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#1
ThatDamnedBoedy

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Nerf - Hellfire Missiles - locking thorugh cloaks is bull and damage should be reduced thanks to increased hit certainty.  Buff the missile tracking maybe as a slight offset.

 

Nerf - The Scout - Plays too well towards game's core mechanics with the sole downside being little armor.  It has a higher heat cap than the Brawler which makes no sense.  

 

If not nerfing the scout then buff C-class turret mode and let them use boost to do a 180 in turret mode.  That will solve most of the issue to getting blapped through the rear before a reaction is possible

 

But really just delete the scout and reconsider what role something named the "scout" should fulfill in play.  I personally don't think it should be the equivalent of a tank destroyer.

 

nerf - Grenadier - ridiculous dps and burst in primary Rev-GL mode.  Consider reducing armor to 650 from 740.  It is support and shouldn't have more armor than the vanguard. - keep the damage as it is now.

 

Switchout - Predator T32 shotgun - convert to miniflak or reflak shotgun.  Charge weapons are BS on some maps and it would be nice to have some dps flexibility.

 

Buff - G2 Raider - reduce fuel consumption by a factor of 3 when activating special.  Give it same base speed and boost speed as Incin/Vanguard

 

brawler - could use a better dodge timer otherwise its kinda ok.

 

Flame on!


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#2
DerMax

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*yawn*


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#3
PsychedelicGrass

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Get good, keep everything as is, buff zerker ability, etc etc


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What's the big fuzzy bunnyng deal? Lots of amazing people have committed suicide, and they turned out alright.

 


#4
ticklemyiguana

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*yawn*

When I saw that DerMax had replied to this thread, I just knew, I knew that absolutely nothing productive would be said.

 

good-job-21.gif

 

 

 

Nerf - Hellfire Missiles - locking thorugh cloaks is bull and damage should be reduced thanks to increased hit certainty.  Buff the missile tracking maybe as a slight offset.

 

Nerf - The Scout - Plays too well towards game's core mechanics with the sole downside being little armor.  It has a higher heat cap than the Brawler which makes no sense.  

 

If not nerfing the scout then buff C-class turret mode and let them use boost to do a 180 in turret mode.  That will solve most of the issue to getting blapped through the rear before a reaction is possible

 

But really just delete the scout and reconsider what role something named the "scout" should fulfill in play.  I personally don't think it should be the equivalent of a tank destroyer.

 

nerf - Grenadier - ridiculous dps and burst in primary Rev-GL mode.  Consider reducing armor to 650 from 740.  It is support and shouldn't have more armor than the vanguard. - keep the damage as it is now.

 

Switchout - Predator T32 shotgun - convert to miniflak or reflak shotgun.  Charge weapons are BS on some maps and it would be nice to have some dps flexibility.

 

Buff - G2 Raider - reduce fuel consumption by a factor of 3 when activating special.  Give it same base speed and boost speed as Incin/Vanguard

 

brawler - could use a better dodge timer otherwise its kinda ok.

 

Flame on!

Now, what you're saying is a common conception - this is a problem. The fact that what you're saying is something of common perception for new players is a problem.

 

It is a big problem, because some of your more significant points are quite wrong when pressed to their extremes.  G2R and Turret modes could stand a (minor) buff, but I certainly wouldn't push it (and what you've suggested is drastic), and the T32 is probably the least useful weapon on the pred, but other than that, what you've stated, I'm afraid to say, is... well... laughable, and the cause of Der's attention seeking spam.

 

 

1. Hellfire missiles, ignoring their rate of fire, do less damage than the TOW, even if every one of the rockets hit - which is something of a rarity in itself.Source 

Of course, you'd want something similar, being an auto aim weapon, but they have one of the single lowest DPS's in the game - and by a pretty long shot as well - and it's my understanding that this doesn't even account for the time it takes to lock on itself, making locked on hellfires likely the second least threatening weapon (and easily the least threatening secondary) in the game in terms of DPS and versatility, second only to the aggro mode of the helix repair torch, at a paltry 20 DPS - versus 55 for the standard TOW, and a maximum of 106.67 for the charged SAARE on the incinerator.

