The thing that I love in Hawken is that it feels like the mechs were made first and the game were made around them. It feels like it is a simulator of a future sport rather than a very refined but ultimately limited game experience, just like people play flight sims today. They load up and become the pilot and act as a pilot should, but are free to do the actions they want to do, and the game allows for that. Other games are very specific gameplay experiences and you experience the the way the designers want you to experience them. Nothing wrong with that, but it is a different kind of experience.
Fuel, combined with all the small details and mechanics help convey that feeling.
To me Hawken is a simulator. The systems like fuel and the delay open up a lot more possibilities than they close off. You learn to use them and become a better player while doing so.
If I look at CoD everyone plays the same (or very similar) way, because the designers want everyone to have the same experience. Then I look at Hawken and see the amount of variety and the different play-stiles. Things like orblording, aggrotech, SS's on the bridge of frontline, luring people into traps with turrets, hitting people around corners with hellfires, preds laying traps, infils alphastriking,... Every player has evolved using items and the game's mechanics in his own way. Take that away and Hawken stops being Hawken.
By removing fuel you remove a lot more than just one mechanic.
Edited by (KDR) Dr_Freeze001, 21 July 2015 - 03:43 AM.