Posted 21 May 2015 - 03:37 PM
I, for one, love when people try to play tech like it's a berzerker
The Hawken forum's a forum, but it's like the only one you get yelled at for using.
#10
Posted 21 May 2015 - 05:23 PM
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#11
Posted 21 May 2015 - 05:24 PM
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Also tagged with one or more of these keywords: balance, idea, hawken, tech
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