 

It is widely agreed on by the competitive community that apart from the G2 Assault, the least competitive mechs in the game are the Bruiser and the Rocketeer - due strictly to the hellfire missiles. The issue at hand is actually the auto aim feature. It's difficult to balance for in any game.

While they can be used situationally and effectively, you will be hard pressed to find an experienced player that agrees with you on the nerf aspect. The best you'll get is a compromise where one might nerf the targeting feature - by implementing a laser guided feature of some sort - and then upping the damage or RoF significantly. Given that hellfires supposedly operate on heat signatures - same as pred vision, it's not anywhere close to unfeasible that they would lock through cloak.

 

 

 

2. The scout, while clearly a favorite of many veterans, is also in the realm of "not so competitve in team fights" mechs. While you say it's only downside is it's health - in a game that's all about health, with hit boxes the size of small barns (literally) that's a massive downside. I'm having difficulty fully articulating the nature of how balanced-to-underpowered the scout actually is, and am hoping someone will be able to do so better.

 

The lack of health is extremely significant.

 

 

 

3. Turret mode! Yes. Here we have a thing. Vanguard is quite viable, but all else sort of falls short. All that really needs to be done to bring other turret modes in line is to increase forward damage resistance a bit. It's a very boring solution, but turrets are about positioning - and turret mode should be no different. Adding a "whoops I fuzzy bunnyed up" button isn't really the way to go about it.

 

 

 

4. Grenadier. I don't think you understand how significant a nerf 90 points of health actually is. This is a game where people complain the berserker, with it's 355 points of health, has too much compared to the infiltrator, at 330 - and they've got the moves to make the best of it. The gren is a good mech. no getting around that - but even at the very highest levels of play, it's projectiles are predictable and avoidable and even at the best of the best, it requires significant timing, precision, and map knowledge to use effectively. The vulcan gren may be able to stand a nerf - but even then only for the ability. It can still be easily outplayed by someone of comparable skill in most other mechs.

 

 

5. Pred T32 - not going to get much argument. It's an underwhelming "ambush" weapon with comparable (though worse in terms of burst) stats to the breacher without the versatility.

 

 

 

6. The single consensus on the G2 Raider in terms of buffing it is that you shouldn't show up on radar when walking with the ability. That's it. It can be devastating in the right hands. I've never gotten to the point where it's more effective than some of my other mechs, but it can be an absolute terror. It could probably stand some tweaks, but they're few, minor, and far between - no factors of three anywhere.

 

 

7. Brawler is one of the most OP mechs in the game. It has the fat to take on anything, and the damage of a scout. You need to be very careful with your heat management, but this thing hits like a howitzer fired at a baby. It could stand a nerf, if anything. Not a lot to say here. Every mech turns at the same speed, every mech aims just as well as the next. Having more than twice the health of the only other mech with comparable weapons - a mech that you declare needs a nerf - is no joke.

 

 

 

 

 

All of this said, these are real perceptions of the game, and they do need to be addressed somehow. I just don't know how.

 

You do have my apologies for any ramblings or grammatical/syntactical errors. I like to get drunk on Wednesdays to alleviate the nonsense that typically accompanies them.


Edited by ticklemyiguana, 08 July 2015 - 11:42 PM.

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#5
Sp3ctrr

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So I did type up a long and well thought out reply....but tickle posted a much better one.

 

 

A lot of these look more like personal gripes rather than actual issues, in my opinion.


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#6
System64

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Hellfires already do LESS damage then a TOW rocket, even if all of them hit. You just gotta learn how to dodge them and then you'll want to buff them (like me). Scouts, yeah I can partly agree, speed is ridiculous (coming from a Scout pilot), but then again they're made of plastic wrap. The Predator needs NO shotgun at all - instead I'd rather a Heat Cannon on it (see the "B class Heat Cannon" thread), because shotguns just don't work on it (breacher is a shotgun but it has a mid range charged shot too).


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#7
Panzermanathod

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I'm surprised that not only did he call Hellfires OP (Even if I do prefer them over TOW, one of my least favorite secondaries) but no mention of Incin in sight. I mean, when people talk about stuff being OP in general, I generally see Incin and/or Tech in there.

 

But, yeah, Helfires are fine. They're a pretty good long distance weapon, but also easily avoidable and not very good up close. Just the Bruiser having it  causes it to have issues dealing damage  since you have a short ranged weapon combined with a long ranged weapon.



#8
System64

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Incin is kind of OP in terms of its speed/health ratio. It is almost as fast as a Vanguard, yet it has more health than a Rocketeer which is almost as slow as the Brawler. Honestly I think the speeds of the Rocketeer and Incinerator should be swapped.


Edited by ??�?�؃??, 09 July 2015 - 12:20 AM.

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#9
reVelske

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To hell with Scouts...

 

...only because it's infuriating trying to hit them at 200-250ms ping.


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#10
Elite_is_salty

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buff zerker ability

 

Someone needs a little punch.


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#11
DerMax

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When I saw that DerMax had replied to this thread, I just knew, I knew that absolutely nothing productive would be said.

 

good-job-21.gif

That's some top-notch psychic power right there!

 

P.S. You just spent a lot of time deconstructing a bunch of garbage-grade suggestions that end with "Flame on!", from a dude whose avatar has "I see what you did there" in it.


Edited by DerMax, 09 July 2015 - 02:33 AM.

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#12
Sp3ctrr

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tl;dr OP doesn't know his shizz


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#13
JeffMagnum

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When I saw that DerMax had replied to this thread, I just knew, I knew that absolutely nothing productive would be said.

 

good-job-21.gif

 

 

 

Now, what you're saying is a common conception - this is a problem. The fact that what you're saying is something of common perception for new players is a problem.

 

It is a big problem, because some of your more significant points are quite wrong when pressed to their extremes.  G2R and Turret modes could stand a (minor) buff, but I certainly wouldn't push it (and what you've suggested is drastic), and the T32 is probably the least useful weapon on the pred, but other than that, what you've stated, I'm afraid to say, is... well... laughable, and the cause of Der's attention seeking spam.

 

 

1. Hellfire missiles, ignoring their rate of fire, do less damage than the TOW, even if every one of the rockets hit - which is something of a rarity in itself.Source 

Of course, you'd want something similar, being an auto aim weapon, but they have one of the single lowest DPS's in the game - and by a pretty long shot as well - and it's my understanding that this doesn't even account for the time it takes to lock on itself, making locked on hellfires likely the second least threatening weapon (and easily the least threatening secondary) in the game in terms of DPS and versatility, second only to the aggro mode of the helix repair torch, at a paltry 20 DPS - versus 55 for the standard TOW, and a maximum of 106.67 for the charged SAARE on the incinerator.

 

It is widely agreed on by the competitive community that apart from the G2 Assault, the least competitive mechs in the game are the Bruiser and the Rocketeer - due strictly to the hellfire missiles. The issue at hand is actually the auto aim feature. It's difficult to balance for in any game.

While they can be used situationally and effectively, you will be hard pressed to find an experienced player that agrees with you on the nerf aspect. The best you'll get is a compromise where one might nerf the targeting feature - by implementing a laser guided feature of some sort - and then upping the damage or RoF significantly. Given that hellfires supposedly operate on heat signatures - same as pred vision, it's not anywhere close to unfeasible that they would lock through cloak.

 

 

 

2. The scout, while clearly a favorite of many veterans, is also in the realm of "not so competitve in team fights" mechs. While you say it's only downside is it's health - in a game that's all about health, with hit boxes the size of small barns (literally) that's a massive downside. I'm having difficulty fully articulating the nature of how balanced-to-underpowered the scout actually is, and am hoping someone will be able to do so better.

 

The lack of health is extremely significant.

 

 

 

3. Turret mode! Yes. Here we have a thing. Vanguard is quite viable, but all else sort of falls short. All that really needs to be done to bring other turret modes in line is to increase forward damage resistance a bit. It's a very boring solution, but turrets are about positioning - and turret mode should be no different. Adding a "whoops I fuzzy bunnyed up" button isn't really the way to go about it.

 

 

 

4. Grenadier. I don't think you understand how significant a nerf 90 points of health actually is. This is a game where people complain the berserker, with it's 355 points of health, has too much compared to the infiltrator, at 330 - and they've got the moves to make the best of it. The gren is a good mech. no getting around that - but even at the very highest levels of play, it's projectiles are predictable and avoidable and even at the best of the best, it requires significant timing, precision, and map knowledge to use effectively. The vulcan gren may be able to stand a nerf - but even then only for the ability. It can still be easily outplayed by someone of comparable skill in most other mechs.

 

 

5. Pred T32 - not going to get much argument. It's an underwhelming "ambush" weapon with comparable (though worse in terms of burst) stats to the breacher without the versatility.

 

 

 

6. The single consensus on the G2 Raider in terms of buffing it is that you shouldn't show up on radar when walking with the ability. That's it. It can be devastating in the right hands. I've never gotten to the point where it's more effective than some of my other mechs, but it can be an absolute terror. It could probably stand some tweaks, but they're few, minor, and far between - no factors of three anywhere.

 

 

7. Brawler is one of the most OP mechs in the game. It has the fat to take on anything, and the damage of a scout. You need to be very careful with your heat management, but this thing hits like a howitzer fired at a baby. It could stand a nerf, if anything. Not a lot to say here. Every mech turns at the same speed, every mech aims just as well as the next. Having more than twice the health of the only other mech with comparable weapons - a mech that you declare needs a nerf - is no joke.

 

 

 

 

 

All of this said, these are real perceptions of the game, and they do need to be addressed somehow. I just don't know how.

 

You do have my apologies for any ramblings or grammatical/syntactical errors. I like to get drunk on Wednesdays to alleviate the nonsense that typically accompanies them.

 

tl;dr

noob ideas op is rite


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#14
EM1O

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The basic values of most of the propelled ballistic weapons should be revisited.

I have witnessed the effects of TOWs, Hell Fires, and HEAT projectiles.

After watching what just one Hell Fire missile can do to a tank (crap, almost a whole city block), the representation of damage dealt by Hawken's volley of six Hell Fires is laughable, and a TOW doing more damage than a Hell Fire salvo is fscking ridiculous. IIRC, in science fiction/fantasy it's referred to as a "suspension of disbelief" in order to accept a story's premise. In Hawken, it's a pretty long stretch to accommodate it. These need a complete rework, not tweaking here and there.

 

"*yawn*" indeed.

:wallbash:


Edited by em1o, 09 July 2015 - 04:30 AM.

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#15
Panzermanathod

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Incin is kind of OP in terms of its speed/health ratio. It is almost as fast as a Vanguard, yet it has more health than a Rocketeer which is almost as slow as the Brawler. Honestly I think the speeds of the Rocketeer and Incinerator should be swapped.

I'll give you that, and raise you the fact that Incin's shooting ability is obviously not only different, but in some cases more limited. For any other mech, with no heat, you can fire both weapons. With Incin, you can only fire one weapon, and barring BBY, needs at least a couple seconds to fire at a good rate. And using the special ability or getting hit with EMP? With the latter two primaries you're basically  unable to shoot for longer than other mechs. And with the BBY you're simply just able to use the BBY for a bit

 

Meanwhile, Rocketeer is a long range mech, has a turret mode, giving it in some situations "extra health", and that the Rocketeer was apparently purposely meant to have better relative air speeds than ground speeds



#16
JeffMagnum

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The basic values of most of the propelled ballistic weapons should be revisited.

I have witnessed the effects of TOWs, Hell Fires, and HEAT projectiles.

After watching what just one Hell Fire missile can do to a tank (crap, almost a whole city block), the representation of damage dealt by Hawken's volley of six Hell Fires is laughable, and a TOW doing more damage than a Hell Fire salvo is fscking ridiculous. IIRC, in science fiction/fantasy it's referred to as a "suspension of disbelief" in order to accept a story's premise. In Hawken, it's a pretty long stretch to accommodate it. These need a complete rework, not tweaking here and there.

 

"*yawn*" indeed.

:wallbash:

 

It's impossible to make weapons function like their real-life counterparts unless you want a ridiculously short TTK and boring gameplay. Since you brought up Heat, it'd obliterate most mechs in the game with one hit considering that it's supposedly a repurposed tank gun which would likely be able to penetrate 0.5-1 m of solid steel armor with HEAT rounds. That's obviously not workable from a balance standpoint.


Edited by JeffMagnum, 09 July 2015 - 05:45 AM.

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#17
EM1O

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Or we could have awesome Boom/Crash/Splosions Effects, longer, more awesome TTK gameplay, and armor in the 1000 to 1500hp range...ummm....wait a minute...dejavu moment here....

:pinch:


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#18
Amidatelion

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#19
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Another noob thinking they know things. cute. 


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#20
LaurenEmily

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Another noob thinking they know things. cute. 

Aww no need to sugarcoat it.


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#21
bacon_avenger

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Another noob thinking they know things. cute.

Aww no need to sugarcoat it.

Srsly, way to be friendly and accepting to new players.
 
The Hawken community has (had?) a rep for being friendly and accepting according to Tiggs.  These kinds of responses are not what I would expect to see.
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#22
The_Silencer

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I'd say... Incinerators endless firepower (by adv. pilots, if you wish), scanners revealing mechs while cloacking too easily (BTW, pred included?)... speed based special ability balancing for certain mech... that would basically be my list for now here at my end..

 

P.S. On Scouts? I'm mostly on the high ping side of the things causing issues with those too right now..


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#23
LaurenEmily

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Srsly, way to be friendly and accepting to new players.
 
The Hawken community has (had?) a rep for being friendly and accepting according to Tiggs.  These kinds of responses are not what I would expect to see.

I understand this and my intent is not to be mean just for the sake of being mean but there have been countless other posts just like this complaining about balance issues even though the author clearly hasn't bothered in properly searching the forum for similar topics first before posting their own.

 

The reason i understand this is i was also one of these 'noobs' and i'm not proud to admit it but made similar threads and i feel i deserve to be mocked/punished for it. I was very ignorant about the subjects and thought i knew better.

 

It should be obligatory to evaluate your own level of understanding/ignorance before running around creating such topics.


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#24
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The T32 on the Pred is awesome. Re-think your tactics.


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#25
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#26
Meraple

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The T32 on the Pred is awesome. Re-think your tactics.

Breacher is complete garbage.


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#27
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Your post reminded me of this bit.

 



#28
bacon_avenger

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I understand this and my intent is not to be mean just for the sake of being mean but there have been countless other posts just like this complaining about balance issues even though the author clearly hasn't bothered in properly searching the forum for similar topics first before posting their own.

 

The reason i understand this is i was also one of these 'noobs' and i'm not proud to admit it but made similar threads and i feel i deserve to be mocked/punished for it. I was very ignorant about the subjects and thought i knew better.

 

It should be obligatory to evaluate your own level of understanding/ignorance before running around creating such topics.

Well, I wasn't exactly pointing at your post specifically :smile:

 

And I do agree that new players should do more searching on a topic, and that it's frustrating to repeat the same info over and over when it's been discussed many times in the past, but mocking their posts isn't exactly the 'best way' to present ourselves as an 'accepting and mature' community.


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#29
Flifang

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Still sore from that G2 raider smackdown i laid on you Boedy? When can i convince you it's pure power?


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#30
ticklemyiguana

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That's some top-notch psychic power right there!

 

P.S. You just spent a lot of time deconstructing a bunch of garbage-grade suggestions that end with "Flame on!", from a dude whose avatar has "I see what you did there" in it.

Boedy has been in and out of the community for a while now. I figured given that there's an actual person behind that screen, it was worth twenty minutes of my time.


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#31
TronX33

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Make Hellfire not able to lock through cloaks : Yes, It's so annoying trying to flank in my Pred hen, some bruiser or Rocketteer, lock on to me, forcing me to dodge, breaking cloak, or getting hit, breaking cloak. Buff tracking in exchange : sure

Delete Scout: YASSSSSS. I wold say delete Berzerker too, but that one's not as fuzzy bunny as Scout.

Grenadier: No, the ability has a pretty long cooldown, one of the longest. It already doesn't have a turret mode, so leave the armor as it is.

Switch T32 on Pred: NO NO NO NO. The Pred is a Burst mech. You don't out dps someone, you get the jump, and thow some mines at their path/feet, and a few Bolt/Breacher shots and their down.

Brawler: Eh, I don't care, don't play Brawler that much.



#32
TronX33

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Breacher is complete garbage.

No, it's not. The flexibility on that thing is amazing. Can you do that w/ the Bolt? Nope, Repeater? Nope. (I'm talking mid range shots)


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#33
LaurenEmily

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Brawler: Eh, I don't care, don't play Brawler that much.

 

Not a valid point in any kind of a civilized balance discussion.. (biased opinion)


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#34
ticklemyiguana

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No, it's not. The flexibility on that thing is amazing. Can you do that w/ the Bolt? Nope, Repeater? Nope. (I'm talking mid range shots)

Meraple is making a joke.


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#35
SatelliteJack

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This post is gold. I really like how you have no idea what you're talking about, but proceed to run your mouth about it. That was a nice touch.

 

In all seriousness though, you really should put some serious time into this (or any) game before thinking you know how to balance it. Pretty much everything you said is flat-out wrong. Normally this is the part where I'd say why, but...

 

good-job-21.gif

-SNIPSNOP-

 

Yeah, this about sums it up. Once you have, say, 200+ hours in game, then you can start making some small suggestions. Pace yourself, kiddo.


Edited by SatelliteJack, 09 July 2015 - 08:10 PM.

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#36
ticklemyiguana

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Yeah, this about sums it up. Once you have, say, 200+ hours in game, then you can start making some small suggestions. Pace yourself, kiddo.

Good lord is that taken out of context.


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#37
SatelliteJack

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Good lord is that taken out of context.

 

It was largely representative of the post as a whole, but yeah, kinda.

 

-edit-: -edit-


Edited by SatelliteJack, 09 July 2015 - 08:10 PM.

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#38
U235

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You're all lame.. HAhaHahA Any real updates on a full version of the game? Beating around the bush isn't cool. No way man!

 

There is no shortage of action packed gameplay in considering the disadvantages of graphics 4 years old. Having been said, the prior Steam era Beta version offered much more mech customization, leading to the disablement of a large portion of the options. An almost self destruction of the dev teams creative original construction. Which is strikingly synonymous of the disintegration of a promising gaming future set forth upon hundreds of thousand of pc gamers world wide. The vision is now less lustrous even in the dying wake of the remaining faithful core HAWKEN gamers. WE WANT MORE MECH COMBAT REGARDLESS, MORE CUSTOMIZATION OPTIONS, MORE LEVELS, AN OFFLINE MISSION GAMEPLAY OPTION w/ A STORY BOARD, AND ANYTHING ELSE WE CAN GET.


Edited by U235, 09 July 2015 - 09:48 PM.

:D


#39
TronX33

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Not a valid point in any kind of a civilized balance discussion.. (biased opinion)

I'm not mad or anything, but I just want to clarify that what I meant as that I neither support nor oppose the changes proposed by the OP.



#40
Meraple

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No, it's not. The flexibility on that thing is amazing. Can you do that w/ the Bolt? Nope, Repeater? Nope. (I'm talking mid range shots)

I was, as tickle kindly pointed out, kidding.

 

I wrote this thankyou very much: https://community.pl...predator-guide/

Biggest Predator guide around FYI.

 

 

The following words have a lack of sugarcoating:

This quote tells me you have very little experience:

First off, please don't think I'm a noob why doesn't know what he's talking about. I've been playing since late 2013, but stopped off after Hawken's coma. Even so, I'm lvl 28

The following quote tells me that you don't know what you're talking about:

Delete Scout: YASSSSSS. I wold say delete Berzerker too, but that one's not as fuzzy bunny as Scout.

 

Switch T32 on Pred: NO NO NO NO. The Pred is a Burst mech. You don't out dps someone, you get the jump, and thow some mines at their path/feet, and a few Bolt/Breacher shots and their down.

You lack enough experience to have a good idea of this game's balance.


Edited by (KDR) Meraple, 10 July 2015 - 12:31 AM.

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